Add Red Cliffs fleet camp and fire bridge

This commit is contained in:
2026-06-19 04:08:08 +09:00
parent 0073f049fe
commit af7e41eafd
4 changed files with 354 additions and 2 deletions

View File

@@ -1908,6 +1908,17 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
failures.append("could not load Red Cliffs Fleet data")
else:
_check_shop_items_unique(failures, red_cliffs_state, "029 base")
var red_cliffs_conversations: Array = red_cliffs_state.get_briefing().get("camp_conversations", [])
if red_cliffs_conversations.size() != 2:
failures.append("029 base briefing should expose exactly two camp conversations")
else:
_check_camp_conversation(failures, red_cliffs_conversations[0], "red_cliffs_fleet_council", "topic", "")
_check_camp_conversation(failures, red_cliffs_conversations[1], "red_cliffs_zhang_he_chain_line", "officer", "zhang_he")
var red_cliffs_merchant := red_cliffs_state.get_shop_merchant()
if str(red_cliffs_merchant.get("name", "")) != "Red Cliffs Deck Sutler":
failures.append("029 shop should expose Red Cliffs Deck merchant name")
if (red_cliffs_merchant.get("lines", []) as Array).size() < 2:
failures.append("029 shop should expose merchant flavor lines")
if red_cliffs_state.get_unit("zhang_he_ch29").is_empty() or not red_cliffs_state.is_required_deployment("zhang_he_ch29"):
failures.append("029 should deploy Zhang He as a required officer")
_check_shop_item_visibility(failures, red_cliffs_state, "war_drum", false, "029 base")
@@ -1917,6 +1928,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
if not red_cliffs_pressed_state.load_battle("res://data/scenarios/029_red_cliffs_fleet.json", {}, {}, {"pressed_red_cliffs_fleet": true}, ["zhang_he"]):
failures.append("could not load Red Cliffs pressed fleet data")
else:
var forward_beans: Dictionary = _find_camp_conversation(
red_cliffs_pressed_state.get_briefing().get("camp_conversations", []),
"red_cliffs_forward_deck_beans"
)
if forward_beans.is_empty():
failures.append("029 pressed Red Cliffs fleet should expose forward deck beans")
else:
_check_camp_conversation_effect(failures, forward_beans, "bean", 1)
if not _find_camp_conversation(
red_cliffs_pressed_state.get_briefing().get("camp_conversations", []),
"red_cliffs_harbor_medicine"
).is_empty():
failures.append("029 pressed Red Cliffs fleet should not expose harbor medicine")
_check_shop_item_visibility(failures, red_cliffs_pressed_state, "war_drum", true, "029 pressed Red Cliffs fleet")
_check_shop_item_visibility(failures, red_cliffs_pressed_state, "imperial_seal", false, "029 pressed Red Cliffs fleet")
@@ -1924,6 +1948,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
if not red_cliffs_harbor_state.load_battle("res://data/scenarios/029_red_cliffs_fleet.json", {}, {}, {"secured_xiakou_harbor": true}, ["zhang_he"]):
failures.append("could not load Red Cliffs secured Xiakou harbor data")
else:
var harbor_medicine: Dictionary = _find_camp_conversation(
red_cliffs_harbor_state.get_briefing().get("camp_conversations", []),
"red_cliffs_harbor_medicine"
)
if harbor_medicine.is_empty():
failures.append("029 secured Xiakou harbor should expose harbor medicine")
else:
_check_camp_conversation_effect(failures, harbor_medicine, "panacea", 1)
if not _find_camp_conversation(
red_cliffs_harbor_state.get_briefing().get("camp_conversations", []),
"red_cliffs_forward_deck_beans"
).is_empty():
failures.append("029 secured Xiakou harbor should not expose forward deck beans")
_check_shop_item_visibility(failures, red_cliffs_harbor_state, "imperial_seal", true, "029 secured Xiakou harbor")
_check_shop_item_visibility(failures, red_cliffs_harbor_state, "war_drum", false, "029 secured Xiakou harbor")
@@ -1934,6 +1971,48 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
_check_shop_items_unique(failures, red_cliffs_old_flags_state, "029 old Xiakou setup flags")
_check_shop_item_visibility(failures, red_cliffs_old_flags_state, "war_drum", false, "029 old Xiakou setup flags")
_check_shop_item_visibility(failures, red_cliffs_old_flags_state, "imperial_seal", false, "029 old Xiakou setup flags")
if not _find_camp_conversation(
red_cliffs_old_flags_state.get_briefing().get("camp_conversations", []),
"red_cliffs_forward_deck_beans"
).is_empty():
failures.append("029 old Xiakou setup flags should not expose forward deck beans")
if not _find_camp_conversation(
red_cliffs_old_flags_state.get_briefing().get("camp_conversations", []),
"red_cliffs_harbor_medicine"
).is_empty():
failures.append("029 old Xiakou setup flags should not expose harbor medicine")
var red_fire_state = BattleStateScript.new()
if not red_fire_state.load_battle("res://data/scenarios/030_red_cliffs_fire.json", {}, {}, {}, ["zhang_he"]):
failures.append("could not load Red Cliffs Fire data")
else:
_check_shop_items_unique(failures, red_fire_state, "030 base")
if red_fire_state.get_unit("zhang_he_ch30").is_empty() or not red_fire_state.is_required_deployment("zhang_he_ch30"):
failures.append("030 should deploy Zhang He as a required officer")
_check_shop_item_visibility(failures, red_fire_state, "war_drum", false, "030 base")
_check_shop_item_visibility(failures, red_fire_state, "imperial_seal", false, "030 base")
var red_fire_chain_state = BattleStateScript.new()
if not red_fire_chain_state.load_battle("res://data/scenarios/030_red_cliffs_fire.json", {}, {}, {"reinforced_chain_line": true}, ["zhang_he"]):
failures.append("could not load Red Cliffs Fire reinforced chain data")
else:
_check_shop_item_visibility(failures, red_fire_chain_state, "imperial_seal", true, "030 reinforced chain")
_check_shop_item_visibility(failures, red_fire_chain_state, "war_drum", false, "030 reinforced chain")
var red_fire_raid_state = BattleStateScript.new()
if not red_fire_raid_state.load_battle("res://data/scenarios/030_red_cliffs_fire.json", {}, {}, {"ordered_night_raid": true}, ["zhang_he"]):
failures.append("could not load Red Cliffs Fire night raid data")
else:
_check_shop_item_visibility(failures, red_fire_raid_state, "war_drum", true, "030 ordered night raid")
_check_shop_item_visibility(failures, red_fire_raid_state, "imperial_seal", false, "030 ordered night raid")
var red_fire_old_flags_state = BattleStateScript.new()
if not red_fire_old_flags_state.load_battle("res://data/scenarios/030_red_cliffs_fire.json", {}, {}, {"pressed_red_cliffs_fleet": true, "secured_xiakou_harbor": true}, ["zhang_he"]):
failures.append("could not load Red Cliffs Fire old fleet setup flag data")
else:
_check_shop_items_unique(failures, red_fire_old_flags_state, "030 old Red Cliffs setup flags")
_check_shop_item_visibility(failures, red_fire_old_flags_state, "war_drum", false, "030 old Red Cliffs setup flags")
_check_shop_item_visibility(failures, red_fire_old_flags_state, "imperial_seal", false, "030 old Red Cliffs setup flags")
for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
var item := state.get_item_def(item_id)