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heros_web/docs/unit-sprite-wei-officer-gate-v1-approval-packet.md

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# Wei Gate Officer v1 Approval Packet
- status: approved during continuous production run
- unit: `unit-wei-officer-gate`
- source art: `handpaint-batch3-wei-officer-gate-source-v1.png`
- contact sheet: `handpaint-batch3-wei-officer-gate-v1-contact.png`
- animation GIF: `handpaint-batch3-wei-officer-gate-v1-animation.gif`
- before/after: `handpaint-batch3-wei-officer-gate-v1-before-after.png`
- scale compare: `handpaint-batch3-wei-officer-gate-v1-scale-compare.png`
- battle composite: `handpaint-batch3-wei-officer-gate-v1-battle-composite.png`
- browser check: `handpaint-batch3-wei-officer-gate-v1-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-officer-gate&v=wei-officer-gate-v1`
## Visual Decision
Approved for the continuous batch run. The unit reads as a Wei gate officer on foot: dark blue-black armor, compact command silhouette, cape/tabard motion, and a visible command sword without drifting into cavalry, archer, strategist, or shield infantry territory.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 28.1..33.4 x 46.0..46.0
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
This sheet keeps the officer readable through cape, helmet plume, and command sword, while staying narrower and less heroic than unique named officers.