Add final harbor scenario
This commit is contained in:
@@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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## Current Slice
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- Sixty-three campaign scenarios.
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- Sixty-four campaign scenarios.
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- Grid movement.
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- Unit selection.
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- Move, attack, wait, end turn.
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@@ -84,6 +84,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Nanhai Route consumes the Southern Holdouts branch flags and cuts the coastal passage toward a secured route or pressed southern fleet.
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- Southern Fleet consumes the Nanhai Route branch flags and breaks the coastal anchorage toward a secured fleet or pressed Hainan coast.
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- Hainan Coast consumes the Southern Fleet branch flags and breaks the shore road toward a secured coast or pressed final harbor.
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- Final Harbor consumes the Hainan Coast branch flags and ends the southern harbor line toward secured order or pursued last captains.
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- Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events.
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- Scenario post-battle dialogue can play before the victory result panel.
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- Basic battle EXP, level-ups, and core first-tier class promotion routes.
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@@ -318,6 +318,11 @@
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"id": "063_hainan_coast",
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"title": "Hainan Coast",
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"path": "res://data/scenarios/063_hainan_coast.json"
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},
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{
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"id": "064_final_harbor",
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"title": "Final Harbor",
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"path": "res://data/scenarios/064_final_harbor.json"
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}
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]
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}
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363
data/scenarios/064_final_harbor.json
Normal file
363
data/scenarios/064_final_harbor.json
Normal file
@@ -0,0 +1,363 @@
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{
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"id": "064_final_harbor",
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"name": "Final Harbor",
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"objectives": {
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"victory": "Reach the final harbor marker with Cao Cao, then defeat the harbor captain.",
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"defeat": "Cao Cao is defeated or the battle reaches Turn 18."
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},
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"conditions": {
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"victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "final_harbor_marker_reached" },
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"defeat": [
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{ "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] },
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{ "type": "turn_reached", "turn": 18, "team": "player" }
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]
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},
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"briefing": {
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"title": "Final Harbor",
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"location": "Final Harbor Road, Southern Sea, Eastern Front, 220 CE",
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"lines": [
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"Hainan's coast road is broken, and Wu's last captains gather at the final harbor with their remaining boats and records.",
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"Cao Cao advances to end the southern coastal resistance before it can scatter beyond Wei's reach."
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],
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"conditional_lines": [
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{
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"campaign_flags": { "secured_hainan_coast": true },
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"lines": [
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"Securing the Hainan coast gives Wei shore guides, captured pilots, and a clean approach to the final harbor."
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]
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},
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{
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"campaign_flags": { "pressed_final_harbor": true },
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"lines": [
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"Pressing the final harbor early has trapped the last captains near their boats, but every remaining guard now fights with no road left behind."
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]
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}
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]
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},
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"shop": {
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"items": [
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"bean",
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"wine",
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"iron_sword",
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"training_spear",
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"short_bow",
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"hand_axe",
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"war_axe",
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"leather_armor",
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"iron_armor"
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],
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"conditional_items": [
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{
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"campaign_flags": { "secured_hainan_coast": true },
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"items": ["imperial_seal"]
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},
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{
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"campaign_flags": { "pressed_final_harbor": true },
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"items": ["war_drum"]
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}
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]
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},
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"roster": {
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"max_units": 7,
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"required_officers": ["cao_cao", "guo_jia"]
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},
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"formation": {
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"cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]]
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},
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"map": {
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"width": 18,
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"height": 11,
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"terrain": [
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"WWWWWWWWWWWWWWWWWW",
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"WGGGFFWWRRWWFFGGGW",
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"GGGGWWGGGGRRGGGGGG",
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"GGFFWWGGRRRRGFFGGG",
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"RRRRRRRRRRRRRRRRRR",
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"GGFFWWGGRRRRGFFGGG",
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"GGGGWWGGGGRRGGGGGG",
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"GHHHWWGFFFGGFFFGGG",
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"GHHHWWGGGGHHHGGGGG",
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"GGGGWWGGGGHHHFFGGG",
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"WWWWWWWWWWWWWWWWWW"
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]
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},
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"deployments": [
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{
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"unit_id": "cao_cao_ch64",
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"officer_id": "cao_cao",
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"team": "player",
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"pos": [1, 4]
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},
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{
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"unit_id": "guo_jia_ch64",
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"officer_id": "guo_jia",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 4]
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},
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{
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"unit_id": "zhang_he_ch64",
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"officer_id": "zhang_he",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 3]
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},
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{
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"unit_id": "xiahou_dun_ch64",
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"officer_id": "xiahou_dun",
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"team": "player",
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"pos": [1, 5]
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},
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{
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"unit_id": "dian_wei_ch64",
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"officer_id": "dian_wei",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 5]
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},
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{
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"unit_id": "xiahou_yuan_ch64",
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"officer_id": "xiahou_yuan",
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"team": "player",
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"requires_joined": true,
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"pos": [3, 3]
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},
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{
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"unit_id": "cao_ren_ch64",
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"officer_id": "cao_ren",
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"team": "player",
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"requires_joined": true,
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"pos": [3, 4]
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},
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{
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"unit_id": "final_harbor_captain",
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"name": "Final Harbor Captain",
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"class_id": "commander",
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"team": "enemy",
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"level": 61,
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"pos": [14, 4],
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"base": { "hp": 210, "mp": 102, "atk": 64, "def": 55, "int": 53, "agi": 40 }
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},
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{
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"unit_id": "final_harbor_guard",
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"name": "Final Harbor Guard",
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"class_id": "guard_captain",
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"team": "enemy",
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"level": 61,
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"pos": [12, 4],
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"base": { "hp": 156, "atk": 63, "def": 56 }
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},
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{
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"unit_id": "final_harbor_boat",
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"name": "Final Harbor Boat",
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"class_id": "champion",
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"team": "enemy",
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"move_type": "water",
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"level": 61,
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"pos": [4, 3],
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"base": { "hp": 184, "mp": 12, "atk": 65, "def": 51, "int": 16, "agi": 47 }
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},
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{
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"unit_id": "final_harbor_advisor",
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"name": "Final Harbor Advisor",
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"class_id": "military_advisor",
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"team": "enemy",
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"level": 61,
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"pos": [13, 5],
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"skills": ["blaze", "great_mend"],
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"base": { "hp": 142, "mp": 126, "atk": 8, "def": 42, "int": 64, "agi": 37 }
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},
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{
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"unit_id": "final_harbor_spear_north",
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"name": "Final Harbor Spear",
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"class_id": "infantry",
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"team": "enemy",
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"level": 61,
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"pos": [12, 3],
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"base": { "hp": 144, "atk": 62, "def": 52 }
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},
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{
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"unit_id": "final_harbor_spear_south",
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"name": "Final Harbor Spear",
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"class_id": "infantry",
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"team": "enemy",
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"level": 61,
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"pos": [12, 5],
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"base": { "hp": 144, "atk": 62, "def": 52 }
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},
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{
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"unit_id": "final_harbor_arrow_boat",
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"name": "Final Harbor Arrow Boat",
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"class_id": "marksman",
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"team": "enemy",
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"move_type": "water",
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"level": 61,
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"pos": [5, 5],
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"base": { "hp": 136, "atk": 63, "def": 38, "agi": 50 }
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}
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],
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"events": [
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{
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"id": "opening",
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"once": true,
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"when": { "type": "battle_start" },
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"actions": [
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{ "type": "log", "text": "Wei advances on the final harbor to end Wu's southern coastal resistance." }
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]
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},
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{
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"id": "opening_dialogue",
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"once": true,
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"when": { "type": "battle_begin" },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Cao Ren", "text": "The final harbor is ahead. Their last captains have gathered around the road and the boats." },
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{ "speaker": "Guo Jia", "text": "When the last harbor falls, refusal has no shore left to name." },
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{ "speaker": "Cao Cao", "text": "Then take the shore, the boats, and the name." }
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]
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}
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]
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},
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{
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"id": "secured_coast_opens_harbor_road",
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"once": true,
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"when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "secured_hainan_coast": true } },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Guo Jia", "text": "The secured Hainan coast has opened the harbor road. Their guards can no longer hide behind false coves." },
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{ "speaker": "Cao Cao", "text": "A clear road should carry a clear end. Advance." }
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]
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}
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]
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},
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{
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"id": "pressed_harbor_commits_last_boat",
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"once": true,
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"when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "pressed_final_harbor": true } },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Final Harbor Captain", "text": "Wei has reached the harbor too soon. Commit the last boat and hold the passage." },
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{ "speaker": "Xiahou Yuan", "text": "If that is their last boat, then today can be their last tide." }
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]
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},
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{
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"type": "spawn_deployment",
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"deployment": {
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"unit_id": "final_harbor_last_boat",
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"name": "Final Harbor Last Boat",
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"class_id": "champion",
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"team": "enemy",
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"move_type": "water",
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"level": 61,
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"pos": [5, 3],
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"base": { "hp": 134, "atk": 58, "def": 42, "agi": 48 }
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}
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}
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]
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},
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{
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"id": "turn_4_harbor_guard_closes_gate",
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"once": true,
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"when": { "type": "turn_start", "team": "enemy", "turn": 4 },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Final Harbor Advisor", "text": "Hold the harbor marker. If Wei stands there, the last captains will have nowhere to swear loyalty." },
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{ "speaker": "Zhang He", "text": "A loyalty that needs a marker is already losing its place." }
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]
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}
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]
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},
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{
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"id": "final_harbor_marker_reached",
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"once": true,
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"when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] },
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"actions": [
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{
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"type": "set_objective",
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"victory": "The final harbor marker is reached. Defeat the harbor captain.",
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"defeat": "Cao Cao is defeated or the battle reaches Turn 18."
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},
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Cao Cao", "text": "This is the final harbor. There will be no farther shore for refusal." },
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{ "speaker": "Final Harbor Captain", "text": "Then we make this shore remember every captain who stood here." }
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]
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},
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{
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"type": "spawn_deployments",
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"deployments": [
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{
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"unit_id": "final_harbor_last_guard",
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"name": "Final Harbor Last Guard",
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"class_id": "guard_captain",
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"team": "enemy",
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"level": 61,
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"pos": [16, 4],
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"base": { "hp": 152, "atk": 62, "def": 55 }
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},
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{
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"unit_id": "final_harbor_crossbow_boat",
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"name": "Final Harbor Crossbow Boat",
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"class_id": "marksman",
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"team": "enemy",
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"move_type": "water",
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"level": 61,
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"pos": [10, 1],
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"base": { "hp": 128, "atk": 61, "def": 35, "agi": 49 }
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}
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]
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}
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]
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},
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{
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"id": "turn_9_final_harbor_wavers",
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"once": true,
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"when": { "type": "turn_start", "team": "player", "turn": 9 },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Dian Wei", "text": "Their harbor line is splintering. The boats still float, but the men have nowhere left to look." },
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{ "speaker": "Cao Cao", "text": "Then let them look at Wei's banners and understand the end." }
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]
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}
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]
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}
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],
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"rewards": {
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"gold": 12600,
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"items": ["bean", "wine", "iron_armor"]
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},
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"post_battle_dialogue": [
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{ "speaker": "Guo Jia", "text": "The final harbor is broken. Wei can secure the harbor and end the coast in order, or pursue the last captains before they scatter into nameless coves." },
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{ "speaker": "Cao Ren", "text": "Securing the harbor steadies every road behind us. Pursuit ensures no captain claims the sea still belongs to Wu." },
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{ "speaker": "Cao Cao", "text": "A harbor taken is a campaign's last gate. Decide whether it closes with seals or hoofbeats." }
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],
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"post_battle_choices": [
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{
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"id": "secure_final_harbor",
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"label": "Secure Harbor",
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"description": "Cao Cao secures the final harbor and ends the southern coast under Wei order.",
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"set_flags": { "secured_final_harbor": true, "pursued_last_captains": false },
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"gold": 2450,
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"items": ["imperial_seal"]
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},
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{
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"id": "pursue_last_captains",
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"label": "Pursue Captains",
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"description": "Cao Cao sends riders and boats after the last captains before they can scatter.",
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"set_flags": { "secured_final_harbor": false, "pursued_last_captains": true },
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"gold": 2250,
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"items": ["war_drum"]
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}
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]
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}
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@@ -74,6 +74,7 @@ data/scenarios/060_southern_holdouts.json
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data/scenarios/061_nanhai_route.json
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data/scenarios/062_southern_fleet.json
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data/scenarios/063_hainan_coast.json
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data/scenarios/064_final_harbor.json
|
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```
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## Campaign
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@@ -149,7 +150,8 @@ The campaign file defines scenario order, resource paths, and officers who are a
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{ "id": "060_southern_holdouts", "title": "Southern Holdouts", "path": "res://data/scenarios/060_southern_holdouts.json" },
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{ "id": "061_nanhai_route", "title": "Nanhai Route", "path": "res://data/scenarios/061_nanhai_route.json" },
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{ "id": "062_southern_fleet", "title": "Southern Fleet", "path": "res://data/scenarios/062_southern_fleet.json" },
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{ "id": "063_hainan_coast", "title": "Hainan Coast", "path": "res://data/scenarios/063_hainan_coast.json" }
|
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{ "id": "063_hainan_coast", "title": "Hainan Coast", "path": "res://data/scenarios/063_hainan_coast.json" },
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{ "id": "064_final_harbor", "title": "Final Harbor", "path": "res://data/scenarios/064_final_harbor.json" }
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]
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}
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```
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@@ -21,7 +21,7 @@
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||||
- Destination victory conditions and objective map markers exist.
|
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- Turn-limit conditions and HUD turn-limit display exist.
|
||||
- Victory reward summary is visible.
|
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- Next-battle flow exists across the current sixty-three-scenario campaign.
|
||||
- Next-battle flow exists across the current sixty-four-scenario campaign.
|
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- Campaign completion and new-campaign reset exist.
|
||||
- Reward inventory can be brought into the next battle.
|
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|
||||
@@ -52,7 +52,7 @@
|
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- Party roster persistence has a first save-file skeleton.
|
||||
- Level, experience, and equipment persistence.
|
||||
- Chapter selection and save/load.
|
||||
- Linear sixty-three-scenario campaign order exists.
|
||||
- Linear sixty-four-scenario campaign order exists.
|
||||
- Save reset exists.
|
||||
- Victory rewards, consumable counts, equipment stock, and equipped gear persist.
|
||||
- A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned.
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@@ -123,6 +123,7 @@
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- Sixty-first-scenario content exists with Nanhai route pressure, water-move fleet boats, settled holdouts or pressed-route branch reactions, and secured route or southern fleet follow-up flags.
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- Sixty-second-scenario content exists with southern fleet pressure, water-move screen boats, secured Nanhai route or pressed-fleet branch reactions, and secured fleet or Hainan coast follow-up flags.
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- Sixty-third-scenario content exists with Hainan coast pressure, water-move cove boats, secured southern fleet or pressed-Hainan branch reactions, and secured coast or final harbor follow-up flags.
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- Sixty-fourth-scenario content exists with final harbor pressure, water-move last boats, secured Hainan coast or pressed-harbor branch reactions, and secured harbor or pursued-captain follow-up flags.
|
||||
|
||||
## Milestone 5: Presentation
|
||||
|
||||
|
||||
Reference in New Issue
Block a user