From af7e41eafd72726de6ecb98124204d568f28c51e Mon Sep 17 00:00:00 2001 From: Wickedness Date: Fri, 19 Jun 2026 04:08:08 +0900 Subject: [PATCH] Add Red Cliffs fleet camp and fire bridge --- data/scenarios/029_red_cliffs_fleet.json | 62 ++++++- data/scenarios/030_red_cliffs_fire.json | 2 +- tools/smoke_camp_conversation_rewards.gd | 213 +++++++++++++++++++++++ tools/smoke_visual_assets.gd | 79 +++++++++ 4 files changed, 354 insertions(+), 2 deletions(-) diff --git a/data/scenarios/029_red_cliffs_fleet.json b/data/scenarios/029_red_cliffs_fleet.json index 562ed7d..b901960 100644 --- a/data/scenarios/029_red_cliffs_fleet.json +++ b/data/scenarios/029_red_cliffs_fleet.json @@ -32,6 +32,59 @@ "Xiakou's secured harbor gives Cao Cao time to chain ships and steady seasick troops before facing the coalition vanguard." ] } + ], + "camp_conversations": [ + { + "id": "red_cliffs_fleet_council", + "group": "topic", + "label": "Fleet Council", + "speaker": "Cao Cao", + "summary": "Set the chained fleet's purpose before Red Cliffs turns the river into a battlefield.", + "lines": [ + { "speaker": "Cao Cao", "side": "left", "text": "On land, a road obeys the army. On this river, even courage rocks underfoot." }, + { "speaker": "Guo Jia", "side": "right", "text": "Then chain order to the ships before fear learns to move with the waves." }, + { "speaker": "Zhang He", "side": "right", "text": "The coalition is probing the line, not striking it. They want to know whether our fleet can bend." } + ] + }, + { + "id": "red_cliffs_zhang_he_chain_line", + "group": "officer", + "officer_id": "zhang_he", + "label": "Zhang He - Chain Line", + "summary": "Hear Zhang He's reading of the coalition vanguard before the chained fleet is tested.", + "lines": [ + { "speaker": "Zhang He", "side": "right", "text": "A chained fleet steadies frightened men, but it also tells the enemy where every ship must answer." }, + { "speaker": "Cao Cao", "side": "left", "text": "Then make the answer heavy enough that they stop asking." } + ] + }, + { + "id": "red_cliffs_forward_deck_beans", + "group": "topic", + "label": "Forward Deck Beans", + "summary": "The pressed fleet keeps hard beans ready for crews sent forward before the river line settles.", + "campaign_flags": { "pressed_red_cliffs_fleet": true }, + "effects": [ + { "type": "grant_item", "item_id": "bean", "count": 1, "text": "The forward deck beans add a Bean to the field supplies." } + ], + "lines": [ + { "speaker": "Xiahou Dun", "side": "left", "text": "The forward decks moved before the cooks found steady flame. The crews saved beans because soup would not stay in a pot." }, + { "speaker": "Cao Cao", "side": "right", "text": "Then feed them what the river cannot spill." } + ] + }, + { + "id": "red_cliffs_harbor_medicine", + "group": "topic", + "label": "Harbor Medicine", + "summary": "Secured Xiakou harbor sends clean medicine into the chained fleet.", + "campaign_flags": { "secured_xiakou_harbor": true }, + "effects": [ + { "type": "grant_item", "item_id": "panacea", "count": 1, "text": "The Xiakou harbor medicine adds a Panacea to the field supplies." } + ], + "lines": [ + { "speaker": "Cao Ren", "side": "left", "text": "Xiakou's harbor stores reached the chain line. Medicine, dry cloth, and men who know which ropes are not bandages." }, + { "speaker": "Cao Cao", "side": "right", "text": "Good. The river can shake them, but it need not sicken them." } + ] + } ] }, "shop": { @@ -55,7 +108,14 @@ "campaign_flags": { "secured_xiakou_harbor": true }, "items": ["imperial_seal"] } - ] + ], + "merchant": { + "name": "Red Cliffs Deck Sutler", + "lines": [ + "The river prices courage by the wave, my lord. I still take coin.", + "Buy before the wind decides whether these decks are road, wall, or tinder." + ] + } }, "roster": { "max_units": 7, diff --git a/data/scenarios/030_red_cliffs_fire.json b/data/scenarios/030_red_cliffs_fire.json index ee73a7e..98d30ee 100644 --- a/data/scenarios/030_red_cliffs_fire.json +++ b/data/scenarios/030_red_cliffs_fire.json @@ -59,7 +59,7 @@ }, "roster": { "max_units": 7, - "required_officers": ["cao_cao", "guo_jia"] + "required_officers": ["cao_cao", "guo_jia", "zhang_he"] }, "formation": { "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] diff --git a/tools/smoke_camp_conversation_rewards.gd b/tools/smoke_camp_conversation_rewards.gd index 2a36a2c..6d9a300 100644 --- a/tools/smoke_camp_conversation_rewards.gd +++ b/tools/smoke_camp_conversation_rewards.gd @@ -110,6 +110,10 @@ const XIAKOU_ENVOY_BEANS_CONVERSATION_ID := "xiakou_envoy_chase_beans" const XIAKOU_STOREHOUSE_MEDICINE_CONVERSATION_ID := "xiakou_storehouse_medicine" const RED_CLIFFS_SCENARIO_ID := "029_red_cliffs_fleet" const RED_CLIFFS_SCENARIO_PATH := "res://data/scenarios/029_red_cliffs_fleet.json" +const RED_CLIFFS_FORWARD_BEANS_CONVERSATION_ID := "red_cliffs_forward_deck_beans" +const RED_CLIFFS_HARBOR_MEDICINE_CONVERSATION_ID := "red_cliffs_harbor_medicine" +const RED_CLIFFS_FIRE_SCENARIO_ID := "030_red_cliffs_fire" +const RED_CLIFFS_FIRE_SCENARIO_PATH := "res://data/scenarios/030_red_cliffs_fire.json" const SAVE_PATH := "user://campaign_save.json" const MANUAL_SAVE_PATH := "user://campaign_manual_save.json" @@ -147,6 +151,7 @@ func _init() -> void: _check_changban_post_battle_choice_bridges_to_jiangling(failures) _check_jiangling_post_battle_choice_bridges_to_xiakou(failures) _check_xiakou_post_battle_choice_bridges_to_red_cliffs(failures) + _check_red_cliffs_post_battle_choice_bridges_to_fire(failures) _check_manual_checkpoint_reverts_claim(failures) _check_completed_replay_cannot_claim(failures) _check_conditional_camp_conversations(failures) @@ -167,6 +172,7 @@ func _init() -> void: _check_changban_branch_camp_conversations(failures) _check_jiangling_branch_camp_conversations(failures) _check_xiakou_branch_camp_conversations(failures) + _check_red_cliffs_branch_camp_conversations(failures) _check_talk_menu_closes_on_cancel_and_reload(failures) if not _restore_user_file(SAVE_PATH, save_backup): @@ -1349,6 +1355,25 @@ func _check_xiakou_post_battle_choice_bridges_to_red_cliffs(failures: Array[Stri ) +func _check_red_cliffs_post_battle_choice_bridges_to_fire(failures: Array[String]) -> void: + _check_red_cliffs_choice_branch_to_fire( + failures, + "reinforce_chain_line", + "reinforced_chain_line", + "ordered_night_raid", + "imperial_seal", + "war_drum" + ) + _check_red_cliffs_choice_branch_to_fire( + failures, + "order_night_raid", + "ordered_night_raid", + "reinforced_chain_line", + "war_drum", + "imperial_seal" + ) + + func _check_wuchao_choice_branch_to_cangting( failures: Array[String], choice_id: String, @@ -2517,6 +2542,79 @@ func _check_xiakou_choice_branch_to_red_cliffs( scene.free() +func _check_red_cliffs_choice_branch_to_fire( + failures: Array[String], + choice_id: String, + expected_flag: String, + cleared_flag: String, + expected_shop_item_id: String, + hidden_shop_item_id: String +) -> void: + var scene = _new_prebattle_scene_for(failures, "Red Cliffs choice bridge %s" % choice_id, RED_CLIFFS_SCENARIO_ID, RED_CLIFFS_SCENARIO_PATH) + if scene == null: + return + if not scene.campaign_state.joined_officers.has("zhang_he"): + scene.campaign_state.joined_officers.append("zhang_he") + if not scene.state.load_battle( + RED_CLIFFS_SCENARIO_PATH, + scene.campaign_state.get_roster_overrides(), + scene.campaign_state.get_inventory_snapshot(), + scene.campaign_state.get_flags_snapshot(), + scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Red Cliffs choice bridge %s could not reload Red Cliffs with Zhang He joined" % choice_id) + scene.free() + return + scene.state.battle_status = "victory" + var result: Dictionary = scene.campaign_state.apply_battle_result(scene.state) + if not bool(result.get("saved", false)): + failures.append("Red Cliffs choice bridge %s should save 029 victory" % choice_id) + scene.free() + return + if not scene.campaign_state.get_joined_officers_snapshot().has("zhang_he"): + failures.append("Red Cliffs choice bridge %s should keep Zhang He before Red Cliffs Fire" % choice_id) + if bool(result.get("choice_applied", true)): + failures.append("Red Cliffs choice bridge %s should wait for a selected post-battle choice" % choice_id) + if scene.campaign_state.pending_post_battle_choice_scenario_id != RED_CLIFFS_SCENARIO_ID: + failures.append("Red Cliffs choice bridge %s should mark Red Cliffs choice pending" % choice_id) + var choice := _find_choice_by_id(result.get("post_battle_choices", []), choice_id) + if choice.is_empty(): + failures.append("Red Cliffs choice bridge missing choice: %s" % choice_id) + scene.free() + return + if not scene.campaign_state.try_apply_post_battle_choice(choice, RED_CLIFFS_SCENARIO_ID): + failures.append("Red Cliffs choice bridge %s should save selected choice" % choice_id) + scene.free() + return + var flags: Dictionary = scene.campaign_state.get_flags_snapshot() + if flags.get(expected_flag, false) != true: + failures.append("Red Cliffs choice bridge %s should set %s" % [choice_id, expected_flag]) + if flags.get(cleared_flag, true) != false: + failures.append("Red Cliffs choice bridge %s should clear %s" % [choice_id, cleared_flag]) + if scene.campaign_state.current_scenario_id != RED_CLIFFS_FIRE_SCENARIO_ID: + failures.append("Red Cliffs choice bridge %s should advance to Red Cliffs Fire, got %s" % [choice_id, scene.campaign_state.current_scenario_id]) + if not scene.state.load_battle( + RED_CLIFFS_FIRE_SCENARIO_PATH, + scene.campaign_state.get_roster_overrides(), + scene.campaign_state.get_inventory_snapshot(), + flags, + scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Red Cliffs choice bridge %s could not load Red Cliffs Fire" % choice_id) + scene.free() + return + if scene.state.get_unit("zhang_he_ch30").is_empty(): + failures.append("Red Cliffs choice bridge %s should deploy Zhang He in Red Cliffs Fire" % choice_id) + elif not scene.state.is_required_deployment("zhang_he_ch30"): + failures.append("Red Cliffs choice bridge %s should require Zhang He in Red Cliffs Fire" % choice_id) + var shop_items: Array = scene.state.get_shop_item_ids() + if not shop_items.has(expected_shop_item_id): + failures.append("Red Cliffs choice bridge %s should expose shop item %s" % [choice_id, expected_shop_item_id]) + if shop_items.has(hidden_shop_item_id): + failures.append("Red Cliffs choice bridge %s should hide shop item %s" % [choice_id, hidden_shop_item_id]) + scene.free() + + func _find_choice_by_id(choices, choice_id: String) -> Dictionary: if typeof(choices) != TYPE_ARRAY: return {} @@ -4122,6 +4220,121 @@ func _check_xiakou_branch_camp_conversations(failures: Array[String]) -> void: storehouse_scene.free() +func _check_red_cliffs_branch_camp_conversations(failures: Array[String]) -> void: + var base_scene = _new_prebattle_scene_for(failures, "Red Cliffs base camp", RED_CLIFFS_SCENARIO_ID, RED_CLIFFS_SCENARIO_PATH) + if base_scene != null: + if not base_scene.campaign_state.joined_officers.has("zhang_he"): + base_scene.campaign_state.joined_officers.append("zhang_he") + if not base_scene.state.load_battle( + RED_CLIFFS_SCENARIO_PATH, + base_scene.campaign_state.get_roster_overrides(), + base_scene.campaign_state.get_inventory_snapshot(), + base_scene.campaign_state.get_flags_snapshot(), + base_scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Red Cliffs base camp should reload with Zhang He joined") + else: + if base_scene._camp_conversation_by_id("red_cliffs_fleet_council").is_empty(): + failures.append("Red Cliffs should expose the fleet council conversation") + if base_scene._camp_conversation_by_id("red_cliffs_zhang_he_chain_line").is_empty(): + failures.append("Red Cliffs should expose Zhang He's chain line conversation") + if not base_scene._camp_conversation_by_id(RED_CLIFFS_FORWARD_BEANS_CONVERSATION_ID).is_empty(): + failures.append("Red Cliffs forward beans should be hidden without pressed fleet flag") + if not base_scene._camp_conversation_by_id(RED_CLIFFS_HARBOR_MEDICINE_CONVERSATION_ID).is_empty(): + failures.append("Red Cliffs harbor medicine should be hidden without secured harbor flag") + var merchant: Dictionary = base_scene.state.get_shop_merchant() + if str(merchant.get("name", "")) != "Red Cliffs Deck Sutler": + failures.append("Red Cliffs shop merchant name should be present") + var merchant_lines: Array = merchant.get("lines", []) + if merchant_lines.size() < 2: + failures.append("Red Cliffs shop merchant should expose flavor lines") + if base_scene._format_talk_status_text(base_scene._camp_conversation_entries()) != "Camp conversations | 2 topics": + failures.append("Red Cliffs base talk status should summarize two non-supply topics") + base_scene.free() + + var pressed_scene = _new_prebattle_scene_for( + failures, + "Red Cliffs pressed fleet camp", + RED_CLIFFS_SCENARIO_ID, + RED_CLIFFS_SCENARIO_PATH, + {"pressed_red_cliffs_fleet": true} + ) + if pressed_scene != null: + if not pressed_scene.campaign_state.joined_officers.has("zhang_he"): + pressed_scene.campaign_state.joined_officers.append("zhang_he") + if not pressed_scene.state.load_battle( + RED_CLIFFS_SCENARIO_PATH, + pressed_scene.campaign_state.get_roster_overrides(), + pressed_scene.campaign_state.get_inventory_snapshot(), + pressed_scene.campaign_state.get_flags_snapshot(), + pressed_scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Red Cliffs pressed fleet camp should reload with Zhang He joined") + else: + var forward_beans: Dictionary = pressed_scene._camp_conversation_by_id(RED_CLIFFS_FORWARD_BEANS_CONVERSATION_ID) + if forward_beans.is_empty(): + failures.append("pressed Red Cliffs fleet flag should expose forward deck beans") + if not pressed_scene._camp_conversation_by_id(RED_CLIFFS_HARBOR_MEDICINE_CONVERSATION_ID).is_empty(): + failures.append("pressed Red Cliffs fleet flag should not expose harbor medicine") + if not forward_beans.is_empty(): + if pressed_scene._format_talk_status_text(pressed_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready": + failures.append("Red Cliffs pressed talk status should show one ready supply") + if not pressed_scene._format_camp_conversation_button_text(forward_beans).contains("Supply Bean"): + failures.append("Red Cliffs forward beans button should show Bean supply") + var before_bean := int(pressed_scene.campaign_state.get_inventory_snapshot().get("bean", 0)) + pressed_scene._apply_camp_conversation_effects(forward_beans) + if int(pressed_scene.campaign_state.get_inventory_snapshot().get("bean", 0)) != before_bean + 1: + failures.append("Red Cliffs forward beans should add Bean to campaign inventory") + if int(pressed_scene.state.get_inventory_snapshot().get("bean", 0)) != before_bean + 1: + failures.append("Red Cliffs forward beans should refresh battle Bean inventory") + if not pressed_scene.campaign_state.has_claimed_camp_conversation_effects(RED_CLIFFS_SCENARIO_ID, RED_CLIFFS_FORWARD_BEANS_CONVERSATION_ID): + failures.append("Red Cliffs forward beans claim should be saved") + if pressed_scene._format_talk_status_text(pressed_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed": + failures.append("Red Cliffs pressed talk status should show claimed supply after claim") + pressed_scene.free() + + var harbor_scene = _new_prebattle_scene_for( + failures, + "Red Cliffs secured harbor camp", + RED_CLIFFS_SCENARIO_ID, + RED_CLIFFS_SCENARIO_PATH, + {"secured_xiakou_harbor": true} + ) + if harbor_scene != null: + if not harbor_scene.campaign_state.joined_officers.has("zhang_he"): + harbor_scene.campaign_state.joined_officers.append("zhang_he") + if not harbor_scene.state.load_battle( + RED_CLIFFS_SCENARIO_PATH, + harbor_scene.campaign_state.get_roster_overrides(), + harbor_scene.campaign_state.get_inventory_snapshot(), + harbor_scene.campaign_state.get_flags_snapshot(), + harbor_scene.campaign_state.get_joined_officers_snapshot() + ): + failures.append("Red Cliffs secured harbor camp should reload with Zhang He joined") + else: + var harbor_medicine: Dictionary = harbor_scene._camp_conversation_by_id(RED_CLIFFS_HARBOR_MEDICINE_CONVERSATION_ID) + if harbor_medicine.is_empty(): + failures.append("secured Xiakou harbor flag should expose Red Cliffs harbor medicine") + if not harbor_scene._camp_conversation_by_id(RED_CLIFFS_FORWARD_BEANS_CONVERSATION_ID).is_empty(): + failures.append("secured Xiakou harbor flag should not expose Red Cliffs forward beans") + if not harbor_medicine.is_empty(): + if harbor_scene._format_talk_status_text(harbor_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready": + failures.append("Red Cliffs harbor talk status should show one ready supply") + if not harbor_scene._format_camp_conversation_button_text(harbor_medicine).contains("Supply Panacea"): + failures.append("Red Cliffs harbor medicine button should show Panacea supply") + var before_panacea := int(harbor_scene.campaign_state.get_inventory_snapshot().get("panacea", 0)) + harbor_scene._apply_camp_conversation_effects(harbor_medicine) + if int(harbor_scene.campaign_state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1: + failures.append("Red Cliffs harbor medicine should add Panacea to campaign inventory") + if int(harbor_scene.state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1: + failures.append("Red Cliffs harbor medicine should refresh battle Panacea inventory") + if not harbor_scene.campaign_state.has_claimed_camp_conversation_effects(RED_CLIFFS_SCENARIO_ID, RED_CLIFFS_HARBOR_MEDICINE_CONVERSATION_ID): + failures.append("Red Cliffs harbor medicine claim should be saved") + if harbor_scene._format_talk_status_text(harbor_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed": + failures.append("Red Cliffs harbor talk status should show claimed supply after claim") + harbor_scene.free() + + func _check_talk_menu_closes_on_cancel_and_reload(failures: Array[String]) -> void: var scene = _new_prebattle_scene(failures, "talk menu close guards") if scene == null: diff --git a/tools/smoke_visual_assets.gd b/tools/smoke_visual_assets.gd index c3671b4..f91cd0c 100644 --- a/tools/smoke_visual_assets.gd +++ b/tools/smoke_visual_assets.gd @@ -1908,6 +1908,17 @@ func _check_battle_visual_data(failures: Array[String]) -> void: failures.append("could not load Red Cliffs Fleet data") else: _check_shop_items_unique(failures, red_cliffs_state, "029 base") + var red_cliffs_conversations: Array = red_cliffs_state.get_briefing().get("camp_conversations", []) + if red_cliffs_conversations.size() != 2: + failures.append("029 base briefing should expose exactly two camp conversations") + else: + _check_camp_conversation(failures, red_cliffs_conversations[0], "red_cliffs_fleet_council", "topic", "") + _check_camp_conversation(failures, red_cliffs_conversations[1], "red_cliffs_zhang_he_chain_line", "officer", "zhang_he") + var red_cliffs_merchant := red_cliffs_state.get_shop_merchant() + if str(red_cliffs_merchant.get("name", "")) != "Red Cliffs Deck Sutler": + failures.append("029 shop should expose Red Cliffs Deck merchant name") + if (red_cliffs_merchant.get("lines", []) as Array).size() < 2: + failures.append("029 shop should expose merchant flavor lines") if red_cliffs_state.get_unit("zhang_he_ch29").is_empty() or not red_cliffs_state.is_required_deployment("zhang_he_ch29"): failures.append("029 should deploy Zhang He as a required officer") _check_shop_item_visibility(failures, red_cliffs_state, "war_drum", false, "029 base") @@ -1917,6 +1928,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void: if not red_cliffs_pressed_state.load_battle("res://data/scenarios/029_red_cliffs_fleet.json", {}, {}, {"pressed_red_cliffs_fleet": true}, ["zhang_he"]): failures.append("could not load Red Cliffs pressed fleet data") else: + var forward_beans: Dictionary = _find_camp_conversation( + red_cliffs_pressed_state.get_briefing().get("camp_conversations", []), + "red_cliffs_forward_deck_beans" + ) + if forward_beans.is_empty(): + failures.append("029 pressed Red Cliffs fleet should expose forward deck beans") + else: + _check_camp_conversation_effect(failures, forward_beans, "bean", 1) + if not _find_camp_conversation( + red_cliffs_pressed_state.get_briefing().get("camp_conversations", []), + "red_cliffs_harbor_medicine" + ).is_empty(): + failures.append("029 pressed Red Cliffs fleet should not expose harbor medicine") _check_shop_item_visibility(failures, red_cliffs_pressed_state, "war_drum", true, "029 pressed Red Cliffs fleet") _check_shop_item_visibility(failures, red_cliffs_pressed_state, "imperial_seal", false, "029 pressed Red Cliffs fleet") @@ -1924,6 +1948,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void: if not red_cliffs_harbor_state.load_battle("res://data/scenarios/029_red_cliffs_fleet.json", {}, {}, {"secured_xiakou_harbor": true}, ["zhang_he"]): failures.append("could not load Red Cliffs secured Xiakou harbor data") else: + var harbor_medicine: Dictionary = _find_camp_conversation( + red_cliffs_harbor_state.get_briefing().get("camp_conversations", []), + "red_cliffs_harbor_medicine" + ) + if harbor_medicine.is_empty(): + failures.append("029 secured Xiakou harbor should expose harbor medicine") + else: + _check_camp_conversation_effect(failures, harbor_medicine, "panacea", 1) + if not _find_camp_conversation( + red_cliffs_harbor_state.get_briefing().get("camp_conversations", []), + "red_cliffs_forward_deck_beans" + ).is_empty(): + failures.append("029 secured Xiakou harbor should not expose forward deck beans") _check_shop_item_visibility(failures, red_cliffs_harbor_state, "imperial_seal", true, "029 secured Xiakou harbor") _check_shop_item_visibility(failures, red_cliffs_harbor_state, "war_drum", false, "029 secured Xiakou harbor") @@ -1934,6 +1971,48 @@ func _check_battle_visual_data(failures: Array[String]) -> void: _check_shop_items_unique(failures, red_cliffs_old_flags_state, "029 old Xiakou setup flags") _check_shop_item_visibility(failures, red_cliffs_old_flags_state, "war_drum", false, "029 old Xiakou setup flags") _check_shop_item_visibility(failures, red_cliffs_old_flags_state, "imperial_seal", false, "029 old Xiakou setup flags") + if not _find_camp_conversation( + red_cliffs_old_flags_state.get_briefing().get("camp_conversations", []), + "red_cliffs_forward_deck_beans" + ).is_empty(): + failures.append("029 old Xiakou setup flags should not expose forward deck beans") + if not _find_camp_conversation( + red_cliffs_old_flags_state.get_briefing().get("camp_conversations", []), + "red_cliffs_harbor_medicine" + ).is_empty(): + failures.append("029 old Xiakou setup flags should not expose harbor medicine") + + var red_fire_state = BattleStateScript.new() + if not red_fire_state.load_battle("res://data/scenarios/030_red_cliffs_fire.json", {}, {}, {}, ["zhang_he"]): + failures.append("could not load Red Cliffs Fire data") + else: + _check_shop_items_unique(failures, red_fire_state, "030 base") + if red_fire_state.get_unit("zhang_he_ch30").is_empty() or not red_fire_state.is_required_deployment("zhang_he_ch30"): + failures.append("030 should deploy Zhang He as a required officer") + _check_shop_item_visibility(failures, red_fire_state, "war_drum", false, "030 base") + _check_shop_item_visibility(failures, red_fire_state, "imperial_seal", false, "030 base") + + var red_fire_chain_state = BattleStateScript.new() + if not red_fire_chain_state.load_battle("res://data/scenarios/030_red_cliffs_fire.json", {}, {}, {"reinforced_chain_line": true}, ["zhang_he"]): + failures.append("could not load Red Cliffs Fire reinforced chain data") + else: + _check_shop_item_visibility(failures, red_fire_chain_state, "imperial_seal", true, "030 reinforced chain") + _check_shop_item_visibility(failures, red_fire_chain_state, "war_drum", false, "030 reinforced chain") + + var red_fire_raid_state = BattleStateScript.new() + if not red_fire_raid_state.load_battle("res://data/scenarios/030_red_cliffs_fire.json", {}, {}, {"ordered_night_raid": true}, ["zhang_he"]): + failures.append("could not load Red Cliffs Fire night raid data") + else: + _check_shop_item_visibility(failures, red_fire_raid_state, "war_drum", true, "030 ordered night raid") + _check_shop_item_visibility(failures, red_fire_raid_state, "imperial_seal", false, "030 ordered night raid") + + var red_fire_old_flags_state = BattleStateScript.new() + if not red_fire_old_flags_state.load_battle("res://data/scenarios/030_red_cliffs_fire.json", {}, {}, {"pressed_red_cliffs_fleet": true, "secured_xiakou_harbor": true}, ["zhang_he"]): + failures.append("could not load Red Cliffs Fire old fleet setup flag data") + else: + _check_shop_items_unique(failures, red_fire_old_flags_state, "030 old Red Cliffs setup flags") + _check_shop_item_visibility(failures, red_fire_old_flags_state, "war_drum", false, "030 old Red Cliffs setup flags") + _check_shop_item_visibility(failures, red_fire_old_flags_state, "imperial_seal", false, "030 old Red Cliffs setup flags") for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]: var item := state.get_item_def(item_id)