Add Xiakou camp and Red Cliffs bridge
This commit is contained in:
@@ -32,6 +32,59 @@
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"Jiangling's secured grain and ledgers support a steadier river approach, giving Cao Cao's officers confidence that the army can feed a fleet."
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]
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}
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],
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"camp_conversations": [
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{
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"id": "xiakou_harbor_council",
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"group": "topic",
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"label": "Harbor Council",
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"speaker": "Cao Cao",
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"summary": "Set the harbor road's purpose before Xiakou turns Liu Bei's flight into river diplomacy.",
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"lines": [
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{ "speaker": "Cao Cao", "side": "left", "text": "Xiakou is where roads become water. If Liu Bei reaches the docks cleanly, his flight earns ships." },
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{ "speaker": "Guo Jia", "side": "right", "text": "Then we make the harbor answer to steel before it answers to envoys." },
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{ "speaker": "Zhang He", "side": "right", "text": "The guards watch east as often as north. Men who wait for allies rarely stand firmly alone." }
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]
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},
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{
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"id": "xiakou_zhang_he_river_mouth",
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"group": "officer",
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"officer_id": "zhang_he",
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"label": "Zhang He - River Mouth",
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"summary": "Hear Zhang He's reading of Xiakou's harbor guard before the river campaign opens.",
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"lines": [
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{ "speaker": "Zhang He", "side": "right", "text": "The harbor guard is stretched between the road and the river. Push one side and the other will shout too late." },
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{ "speaker": "Cao Cao", "side": "left", "text": "Then press the side that still thinks help is coming." }
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]
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},
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{
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"id": "xiakou_envoy_chase_beans",
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"group": "topic",
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"label": "Envoy Chase Beans",
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"summary": "Fast Jiangling columns keep travel beans ready for the soldiers chasing Liu Bei's envoys.",
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"campaign_flags": { "pressed_xiakou_pursuit": true },
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"effects": [
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{ "type": "grant_item", "item_id": "bean", "count": 1, "text": "The envoy chase beans add a Bean to the field supplies." }
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],
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"lines": [
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{ "speaker": "Xiahou Dun", "side": "left", "text": "The riders chasing the envoys kept beans in their sleeves and river mud on their boots." },
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{ "speaker": "Cao Cao", "side": "right", "text": "Give them to the men nearest the docks. Diplomacy runs poorly on an empty stomach." }
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]
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},
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{
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"id": "xiakou_storehouse_medicine",
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"group": "topic",
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"label": "Storehouse Medicine",
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"summary": "Secured Jiangling stores send clean medicine into the Xiakou harbor road.",
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"campaign_flags": { "secured_jiangling_storehouses": true },
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"effects": [
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{ "type": "grant_item", "item_id": "panacea", "count": 1, "text": "The Jiangling storehouse medicine adds a Panacea to the field supplies." }
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],
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"lines": [
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{ "speaker": "Cao Ren", "side": "left", "text": "Jiangling's ledgers were not all grain. The medicine chests reached Xiakou under the same seal." },
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{ "speaker": "Cao Cao", "side": "right", "text": "Good. A fleet campaign begins with men who can still stand on shore." }
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]
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}
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]
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},
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"shop": {
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@@ -55,7 +108,14 @@
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"campaign_flags": { "secured_jiangling_storehouses": true },
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"items": ["imperial_seal"]
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}
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]
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],
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"merchant": {
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"name": "Xiakou Harbor Sutler",
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"lines": [
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"Xiakou sells rope, oars, and promises, my lord. Mine are the only goods that do not drift.",
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"Buy before the harbor clerks decide whether courage should be counted by boat or by blade."
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]
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}
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},
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"roster": {
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"max_units": 7,
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@@ -59,7 +59,7 @@
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},
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"roster": {
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"max_units": 7,
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"required_officers": ["cao_cao", "guo_jia"]
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"required_officers": ["cao_cao", "guo_jia", "zhang_he"]
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},
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"formation": {
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"cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]]
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@@ -106,6 +106,10 @@ const JIANGLING_FAST_BEANS_CONVERSATION_ID := "jiangling_fast_column_beans"
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const JIANGLING_CROSSING_MEDICINE_CONVERSATION_ID := "jiangling_crossing_medicine"
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const XIAKOU_SCENARIO_ID := "028_xiakou_pursuit"
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const XIAKOU_SCENARIO_PATH := "res://data/scenarios/028_xiakou_pursuit.json"
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const XIAKOU_ENVOY_BEANS_CONVERSATION_ID := "xiakou_envoy_chase_beans"
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const XIAKOU_STOREHOUSE_MEDICINE_CONVERSATION_ID := "xiakou_storehouse_medicine"
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const RED_CLIFFS_SCENARIO_ID := "029_red_cliffs_fleet"
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const RED_CLIFFS_SCENARIO_PATH := "res://data/scenarios/029_red_cliffs_fleet.json"
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const SAVE_PATH := "user://campaign_save.json"
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const MANUAL_SAVE_PATH := "user://campaign_manual_save.json"
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@@ -142,6 +146,7 @@ func _init() -> void:
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_check_xinye_post_battle_choice_bridges_to_changban(failures)
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_check_changban_post_battle_choice_bridges_to_jiangling(failures)
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_check_jiangling_post_battle_choice_bridges_to_xiakou(failures)
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_check_xiakou_post_battle_choice_bridges_to_red_cliffs(failures)
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_check_manual_checkpoint_reverts_claim(failures)
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_check_completed_replay_cannot_claim(failures)
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_check_conditional_camp_conversations(failures)
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@@ -161,6 +166,7 @@ func _init() -> void:
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_check_xinye_branch_camp_conversations(failures)
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_check_changban_branch_camp_conversations(failures)
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_check_jiangling_branch_camp_conversations(failures)
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_check_xiakou_branch_camp_conversations(failures)
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_check_talk_menu_closes_on_cancel_and_reload(failures)
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if not _restore_user_file(SAVE_PATH, save_backup):
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@@ -1324,6 +1330,25 @@ func _check_jiangling_post_battle_choice_bridges_to_xiakou(failures: Array[Strin
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)
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func _check_xiakou_post_battle_choice_bridges_to_red_cliffs(failures: Array[String]) -> void:
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_check_xiakou_choice_branch_to_red_cliffs(
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failures,
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"press_red_cliffs_fleet",
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"pressed_red_cliffs_fleet",
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"secured_xiakou_harbor",
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"war_drum",
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"imperial_seal"
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)
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_check_xiakou_choice_branch_to_red_cliffs(
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failures,
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"secure_xiakou_harbor",
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"secured_xiakou_harbor",
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"pressed_red_cliffs_fleet",
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"imperial_seal",
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"war_drum"
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)
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func _check_wuchao_choice_branch_to_cangting(
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failures: Array[String],
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choice_id: String,
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@@ -2419,6 +2444,79 @@ func _check_jiangling_choice_branch_to_xiakou(
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scene.free()
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func _check_xiakou_choice_branch_to_red_cliffs(
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failures: Array[String],
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choice_id: String,
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expected_flag: String,
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cleared_flag: String,
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expected_shop_item_id: String,
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hidden_shop_item_id: String
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) -> void:
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var scene = _new_prebattle_scene_for(failures, "Xiakou choice bridge %s" % choice_id, XIAKOU_SCENARIO_ID, XIAKOU_SCENARIO_PATH)
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if scene == null:
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return
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if not scene.campaign_state.joined_officers.has("zhang_he"):
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scene.campaign_state.joined_officers.append("zhang_he")
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if not scene.state.load_battle(
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XIAKOU_SCENARIO_PATH,
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scene.campaign_state.get_roster_overrides(),
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scene.campaign_state.get_inventory_snapshot(),
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scene.campaign_state.get_flags_snapshot(),
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scene.campaign_state.get_joined_officers_snapshot()
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):
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failures.append("Xiakou choice bridge %s could not reload Xiakou with Zhang He joined" % choice_id)
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scene.free()
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return
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scene.state.battle_status = "victory"
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var result: Dictionary = scene.campaign_state.apply_battle_result(scene.state)
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if not bool(result.get("saved", false)):
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failures.append("Xiakou choice bridge %s should save 028 victory" % choice_id)
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scene.free()
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return
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if not scene.campaign_state.get_joined_officers_snapshot().has("zhang_he"):
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failures.append("Xiakou choice bridge %s should keep Zhang He before Red Cliffs" % choice_id)
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if bool(result.get("choice_applied", true)):
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failures.append("Xiakou choice bridge %s should wait for a selected post-battle choice" % choice_id)
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if scene.campaign_state.pending_post_battle_choice_scenario_id != XIAKOU_SCENARIO_ID:
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failures.append("Xiakou choice bridge %s should mark Xiakou choice pending" % choice_id)
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var choice := _find_choice_by_id(result.get("post_battle_choices", []), choice_id)
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if choice.is_empty():
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failures.append("Xiakou choice bridge missing choice: %s" % choice_id)
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scene.free()
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return
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if not scene.campaign_state.try_apply_post_battle_choice(choice, XIAKOU_SCENARIO_ID):
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failures.append("Xiakou choice bridge %s should save selected choice" % choice_id)
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scene.free()
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return
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var flags: Dictionary = scene.campaign_state.get_flags_snapshot()
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if flags.get(expected_flag, false) != true:
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failures.append("Xiakou choice bridge %s should set %s" % [choice_id, expected_flag])
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if flags.get(cleared_flag, true) != false:
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failures.append("Xiakou choice bridge %s should clear %s" % [choice_id, cleared_flag])
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if scene.campaign_state.current_scenario_id != RED_CLIFFS_SCENARIO_ID:
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failures.append("Xiakou choice bridge %s should advance to Red Cliffs, got %s" % [choice_id, scene.campaign_state.current_scenario_id])
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if not scene.state.load_battle(
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RED_CLIFFS_SCENARIO_PATH,
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scene.campaign_state.get_roster_overrides(),
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scene.campaign_state.get_inventory_snapshot(),
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flags,
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scene.campaign_state.get_joined_officers_snapshot()
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):
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failures.append("Xiakou choice bridge %s could not load Red Cliffs" % choice_id)
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scene.free()
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return
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if scene.state.get_unit("zhang_he_ch29").is_empty():
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failures.append("Xiakou choice bridge %s should deploy Zhang He in Red Cliffs" % choice_id)
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elif not scene.state.is_required_deployment("zhang_he_ch29"):
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failures.append("Xiakou choice bridge %s should require Zhang He in Red Cliffs" % choice_id)
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var shop_items: Array = scene.state.get_shop_item_ids()
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if not shop_items.has(expected_shop_item_id):
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failures.append("Xiakou choice bridge %s should expose shop item %s" % [choice_id, expected_shop_item_id])
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if shop_items.has(hidden_shop_item_id):
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failures.append("Xiakou choice bridge %s should hide shop item %s" % [choice_id, hidden_shop_item_id])
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scene.free()
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func _find_choice_by_id(choices, choice_id: String) -> Dictionary:
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if typeof(choices) != TYPE_ARRAY:
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return {}
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@@ -3909,6 +4007,121 @@ func _check_jiangling_branch_camp_conversations(failures: Array[String]) -> void
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crossings_scene.free()
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func _check_xiakou_branch_camp_conversations(failures: Array[String]) -> void:
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var base_scene = _new_prebattle_scene_for(failures, "Xiakou base camp", XIAKOU_SCENARIO_ID, XIAKOU_SCENARIO_PATH)
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if base_scene != null:
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if not base_scene.campaign_state.joined_officers.has("zhang_he"):
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base_scene.campaign_state.joined_officers.append("zhang_he")
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if not base_scene.state.load_battle(
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XIAKOU_SCENARIO_PATH,
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base_scene.campaign_state.get_roster_overrides(),
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base_scene.campaign_state.get_inventory_snapshot(),
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base_scene.campaign_state.get_flags_snapshot(),
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base_scene.campaign_state.get_joined_officers_snapshot()
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):
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failures.append("Xiakou base camp should reload with Zhang He joined")
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else:
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if base_scene._camp_conversation_by_id("xiakou_harbor_council").is_empty():
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failures.append("Xiakou should expose the harbor council conversation")
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if base_scene._camp_conversation_by_id("xiakou_zhang_he_river_mouth").is_empty():
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failures.append("Xiakou should expose Zhang He's river mouth conversation")
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if not base_scene._camp_conversation_by_id(XIAKOU_ENVOY_BEANS_CONVERSATION_ID).is_empty():
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failures.append("Xiakou envoy beans should be hidden without pressed Xiakou flag")
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if not base_scene._camp_conversation_by_id(XIAKOU_STOREHOUSE_MEDICINE_CONVERSATION_ID).is_empty():
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failures.append("Xiakou storehouse medicine should be hidden without secured Jiangling flag")
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var merchant: Dictionary = base_scene.state.get_shop_merchant()
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if str(merchant.get("name", "")) != "Xiakou Harbor Sutler":
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failures.append("Xiakou shop merchant name should be present")
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var merchant_lines: Array = merchant.get("lines", [])
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if merchant_lines.size() < 2:
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failures.append("Xiakou shop merchant should expose flavor lines")
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if base_scene._format_talk_status_text(base_scene._camp_conversation_entries()) != "Camp conversations | 2 topics":
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failures.append("Xiakou base talk status should summarize two non-supply topics")
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base_scene.free()
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var pursuit_scene = _new_prebattle_scene_for(
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failures,
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"Xiakou pressed pursuit camp",
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XIAKOU_SCENARIO_ID,
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XIAKOU_SCENARIO_PATH,
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{"pressed_xiakou_pursuit": true}
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)
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if pursuit_scene != null:
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if not pursuit_scene.campaign_state.joined_officers.has("zhang_he"):
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pursuit_scene.campaign_state.joined_officers.append("zhang_he")
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if not pursuit_scene.state.load_battle(
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XIAKOU_SCENARIO_PATH,
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pursuit_scene.campaign_state.get_roster_overrides(),
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pursuit_scene.campaign_state.get_inventory_snapshot(),
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pursuit_scene.campaign_state.get_flags_snapshot(),
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pursuit_scene.campaign_state.get_joined_officers_snapshot()
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):
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failures.append("Xiakou pressed pursuit camp should reload with Zhang He joined")
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else:
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var envoy_beans: Dictionary = pursuit_scene._camp_conversation_by_id(XIAKOU_ENVOY_BEANS_CONVERSATION_ID)
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if envoy_beans.is_empty():
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failures.append("pressed Xiakou pursuit flag should expose Xiakou envoy beans")
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if not pursuit_scene._camp_conversation_by_id(XIAKOU_STOREHOUSE_MEDICINE_CONVERSATION_ID).is_empty():
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failures.append("pressed Xiakou pursuit flag should not expose Xiakou storehouse medicine")
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if not envoy_beans.is_empty():
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if pursuit_scene._format_talk_status_text(pursuit_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready":
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failures.append("Xiakou pursuit talk status should show one ready supply")
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if not pursuit_scene._format_camp_conversation_button_text(envoy_beans).contains("Supply Bean"):
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failures.append("Xiakou envoy beans button should show Bean supply")
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var before_bean := int(pursuit_scene.campaign_state.get_inventory_snapshot().get("bean", 0))
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pursuit_scene._apply_camp_conversation_effects(envoy_beans)
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if int(pursuit_scene.campaign_state.get_inventory_snapshot().get("bean", 0)) != before_bean + 1:
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failures.append("Xiakou envoy beans should add Bean to campaign inventory")
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if int(pursuit_scene.state.get_inventory_snapshot().get("bean", 0)) != before_bean + 1:
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failures.append("Xiakou envoy beans should refresh battle Bean inventory")
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if not pursuit_scene.campaign_state.has_claimed_camp_conversation_effects(XIAKOU_SCENARIO_ID, XIAKOU_ENVOY_BEANS_CONVERSATION_ID):
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failures.append("Xiakou envoy beans claim should be saved")
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if pursuit_scene._format_talk_status_text(pursuit_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed":
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failures.append("Xiakou pursuit talk status should show claimed supply after claim")
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pursuit_scene.free()
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var storehouse_scene = _new_prebattle_scene_for(
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failures,
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"Xiakou secured Jiangling camp",
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XIAKOU_SCENARIO_ID,
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XIAKOU_SCENARIO_PATH,
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{"secured_jiangling_storehouses": true}
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)
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if storehouse_scene != null:
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if not storehouse_scene.campaign_state.joined_officers.has("zhang_he"):
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storehouse_scene.campaign_state.joined_officers.append("zhang_he")
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if not storehouse_scene.state.load_battle(
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XIAKOU_SCENARIO_PATH,
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storehouse_scene.campaign_state.get_roster_overrides(),
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storehouse_scene.campaign_state.get_inventory_snapshot(),
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storehouse_scene.campaign_state.get_flags_snapshot(),
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storehouse_scene.campaign_state.get_joined_officers_snapshot()
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):
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failures.append("Xiakou secured Jiangling camp should reload with Zhang He joined")
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else:
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var storehouse_medicine: Dictionary = storehouse_scene._camp_conversation_by_id(XIAKOU_STOREHOUSE_MEDICINE_CONVERSATION_ID)
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if storehouse_medicine.is_empty():
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failures.append("secured Jiangling storehouses flag should expose Xiakou storehouse medicine")
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if not storehouse_scene._camp_conversation_by_id(XIAKOU_ENVOY_BEANS_CONVERSATION_ID).is_empty():
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failures.append("secured Jiangling storehouses flag should not expose Xiakou envoy beans")
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if not storehouse_medicine.is_empty():
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if storehouse_scene._format_talk_status_text(storehouse_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready":
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failures.append("Xiakou storehouse talk status should show one ready supply")
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if not storehouse_scene._format_camp_conversation_button_text(storehouse_medicine).contains("Supply Panacea"):
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failures.append("Xiakou storehouse medicine button should show Panacea supply")
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var before_panacea := int(storehouse_scene.campaign_state.get_inventory_snapshot().get("panacea", 0))
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storehouse_scene._apply_camp_conversation_effects(storehouse_medicine)
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if int(storehouse_scene.campaign_state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1:
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failures.append("Xiakou storehouse medicine should add Panacea to campaign inventory")
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if int(storehouse_scene.state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1:
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failures.append("Xiakou storehouse medicine should refresh battle Panacea inventory")
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if not storehouse_scene.campaign_state.has_claimed_camp_conversation_effects(XIAKOU_SCENARIO_ID, XIAKOU_STOREHOUSE_MEDICINE_CONVERSATION_ID):
|
||||
failures.append("Xiakou storehouse medicine claim should be saved")
|
||||
if storehouse_scene._format_talk_status_text(storehouse_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed":
|
||||
failures.append("Xiakou storehouse talk status should show claimed supply after claim")
|
||||
storehouse_scene.free()
|
||||
|
||||
|
||||
func _check_talk_menu_closes_on_cancel_and_reload(failures: Array[String]) -> void:
|
||||
var scene = _new_prebattle_scene(failures, "talk menu close guards")
|
||||
if scene == null:
|
||||
|
||||
@@ -1829,6 +1829,17 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
|
||||
failures.append("could not load Xiakou Pursuit data")
|
||||
else:
|
||||
_check_shop_items_unique(failures, xiakou_state, "028 base")
|
||||
var xiakou_conversations: Array = xiakou_state.get_briefing().get("camp_conversations", [])
|
||||
if xiakou_conversations.size() != 2:
|
||||
failures.append("028 base briefing should expose exactly two camp conversations")
|
||||
else:
|
||||
_check_camp_conversation(failures, xiakou_conversations[0], "xiakou_harbor_council", "topic", "")
|
||||
_check_camp_conversation(failures, xiakou_conversations[1], "xiakou_zhang_he_river_mouth", "officer", "zhang_he")
|
||||
var xiakou_merchant := xiakou_state.get_shop_merchant()
|
||||
if str(xiakou_merchant.get("name", "")) != "Xiakou Harbor Sutler":
|
||||
failures.append("028 shop should expose Xiakou Harbor merchant name")
|
||||
if (xiakou_merchant.get("lines", []) as Array).size() < 2:
|
||||
failures.append("028 shop should expose merchant flavor lines")
|
||||
if xiakou_state.get_unit("zhang_he_ch28").is_empty() or not xiakou_state.is_required_deployment("zhang_he_ch28"):
|
||||
failures.append("028 should deploy Zhang He as a required officer")
|
||||
_check_shop_item_visibility(failures, xiakou_state, "war_drum", false, "028 base")
|
||||
@@ -1838,6 +1849,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
|
||||
if not xiakou_pursuit_state.load_battle("res://data/scenarios/028_xiakou_pursuit.json", {}, {}, {"pressed_xiakou_pursuit": true}, ["zhang_he"]):
|
||||
failures.append("could not load Xiakou pressed pursuit data")
|
||||
else:
|
||||
var envoy_beans: Dictionary = _find_camp_conversation(
|
||||
xiakou_pursuit_state.get_briefing().get("camp_conversations", []),
|
||||
"xiakou_envoy_chase_beans"
|
||||
)
|
||||
if envoy_beans.is_empty():
|
||||
failures.append("028 pressed Xiakou pursuit should expose envoy chase beans")
|
||||
else:
|
||||
_check_camp_conversation_effect(failures, envoy_beans, "bean", 1)
|
||||
if not _find_camp_conversation(
|
||||
xiakou_pursuit_state.get_briefing().get("camp_conversations", []),
|
||||
"xiakou_storehouse_medicine"
|
||||
).is_empty():
|
||||
failures.append("028 pressed Xiakou pursuit should not expose storehouse medicine")
|
||||
_check_shop_item_visibility(failures, xiakou_pursuit_state, "war_drum", true, "028 pressed Xiakou pursuit")
|
||||
_check_shop_item_visibility(failures, xiakou_pursuit_state, "imperial_seal", false, "028 pressed Xiakou pursuit")
|
||||
|
||||
@@ -1845,6 +1869,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
|
||||
if not xiakou_store_state.load_battle("res://data/scenarios/028_xiakou_pursuit.json", {}, {}, {"secured_jiangling_storehouses": true}, ["zhang_he"]):
|
||||
failures.append("could not load Xiakou secured Jiangling stores data")
|
||||
else:
|
||||
var storehouse_medicine: Dictionary = _find_camp_conversation(
|
||||
xiakou_store_state.get_briefing().get("camp_conversations", []),
|
||||
"xiakou_storehouse_medicine"
|
||||
)
|
||||
if storehouse_medicine.is_empty():
|
||||
failures.append("028 secured Jiangling stores should expose storehouse medicine")
|
||||
else:
|
||||
_check_camp_conversation_effect(failures, storehouse_medicine, "panacea", 1)
|
||||
if not _find_camp_conversation(
|
||||
xiakou_store_state.get_briefing().get("camp_conversations", []),
|
||||
"xiakou_envoy_chase_beans"
|
||||
).is_empty():
|
||||
failures.append("028 secured Jiangling stores should not expose envoy chase beans")
|
||||
_check_shop_item_visibility(failures, xiakou_store_state, "imperial_seal", true, "028 secured Jiangling stores")
|
||||
_check_shop_item_visibility(failures, xiakou_store_state, "war_drum", false, "028 secured Jiangling stores")
|
||||
|
||||
@@ -1855,6 +1892,48 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
|
||||
_check_shop_items_unique(failures, xiakou_old_flags_state, "028 old Jiangling setup flags")
|
||||
_check_shop_item_visibility(failures, xiakou_old_flags_state, "war_drum", false, "028 old Jiangling setup flags")
|
||||
_check_shop_item_visibility(failures, xiakou_old_flags_state, "imperial_seal", false, "028 old Jiangling setup flags")
|
||||
if not _find_camp_conversation(
|
||||
xiakou_old_flags_state.get_briefing().get("camp_conversations", []),
|
||||
"xiakou_envoy_chase_beans"
|
||||
).is_empty():
|
||||
failures.append("028 old Jiangling setup flags should not expose envoy chase beans")
|
||||
if not _find_camp_conversation(
|
||||
xiakou_old_flags_state.get_briefing().get("camp_conversations", []),
|
||||
"xiakou_storehouse_medicine"
|
||||
).is_empty():
|
||||
failures.append("028 old Jiangling setup flags should not expose storehouse medicine")
|
||||
|
||||
var red_cliffs_state = BattleStateScript.new()
|
||||
if not red_cliffs_state.load_battle("res://data/scenarios/029_red_cliffs_fleet.json", {}, {}, {}, ["zhang_he"]):
|
||||
failures.append("could not load Red Cliffs Fleet data")
|
||||
else:
|
||||
_check_shop_items_unique(failures, red_cliffs_state, "029 base")
|
||||
if red_cliffs_state.get_unit("zhang_he_ch29").is_empty() or not red_cliffs_state.is_required_deployment("zhang_he_ch29"):
|
||||
failures.append("029 should deploy Zhang He as a required officer")
|
||||
_check_shop_item_visibility(failures, red_cliffs_state, "war_drum", false, "029 base")
|
||||
_check_shop_item_visibility(failures, red_cliffs_state, "imperial_seal", false, "029 base")
|
||||
|
||||
var red_cliffs_pressed_state = BattleStateScript.new()
|
||||
if not red_cliffs_pressed_state.load_battle("res://data/scenarios/029_red_cliffs_fleet.json", {}, {}, {"pressed_red_cliffs_fleet": true}, ["zhang_he"]):
|
||||
failures.append("could not load Red Cliffs pressed fleet data")
|
||||
else:
|
||||
_check_shop_item_visibility(failures, red_cliffs_pressed_state, "war_drum", true, "029 pressed Red Cliffs fleet")
|
||||
_check_shop_item_visibility(failures, red_cliffs_pressed_state, "imperial_seal", false, "029 pressed Red Cliffs fleet")
|
||||
|
||||
var red_cliffs_harbor_state = BattleStateScript.new()
|
||||
if not red_cliffs_harbor_state.load_battle("res://data/scenarios/029_red_cliffs_fleet.json", {}, {}, {"secured_xiakou_harbor": true}, ["zhang_he"]):
|
||||
failures.append("could not load Red Cliffs secured Xiakou harbor data")
|
||||
else:
|
||||
_check_shop_item_visibility(failures, red_cliffs_harbor_state, "imperial_seal", true, "029 secured Xiakou harbor")
|
||||
_check_shop_item_visibility(failures, red_cliffs_harbor_state, "war_drum", false, "029 secured Xiakou harbor")
|
||||
|
||||
var red_cliffs_old_flags_state = BattleStateScript.new()
|
||||
if not red_cliffs_old_flags_state.load_battle("res://data/scenarios/029_red_cliffs_fleet.json", {}, {}, {"pressed_xiakou_pursuit": true, "secured_jiangling_storehouses": true}, ["zhang_he"]):
|
||||
failures.append("could not load Red Cliffs old Xiakou setup flag data")
|
||||
else:
|
||||
_check_shop_items_unique(failures, red_cliffs_old_flags_state, "029 old Xiakou setup flags")
|
||||
_check_shop_item_visibility(failures, red_cliffs_old_flags_state, "war_drum", false, "029 old Xiakou setup flags")
|
||||
_check_shop_item_visibility(failures, red_cliffs_old_flags_state, "imperial_seal", false, "029 old Xiakou setup flags")
|
||||
|
||||
for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
|
||||
var item := state.get_item_def(item_id)
|
||||
|
||||
Reference in New Issue
Block a user