Approve Wei elite cavalry handpainted sprite v5

This commit is contained in:
2026-07-01 21:27:02 +09:00
parent 9743920b35
commit 0fc14ad0fb
22 changed files with 126 additions and 64 deletions

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# Wei Elite Cavalry Hand-Painted v5
- source: `handpaint-batch3-wei-cavalry-elite-source-v5.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 1941756
- action partial alpha: 0, opaque pixels: 4907704
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 142..274
- base bbox height range: 277..295
- base bottom range: 303..303
- action bbox width range: 142..309
- action bbox height range: 271..295
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-cavalry-elite-v5-contact.png`
- animation: `handpaint-batch3-wei-cavalry-elite-v5-animation.gif`
- before/after: `handpaint-batch3-wei-cavalry-elite-v5-before-after.png`
- scale compare: `handpaint-batch3-wei-cavalry-elite-v5-scale-compare.png`
- battle composite: `handpaint-batch3-wei-cavalry-elite-v5-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 52
- Approved baseline units: 53
- Pending approval units: 0
- Queued rework units: 39
- Queued rework units: 38
## Checked Rules

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@@ -46,6 +46,7 @@
"unit-wei-archer-crossbow",
"unit-wei-archer-veteran",
"unit-wei-cavalry",
"unit-wei-cavalry-elite",
"unit-wei-infantry",
"unit-wei-officer",
"unit-wei-strategist",
@@ -59,8 +60,8 @@
"pendingApproval": [],
"nextAfterApproval": [],
"stageCounts": {
"approved-baseline": 52,
"queued-rework": 39
"approved-baseline": 53,
"queued-rework": 38
},
"batches": [
{
@@ -434,24 +435,10 @@
"label": "Batch 3 Wei generic units",
"total": 16,
"stageCounts": {
"approved-baseline": 7,
"queued-rework": 9
"approved-baseline": 8,
"queued-rework": 8
},
"units": [
{
"stem": "unit-wei-cavalry-elite",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=64",
"actionStatus": "border-hits=144",
"battleBasePx": [
26.5,
47.3,
45.0,
46.0
],
"spec": null
},
{
"stem": "unit-wei-cavalry-iron",
"reviewStage": "queued-rework",
@@ -620,6 +607,20 @@
],
"spec": null
},
{
"stem": "unit-wei-cavalry-elite",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
22.7,
43.8,
44.2,
47.1
],
"spec": null
},
{
"stem": "unit-wei-infantry",
"reviewStage": "approved-baseline",

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State
- Approved baseline units: 52
- Approved baseline units: 53
- Pending approval units: 0
- Queued rework units: 39
- Queued rework units: 38
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
@@ -73,11 +73,10 @@ No next unit is currently defined.
- Batch key: `batch3-wei`
- Total units: 16
- Stage counts: approved-baseline 7, queued-rework 9
- Stage counts: approved-baseline 8, queued-rework 8
| unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- |
| `unit-wei-cavalry-elite` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
| `unit-wei-cavalry-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 26.5..47.3 x 45.0..46.0 | |
| `unit-wei-infantry-shield` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 30.7..44.2 x 44.6..44.6 | |
| `unit-wei-infantry-veteran` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 31.6..44.7 x 45.0..46.0 | |
@@ -90,6 +89,7 @@ No next unit is currently defined.
| `unit-wei-archer-crossbow` | approved reference | approved-baseline | technical ok | 29.7..36.7 x 46.0..46.3 | |
| `unit-wei-archer-veteran` | approved reference | approved-baseline | technical ok | 28.1..36.6 x 44.2..47.1 | |
| `unit-wei-cavalry` | approved reference | approved-baseline | technical ok | 23.3..42.5 x 46.0..47.1 | |
| `unit-wei-cavalry-elite` | approved reference | approved-baseline | technical ok | 22.7..43.8 x 44.2..47.1 | |
| `unit-wei-infantry` | approved reference | approved-baseline | technical ok | 27.8..35.6 x 45.0..47.1 | |
| `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | |
| `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | |

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate
- Approved baseline units: 52
- Approved baseline units: 53
- Pending approval units: 0
- Queued rework units: 39
- Queued rework units: 38
- Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19
},
"stage_counts": {
"approved-baseline": 52,
"queued-rework": 39
"approved-baseline": 53,
"queued-rework": 38
},
"rows": [
{
@@ -3323,7 +3323,7 @@
},
{
"batch": "batch3-wei",
"review_stage": "queued-rework",
"review_stage": "approved-baseline",
"stem": "unit-wei-cavalry-elite",
"base": {
"key": "unit-wei-cavalry-elite",
@@ -3333,23 +3333,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 2540801,
"border_hits": 64,
"min_width": 166,
"max_width": 296,
"min_height": 282,
"max_height": 288,
"min_bottom": 281,
"max_bottom": 287,
"opaque_pixels": 1941756,
"border_hits": 0,
"min_width": 142,
"max_width": 274,
"min_height": 277,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 130,
"height_swing": 6,
"bottom_swing": 6,
"battle_min_width_px": 26.5,
"battle_max_width_px": 47.3,
"battle_min_height_px": 45.0,
"battle_max_height_px": 46.0,
"status": "border-hits=64"
"width_swing": 132,
"height_swing": 18,
"bottom_swing": 0,
"battle_min_width_px": 22.7,
"battle_max_width_px": 43.8,
"battle_min_height_px": 44.2,
"battle_max_height_px": 47.1,
"status": "ok"
},
"actions": {
"key": "unit-wei-cavalry-elite-actions",
@@ -3359,23 +3359,23 @@
1252
],
"partial_alpha": 0,
"opaque_pixels": 5689665,
"border_hits": 144,
"min_width": 166,
"max_width": 305,
"min_height": 274,
"max_height": 290,
"min_bottom": 273,
"max_bottom": 289,
"opaque_pixels": 4907704,
"border_hits": 0,
"min_width": 142,
"max_width": 309,
"min_height": 271,
"max_height": 295,
"min_bottom": 303,
"max_bottom": 303,
"empty_frames": 0,
"width_swing": 139,
"height_swing": 16,
"bottom_swing": 16,
"battle_min_width_px": 26.5,
"battle_max_width_px": 48.7,
"battle_min_height_px": 43.8,
"battle_max_height_px": 46.3,
"status": "border-hits=144"
"width_swing": 167,
"height_swing": 24,
"bottom_swing": 0,
"battle_min_width_px": 22.7,
"battle_max_width_px": 49.4,
"battle_min_height_px": 43.3,
"battle_max_height_px": 47.1,
"status": "ok"
}
},
{

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts
- approved-baseline: 52
- queued-rework: 39
- approved-baseline: 53
- queued-rework: 38
## Batch Plan
@@ -110,7 +110,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch3-wei | approved-baseline | `unit-wei-archer-crossbow` | ok | ok | 186..230 x 288..290 | 169..276 x 249..290 | 29.7..36.7 x 46.0..46.3 | w44 h2 b0 |
| batch3-wei | approved-baseline | `unit-wei-archer-veteran` | ok | ok | 176..229 x 277..295 | 176..250 x 277..295 | 28.1..36.6 x 44.2..47.1 | w53 h18 b0 |
| batch3-wei | approved-baseline | `unit-wei-cavalry` | ok | ok | 146..266 x 288..295 | 146..292 x 260..295 | 23.3..42.5 x 46.0..47.1 | w120 h7 b0 |
| batch3-wei | queued-rework | `unit-wei-cavalry-elite` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch3-wei | approved-baseline | `unit-wei-cavalry-elite` | ok | ok | 142..274 x 277..295 | 142..309 x 271..295 | 22.7..43.8 x 44.2..47.1 | w132 h18 b0 |
| batch3-wei | queued-rework | `unit-wei-cavalry-iron` | border-hits=64 | border-hits=144 | 166..296 x 282..288 | 166..305 x 274..290 | 26.5..47.3 x 45.0..46.0 | w130 h6 b6 |
| batch3-wei | approved-baseline | `unit-wei-infantry` | ok | ok | 174..223 x 282..295 | 154..248 x 282..295 | 27.8..35.6 x 45.0..47.1 | w49 h13 b0 |
| batch3-wei | queued-rework | `unit-wei-infantry-shield` | border-hits=32 | border-hits=82 | 192..277 x 279..279 | 192..286 x 275..279 | 30.7..44.2 x 44.6..44.6 | w85 h0 b6 |

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@@ -54,6 +54,7 @@
"unit-wei-archer-crossbow",
"unit-wei-archer-veteran",
"unit-wei-cavalry",
"unit-wei-cavalry-elite",
"unit-wei-infantry",
"unit-wei-officer",
"unit-wei-strategist",

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@@ -0,0 +1,36 @@
# Unit Sprite Approval Packet: unit-wei-cavalry-elite v5
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch3-wei-cavalry-elite-source-v5.png`
- Contact sheet: `docs/handpaint-batch3-wei-cavalry-elite-v5-contact.png`
- Animation GIF: `docs/handpaint-batch3-wei-cavalry-elite-v5-animation.gif`
- Before/after: `docs/handpaint-batch3-wei-cavalry-elite-v5-before-after.png`
- Scale compare: `docs/handpaint-batch3-wei-cavalry-elite-v5-scale-compare.png`
- Browser check: `docs/handpaint-batch3-wei-cavalry-elite-v5-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-cavalry-elite&v=wei-cavalry-elite-v5-console-clean`
## Visual Decision
Wei elite cavalry v5 is accepted as a heavy mounted unit. The dark horse, blue-gray tack, armored rider, and lance silhouette distinguish it from Shu cavalry while staying contained at tactical scale.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `142..274`
- Base bbox height range: `277..295`
- Base bottom range: `303..303`
- Action bbox width range: `142..309`
- Action bbox height range: `271..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
v5 balances mounted scale and tile containment after earlier versions were too short or too narrow. It keeps a stable hoof baseline, no border hits, and a clear horse-and-rider silhouette at 50px battle scale.

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