Approve Wei elite cavalry handpainted sprite v5
BIN
docs/handpaint-batch3-wei-cavalry-elite-source-v5.png
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After Width: | Height: | Size: 1.9 MiB |
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docs/handpaint-batch3-wei-cavalry-elite-v5-animation.gif
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After Width: | Height: | Size: 224 KiB |
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docs/handpaint-batch3-wei-cavalry-elite-v5-battle-composite.png
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After Width: | Height: | Size: 890 KiB |
BIN
docs/handpaint-batch3-wei-cavalry-elite-v5-before-after.png
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After Width: | Height: | Size: 43 KiB |
BIN
docs/handpaint-batch3-wei-cavalry-elite-v5-contact.png
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After Width: | Height: | Size: 226 KiB |
|
After Width: | Height: | Size: 661 KiB |
24
docs/handpaint-batch3-wei-cavalry-elite-v5-report.md
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@@ -0,0 +1,24 @@
|
||||
# Wei Elite Cavalry Hand-Painted v5
|
||||
|
||||
- source: `handpaint-batch3-wei-cavalry-elite-source-v5.png`
|
||||
- base status: ok
|
||||
- action status: ok
|
||||
- base partial alpha: 0, opaque pixels: 1941756
|
||||
- action partial alpha: 0, opaque pixels: 4907704
|
||||
- base frame border hits: 0
|
||||
- action frame border hits: 0
|
||||
- base empty frames: 0
|
||||
- action empty frames: 0
|
||||
- base bbox width range: 142..274
|
||||
- base bbox height range: 277..295
|
||||
- base bottom range: 303..303
|
||||
- action bbox width range: 142..309
|
||||
- action bbox height range: 271..295
|
||||
- action bottom range: 303..303
|
||||
- contact: `handpaint-batch3-wei-cavalry-elite-v5-contact.png`
|
||||
- animation: `handpaint-batch3-wei-cavalry-elite-v5-animation.gif`
|
||||
- before/after: `handpaint-batch3-wei-cavalry-elite-v5-before-after.png`
|
||||
- scale compare: `handpaint-batch3-wei-cavalry-elite-v5-scale-compare.png`
|
||||
- battle composite: `handpaint-batch3-wei-cavalry-elite-v5-battle-composite.png`
|
||||
- manual checks: run build and local browser verification after generation
|
||||
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
||||
BIN
docs/handpaint-batch3-wei-cavalry-elite-v5-scale-compare.png
Normal file
|
After Width: | Height: | Size: 28 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
|
||||
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Approved baseline units: 52
|
||||
- Approved baseline units: 53
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 39
|
||||
- Queued rework units: 38
|
||||
|
||||
## Checked Rules
|
||||
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
"unit-wei-archer-crossbow",
|
||||
"unit-wei-archer-veteran",
|
||||
"unit-wei-cavalry",
|
||||
"unit-wei-cavalry-elite",
|
||||
"unit-wei-infantry",
|
||||
"unit-wei-officer",
|
||||
"unit-wei-strategist",
|
||||
@@ -59,8 +60,8 @@
|
||||
"pendingApproval": [],
|
||||
"nextAfterApproval": [],
|
||||
"stageCounts": {
|
||||
"approved-baseline": 52,
|
||||
"queued-rework": 39
|
||||
"approved-baseline": 53,
|
||||
"queued-rework": 38
|
||||
},
|
||||
"batches": [
|
||||
{
|
||||
@@ -434,24 +435,10 @@
|
||||
"label": "Batch 3 Wei generic units",
|
||||
"total": 16,
|
||||
"stageCounts": {
|
||||
"approved-baseline": 7,
|
||||
"queued-rework": 9
|
||||
"approved-baseline": 8,
|
||||
"queued-rework": 8
|
||||
},
|
||||
"units": [
|
||||
{
|
||||
"stem": "unit-wei-cavalry-elite",
|
||||
"reviewStage": "queued-rework",
|
||||
"queueRole": "queued rework",
|
||||
"baseStatus": "border-hits=64",
|
||||
"actionStatus": "border-hits=144",
|
||||
"battleBasePx": [
|
||||
26.5,
|
||||
47.3,
|
||||
45.0,
|
||||
46.0
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wei-cavalry-iron",
|
||||
"reviewStage": "queued-rework",
|
||||
@@ -620,6 +607,20 @@
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wei-cavalry-elite",
|
||||
"reviewStage": "approved-baseline",
|
||||
"queueRole": "approved reference",
|
||||
"baseStatus": "ok",
|
||||
"actionStatus": "ok",
|
||||
"battleBasePx": [
|
||||
22.7,
|
||||
43.8,
|
||||
44.2,
|
||||
47.1
|
||||
],
|
||||
"spec": null
|
||||
},
|
||||
{
|
||||
"stem": "unit-wei-infantry",
|
||||
"reviewStage": "approved-baseline",
|
||||
|
||||
@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
|
||||
|
||||
## Current State
|
||||
|
||||
- Approved baseline units: 52
|
||||
- Approved baseline units: 53
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 39
|
||||
- Queued rework units: 38
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
|
||||
@@ -73,11 +73,10 @@ No next unit is currently defined.
|
||||
|
||||
- Batch key: `batch3-wei`
|
||||
- Total units: 16
|
||||
- Stage counts: approved-baseline 7, queued-rework 9
|
||||
- Stage counts: approved-baseline 8, queued-rework 8
|
||||
|
||||
| unit | role | stage | status | battle base px | spec |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| `unit-wei-cavalry-elite` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
|
||||
| `unit-wei-cavalry-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
|
||||
| `unit-wei-infantry-shield` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
|
||||
| `unit-wei-infantry-veteran` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 31.6..44.7 x 45.0..46.0 | |
|
||||
@@ -90,6 +89,7 @@ No next unit is currently defined.
|
||||
| `unit-wei-archer-crossbow` | approved reference | approved-baseline | technical ok | 29.7..36.7 x 46.0..46.3 | |
|
||||
| `unit-wei-archer-veteran` | approved reference | approved-baseline | technical ok | 28.1..36.6 x 44.2..47.1 | |
|
||||
| `unit-wei-cavalry` | approved reference | approved-baseline | technical ok | 23.3..42.5 x 46.0..47.1 | |
|
||||
| `unit-wei-cavalry-elite` | approved reference | approved-baseline | technical ok | 22.7..43.8 x 44.2..47.1 | |
|
||||
| `unit-wei-infantry` | approved reference | approved-baseline | technical ok | 27.8..35.6 x 45.0..47.1 | |
|
||||
| `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | |
|
||||
| `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | |
|
||||
|
||||
|
Before Width: | Height: | Size: 362 KiB After Width: | Height: | Size: 379 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
||||
|
||||
## Current Gate
|
||||
|
||||
- Approved baseline units: 52
|
||||
- Approved baseline units: 53
|
||||
- Pending approval units: 0
|
||||
- Queued rework units: 39
|
||||
- Queued rework units: 38
|
||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||
- Current approval board: not generated until the next pending sample.
|
||||
|
||||
|
Before Width: | Height: | Size: 489 KiB After Width: | Height: | Size: 499 KiB |
|
Before Width: | Height: | Size: 140 KiB After Width: | Height: | Size: 141 KiB |
|
Before Width: | Height: | Size: 99 KiB After Width: | Height: | Size: 99 KiB |
@@ -11,8 +11,8 @@
|
||||
"batch7-unique-officer": 19
|
||||
},
|
||||
"stage_counts": {
|
||||
"approved-baseline": 52,
|
||||
"queued-rework": 39
|
||||
"approved-baseline": 53,
|
||||
"queued-rework": 38
|
||||
},
|
||||
"rows": [
|
||||
{
|
||||
@@ -3323,7 +3323,7 @@
|
||||
},
|
||||
{
|
||||
"batch": "batch3-wei",
|
||||
"review_stage": "queued-rework",
|
||||
"review_stage": "approved-baseline",
|
||||
"stem": "unit-wei-cavalry-elite",
|
||||
"base": {
|
||||
"key": "unit-wei-cavalry-elite",
|
||||
@@ -3333,23 +3333,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 2540801,
|
||||
"border_hits": 64,
|
||||
"min_width": 166,
|
||||
"max_width": 296,
|
||||
"min_height": 282,
|
||||
"max_height": 288,
|
||||
"min_bottom": 281,
|
||||
"max_bottom": 287,
|
||||
"opaque_pixels": 1941756,
|
||||
"border_hits": 0,
|
||||
"min_width": 142,
|
||||
"max_width": 274,
|
||||
"min_height": 277,
|
||||
"max_height": 295,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 130,
|
||||
"height_swing": 6,
|
||||
"bottom_swing": 6,
|
||||
"battle_min_width_px": 26.5,
|
||||
"battle_max_width_px": 47.3,
|
||||
"battle_min_height_px": 45.0,
|
||||
"battle_max_height_px": 46.0,
|
||||
"status": "border-hits=64"
|
||||
"width_swing": 132,
|
||||
"height_swing": 18,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 22.7,
|
||||
"battle_max_width_px": 43.8,
|
||||
"battle_min_height_px": 44.2,
|
||||
"battle_max_height_px": 47.1,
|
||||
"status": "ok"
|
||||
},
|
||||
"actions": {
|
||||
"key": "unit-wei-cavalry-elite-actions",
|
||||
@@ -3359,23 +3359,23 @@
|
||||
1252
|
||||
],
|
||||
"partial_alpha": 0,
|
||||
"opaque_pixels": 5689665,
|
||||
"border_hits": 144,
|
||||
"min_width": 166,
|
||||
"max_width": 305,
|
||||
"min_height": 274,
|
||||
"max_height": 290,
|
||||
"min_bottom": 273,
|
||||
"max_bottom": 289,
|
||||
"opaque_pixels": 4907704,
|
||||
"border_hits": 0,
|
||||
"min_width": 142,
|
||||
"max_width": 309,
|
||||
"min_height": 271,
|
||||
"max_height": 295,
|
||||
"min_bottom": 303,
|
||||
"max_bottom": 303,
|
||||
"empty_frames": 0,
|
||||
"width_swing": 139,
|
||||
"height_swing": 16,
|
||||
"bottom_swing": 16,
|
||||
"battle_min_width_px": 26.5,
|
||||
"battle_max_width_px": 48.7,
|
||||
"battle_min_height_px": 43.8,
|
||||
"battle_max_height_px": 46.3,
|
||||
"status": "border-hits=144"
|
||||
"width_swing": 167,
|
||||
"height_swing": 24,
|
||||
"bottom_swing": 0,
|
||||
"battle_min_width_px": 22.7,
|
||||
"battle_max_width_px": 49.4,
|
||||
"battle_min_height_px": 43.3,
|
||||
"battle_max_height_px": 47.1,
|
||||
"status": "ok"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
|
||||
## Review Stage Counts
|
||||
|
||||
- approved-baseline: 52
|
||||
- queued-rework: 39
|
||||
- approved-baseline: 53
|
||||
- queued-rework: 38
|
||||
|
||||
## Batch Plan
|
||||
|
||||
@@ -110,7 +110,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
||||
| batch3-wei | approved-baseline | `unit-wei-archer-crossbow` | ok | ok | 186..230 x 288..290 | 169..276 x 249..290 | 29.7..36.7 x 46.0..46.3 | w44 h2 b0 |
|
||||
| batch3-wei | approved-baseline | `unit-wei-archer-veteran` | ok | ok | 176..229 x 277..295 | 176..250 x 277..295 | 28.1..36.6 x 44.2..47.1 | w53 h18 b0 |
|
||||
| batch3-wei | approved-baseline | `unit-wei-cavalry` | ok | ok | 146..266 x 288..295 | 146..292 x 260..295 | 23.3..42.5 x 46.0..47.1 | w120 h7 b0 |
|
||||
| batch3-wei | queued-rework | `unit-wei-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
|
||||
| batch3-wei | approved-baseline | `unit-wei-cavalry-elite` | ok | ok | 142..274 x 277..295 | 142..309 x 271..295 | 22.7..43.8 x 44.2..47.1 | w132 h18 b0 |
|
||||
| batch3-wei | queued-rework | `unit-wei-cavalry-iron` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
|
||||
| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |
|
||||
| batch3-wei | queued-rework | `unit-wei-infantry-shield` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
"unit-wei-archer-crossbow",
|
||||
"unit-wei-archer-veteran",
|
||||
"unit-wei-cavalry",
|
||||
"unit-wei-cavalry-elite",
|
||||
"unit-wei-infantry",
|
||||
"unit-wei-officer",
|
||||
"unit-wei-strategist",
|
||||
|
||||
36
docs/unit-sprite-wei-cavalry-elite-v5-approval-packet.md
Normal file
@@ -0,0 +1,36 @@
|
||||
# Unit Sprite Approval Packet: unit-wei-cavalry-elite v5
|
||||
|
||||
- Status: approved during continuous production run
|
||||
- Source art: `docs/handpaint-batch3-wei-cavalry-elite-source-v5.png`
|
||||
- Contact sheet: `docs/handpaint-batch3-wei-cavalry-elite-v5-contact.png`
|
||||
- Animation GIF: `docs/handpaint-batch3-wei-cavalry-elite-v5-animation.gif`
|
||||
- Before/after: `docs/handpaint-batch3-wei-cavalry-elite-v5-before-after.png`
|
||||
- Scale compare: `docs/handpaint-batch3-wei-cavalry-elite-v5-scale-compare.png`
|
||||
- Browser check: `docs/handpaint-batch3-wei-cavalry-elite-v5-debug-preview-battle-check.png`
|
||||
- Current approval board: `docs/unit-sprite-current-approval-board.png`
|
||||
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-cavalry-elite&v=wei-cavalry-elite-v5-console-clean`
|
||||
|
||||
## Visual Decision
|
||||
|
||||
Wei elite cavalry v5 is accepted as a heavy mounted unit. The dark horse, blue-gray tack, armored rider, and lance silhouette distinguish it from Shu cavalry while staying contained at tactical scale.
|
||||
|
||||
## Technical Checks
|
||||
|
||||
- Base partial alpha: `0`
|
||||
- Action partial alpha: `0`
|
||||
- Base frame border hits: `0`
|
||||
- Action frame border hits: `0`
|
||||
- Base empty frames: `0`
|
||||
- Action empty frames: `0`
|
||||
- Base bbox width range: `142..274`
|
||||
- Base bbox height range: `277..295`
|
||||
- Base bottom range: `303..303`
|
||||
- Action bbox width range: `142..309`
|
||||
- Action bbox height range: `271..295`
|
||||
- Action bottom range: `303..303`
|
||||
- Local build: `passed`
|
||||
- Local browser console errors: `0`
|
||||
|
||||
## Notes
|
||||
|
||||
v5 balances mounted scale and tile containment after earlier versions were too short or too narrow. It keeps a stable hoof baseline, no border hits, and a clear horse-and-rider silhouette at 50px battle scale.
|
||||
|
Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 3.2 MiB |
|
Before Width: | Height: | Size: 695 KiB After Width: | Height: | Size: 940 KiB |