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heros_web/docs/roadmap.md

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삼국지: 세 형제의 맹세 Roadmap

Initial Goal

Build a small complete tactical RPG loop:

  1. Title screen
  2. Prologue story
  3. First battle briefing
  4. First battle
  5. Battle result and save point

Current Slice

  • Vite, TypeScript, and Phaser project foundation
  • Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
  • Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
  • File-based original soft stereo orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
  • First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, weapon/armor/accessory equipment growth, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
  • Flow verification script from title to first battle

Next Steps

  1. Implement attack range, damage, defeat, victory checks, and real resonance assist attacks
  2. Apply treasure equipment effects to damage, defense, recovery, and command rules
  3. Add strategy and item inventories with usable battle effects
  4. Add a simple enemy AI turn
  5. Add battle result scene and local save/load

Content Direction

  • Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs.
  • Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository.
  • Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.