Add Hainan coast scenario
This commit is contained in:
@@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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## Current Slice
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- Sixty-two campaign scenarios.
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- Sixty-three campaign scenarios.
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- Grid movement.
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- Unit selection.
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- Move, attack, wait, end turn.
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@@ -83,6 +83,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Southern Holdouts consumes the Wu Surrender branch flags and clears the southern canal camp toward settled holdouts or a pressed Nanhai route.
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- Nanhai Route consumes the Southern Holdouts branch flags and cuts the coastal passage toward a secured route or pressed southern fleet.
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- Southern Fleet consumes the Nanhai Route branch flags and breaks the coastal anchorage toward a secured fleet or pressed Hainan coast.
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- Hainan Coast consumes the Southern Fleet branch flags and breaks the shore road toward a secured coast or pressed final harbor.
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- Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events.
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- Scenario post-battle dialogue can play before the victory result panel.
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- Basic battle EXP, level-ups, and core first-tier class promotion routes.
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@@ -313,6 +313,11 @@
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"id": "062_southern_fleet",
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"title": "Southern Fleet",
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"path": "res://data/scenarios/062_southern_fleet.json"
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},
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{
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"id": "063_hainan_coast",
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"title": "Hainan Coast",
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"path": "res://data/scenarios/063_hainan_coast.json"
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}
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]
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}
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363
data/scenarios/063_hainan_coast.json
Normal file
363
data/scenarios/063_hainan_coast.json
Normal file
@@ -0,0 +1,363 @@
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{
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"id": "063_hainan_coast",
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"name": "Hainan Coast",
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"objectives": {
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"victory": "Reach the Hainan coast marker with Cao Cao, then defeat the coast captain.",
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"defeat": "Cao Cao is defeated or the battle reaches Turn 18."
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},
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"conditions": {
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"victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "hainan_coast_marker_reached" },
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"defeat": [
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{ "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] },
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{ "type": "turn_reached", "turn": 18, "team": "player" }
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]
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},
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"briefing": {
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"title": "Hainan Coast",
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"location": "Hainan Coast Road, Southern Sea, Eastern Front, 220 CE",
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"lines": [
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"The southern fleet anchorage has broken, but fleeing captains still use the Hainan coast to gather boats, records, and loyal guards.",
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"Cao Cao advances along the coast road to decide whether Hainan is secured under Wei order or the last harbor is pressed before the captains regroup."
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],
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"conditional_lines": [
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{
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"campaign_flags": { "secured_southern_fleet": true },
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"lines": [
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"Securing the southern fleet gives Wei captured pilots and shore charts, narrowing the Hainan coast to a marked road and known coves."
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]
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},
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{
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"campaign_flags": { "pressed_hainan_coast": true },
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"lines": [
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"Pressing Hainan early has scattered the captains across the coast, but they now fight with every remaining boat pulled close to shore."
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]
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}
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]
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},
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"shop": {
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"items": [
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"bean",
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"wine",
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"iron_sword",
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"training_spear",
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"short_bow",
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"hand_axe",
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"war_axe",
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"leather_armor",
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"iron_armor"
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],
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"conditional_items": [
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{
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"campaign_flags": { "secured_southern_fleet": true },
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"items": ["imperial_seal"]
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},
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{
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"campaign_flags": { "pressed_hainan_coast": true },
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"items": ["war_drum"]
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}
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]
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},
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"roster": {
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"max_units": 7,
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"required_officers": ["cao_cao", "guo_jia"]
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},
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"formation": {
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"cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]]
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},
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"map": {
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"width": 18,
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"height": 11,
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"terrain": [
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"WWWWWWWWWWWWWWWWWW",
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"WGGGFFWWRRWWFFGGGW",
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"GGGGWWGGGGRRGGGGGG",
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"GGFFWWGGRRRRGFFGGG",
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"RRRRRRRRRRRRRRRRRR",
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"GGFFWWGGRRRRGFFGGG",
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"GGGGWWGGGGRRGGGGGG",
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"GHHHWWGFFFGGFFFGGG",
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"GHHHWWGGGGHHHGGGGG",
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"GGGGWWGGGGHHHFFGGG",
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"WWWWWWWWWWWWWWWWWW"
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]
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},
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"deployments": [
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{
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"unit_id": "cao_cao_ch63",
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"officer_id": "cao_cao",
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"team": "player",
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"pos": [1, 4]
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},
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{
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"unit_id": "guo_jia_ch63",
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"officer_id": "guo_jia",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 4]
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},
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{
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"unit_id": "zhang_he_ch63",
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"officer_id": "zhang_he",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 3]
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},
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{
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"unit_id": "xiahou_dun_ch63",
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"officer_id": "xiahou_dun",
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"team": "player",
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"pos": [1, 5]
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},
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{
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"unit_id": "dian_wei_ch63",
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"officer_id": "dian_wei",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 5]
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},
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{
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"unit_id": "xiahou_yuan_ch63",
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"officer_id": "xiahou_yuan",
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"team": "player",
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"requires_joined": true,
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"pos": [3, 3]
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},
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{
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"unit_id": "cao_ren_ch63",
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"officer_id": "cao_ren",
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"team": "player",
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"requires_joined": true,
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"pos": [3, 4]
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},
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{
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"unit_id": "hainan_coast_captain",
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"name": "Hainan Coast Captain",
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"class_id": "commander",
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"team": "enemy",
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"level": 60,
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"pos": [14, 4],
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"base": { "hp": 206, "mp": 100, "atk": 63, "def": 54, "int": 52, "agi": 39 }
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},
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{
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"unit_id": "hainan_shore_guard",
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"name": "Hainan Shore Guard",
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"class_id": "guard_captain",
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"team": "enemy",
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"level": 60,
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"pos": [12, 4],
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"base": { "hp": 154, "atk": 62, "def": 55 }
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},
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{
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"unit_id": "hainan_coast_boat",
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"name": "Hainan Coast Boat",
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"class_id": "champion",
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"team": "enemy",
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"move_type": "water",
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"level": 60,
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"pos": [4, 3],
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"base": { "hp": 182, "mp": 12, "atk": 64, "def": 50, "int": 16, "agi": 46 }
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},
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{
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"unit_id": "hainan_coast_advisor",
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"name": "Hainan Coast Advisor",
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"class_id": "military_advisor",
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"team": "enemy",
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"level": 60,
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"pos": [13, 5],
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"skills": ["blaze", "great_mend"],
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"base": { "hp": 140, "mp": 124, "atk": 8, "def": 41, "int": 63, "agi": 36 }
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},
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{
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"unit_id": "hainan_spear_north",
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"name": "Hainan Spear",
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"class_id": "infantry",
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"team": "enemy",
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"level": 60,
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"pos": [12, 3],
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"base": { "hp": 142, "atk": 61, "def": 51 }
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},
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{
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"unit_id": "hainan_spear_south",
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"name": "Hainan Spear",
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"class_id": "infantry",
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"team": "enemy",
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"level": 60,
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"pos": [12, 5],
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"base": { "hp": 142, "atk": 61, "def": 51 }
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},
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{
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"unit_id": "hainan_arrow_boat",
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"name": "Hainan Arrow Boat",
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"class_id": "marksman",
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"team": "enemy",
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"move_type": "water",
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"level": 60,
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"pos": [5, 5],
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"base": { "hp": 134, "atk": 62, "def": 37, "agi": 49 }
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}
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],
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"events": [
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{
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"id": "opening",
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"once": true,
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"when": { "type": "battle_start" },
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"actions": [
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{ "type": "log", "text": "Wei advances onto the Hainan coast to break the last southern shore road." }
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]
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},
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{
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"id": "opening_dialogue",
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"once": true,
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"when": { "type": "battle_begin" },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Cao Ren", "text": "The coast road is narrow, but the shore markers lead straight to their captain." },
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{ "speaker": "Guo Jia", "text": "A coast is a wall for men without boats, and a door for men who still have them." },
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{ "speaker": "Cao Cao", "text": "Then close the door and take the wall." }
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]
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}
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]
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},
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{
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"id": "secured_fleet_guides_hainan_advance",
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"once": true,
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"when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "secured_southern_fleet": true } },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Xiahou Yuan", "text": "The captured fleet pilots marked every cove. Their coast road has nowhere to vanish." },
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{ "speaker": "Cao Cao", "text": "A pilot who chooses Wei turns the sea into a road. Advance." }
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]
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}
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]
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},
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{
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"id": "pressed_hainan_commits_cove_boat",
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"once": true,
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"when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "pressed_hainan_coast": true } },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Hainan Coast Captain", "text": "Wei pressed us to the coast. Send the cove boat forward and keep the harbor path open." },
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{ "speaker": "Dian Wei", "text": "They call it a harbor path. Sounds like a road for men already thinking of running." }
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]
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},
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{
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"type": "spawn_deployment",
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"deployment": {
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"unit_id": "hainan_cove_boat",
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"name": "Hainan Cove Boat",
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"class_id": "champion",
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"team": "enemy",
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"move_type": "water",
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"level": 60,
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"pos": [5, 3],
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"base": { "hp": 132, "atk": 57, "def": 41, "agi": 47 }
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}
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}
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]
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},
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{
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"id": "turn_4_coast_captain_holds_marker",
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"once": true,
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"when": { "type": "turn_start", "team": "enemy", "turn": 4 },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Hainan Coast Advisor", "text": "Hold the coast marker. If Wei takes it, the last harbor will know no road remains." },
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{ "speaker": "Guo Jia", "text": "They are already thinking beyond this shore. Good. That means this shore is ours to take." }
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]
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}
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]
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},
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{
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"id": "hainan_coast_marker_reached",
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"once": true,
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"when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] },
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"actions": [
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{
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"type": "set_objective",
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"victory": "The Hainan coast marker is reached. Defeat the coast captain.",
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"defeat": "Cao Cao is defeated or the battle reaches Turn 18."
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},
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Cao Cao", "text": "This coast no longer hides Wu's captains. Let the last harbor hear it." },
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{ "speaker": "Hainan Coast Captain", "text": "A coast may fall, but the harbor beyond it can still refuse." }
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]
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},
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{
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"type": "spawn_deployments",
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"deployments": [
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{
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"unit_id": "hainan_coast_last_guard",
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"name": "Hainan Coast Last Guard",
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"class_id": "guard_captain",
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"team": "enemy",
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"level": 60,
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"pos": [16, 4],
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"base": { "hp": 150, "atk": 61, "def": 54 }
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},
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{
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"unit_id": "hainan_crossbow_boat",
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"name": "Hainan Crossbow Boat",
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"class_id": "marksman",
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"team": "enemy",
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"move_type": "water",
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"level": 60,
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"pos": [10, 1],
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"base": { "hp": 126, "atk": 60, "def": 34, "agi": 48 }
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}
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]
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}
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]
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},
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{
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"id": "turn_9_coast_line_breaks",
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"once": true,
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"when": { "type": "turn_start", "team": "player", "turn": 9 },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Zhang He", "text": "Their coast line is breaking. The boats still hold the water, but the men on shore have lost the road." },
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{ "speaker": "Cao Cao", "text": "Then take the shore from them and let the water carry only surrender." }
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]
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}
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]
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}
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],
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"rewards": {
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"gold": 12400,
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"items": ["bean", "wine", "war_axe"]
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},
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"post_battle_dialogue": [
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{ "speaker": "Guo Jia", "text": "The Hainan coast is broken. Wei can secure the coast and receive the remaining captains, or press the final harbor before their refusal finds another tide." },
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{ "speaker": "Cao Ren", "text": "Securing the coast ends the shore road. Pressing the final harbor ends the next hiding place." },
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{ "speaker": "Cao Cao", "text": "A coast is only safe when the harbor beyond it knows who commands the sea." }
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],
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"post_battle_choices": [
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{
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"id": "secure_hainan_coast",
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"label": "Secure Coast",
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"description": "Cao Cao secures the Hainan coast and prepares to receive the remaining captains.",
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"set_flags": { "secured_hainan_coast": true, "pressed_final_harbor": false },
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"gold": 2400,
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"items": ["imperial_seal"]
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},
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{
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"id": "press_final_harbor",
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"label": "Press Harbor",
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"description": "Cao Cao presses the final harbor before the remaining captains can regroup.",
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"set_flags": { "secured_hainan_coast": false, "pressed_final_harbor": true },
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"gold": 2200,
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"items": ["war_drum"]
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}
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]
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}
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@@ -73,6 +73,7 @@ data/scenarios/059_wu_surrender.json
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data/scenarios/060_southern_holdouts.json
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data/scenarios/061_nanhai_route.json
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data/scenarios/062_southern_fleet.json
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data/scenarios/063_hainan_coast.json
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```
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## Campaign
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@@ -147,7 +148,8 @@ The campaign file defines scenario order, resource paths, and officers who are a
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{ "id": "059_wu_surrender", "title": "Wu Surrender", "path": "res://data/scenarios/059_wu_surrender.json" },
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{ "id": "060_southern_holdouts", "title": "Southern Holdouts", "path": "res://data/scenarios/060_southern_holdouts.json" },
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{ "id": "061_nanhai_route", "title": "Nanhai Route", "path": "res://data/scenarios/061_nanhai_route.json" },
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{ "id": "062_southern_fleet", "title": "Southern Fleet", "path": "res://data/scenarios/062_southern_fleet.json" }
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{ "id": "062_southern_fleet", "title": "Southern Fleet", "path": "res://data/scenarios/062_southern_fleet.json" },
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{ "id": "063_hainan_coast", "title": "Hainan Coast", "path": "res://data/scenarios/063_hainan_coast.json" }
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]
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}
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||||
```
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||||
@@ -21,7 +21,7 @@
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||||
- Destination victory conditions and objective map markers exist.
|
||||
- Turn-limit conditions and HUD turn-limit display exist.
|
||||
- Victory reward summary is visible.
|
||||
- Next-battle flow exists across the current sixty-two-scenario campaign.
|
||||
- Next-battle flow exists across the current sixty-three-scenario campaign.
|
||||
- Campaign completion and new-campaign reset exist.
|
||||
- Reward inventory can be brought into the next battle.
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
- Party roster persistence has a first save-file skeleton.
|
||||
- Level, experience, and equipment persistence.
|
||||
- Chapter selection and save/load.
|
||||
- Linear sixty-two-scenario campaign order exists.
|
||||
- Linear sixty-three-scenario campaign order exists.
|
||||
- Save reset exists.
|
||||
- Victory rewards, consumable counts, equipment stock, and equipped gear persist.
|
||||
- A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned.
|
||||
@@ -122,6 +122,7 @@
|
||||
- Sixtieth-scenario content exists with southern holdout pressure, water-move escape boats, accepted surrender or pursued-holdout branch reactions, and settled holdouts or Nanhai route follow-up flags.
|
||||
- Sixty-first-scenario content exists with Nanhai route pressure, water-move fleet boats, settled holdouts or pressed-route branch reactions, and secured route or southern fleet follow-up flags.
|
||||
- Sixty-second-scenario content exists with southern fleet pressure, water-move screen boats, secured Nanhai route or pressed-fleet branch reactions, and secured fleet or Hainan coast follow-up flags.
|
||||
- Sixty-third-scenario content exists with Hainan coast pressure, water-move cove boats, secured southern fleet or pressed-Hainan branch reactions, and secured coast or final harbor follow-up flags.
|
||||
|
||||
## Milestone 5: Presentation
|
||||
|
||||
|
||||
Reference in New Issue
Block a user