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heros_web/docs/unit-sprite-shu-infantry-v8-approval-packet.md

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# Shu Infantry v8 Approval Packet
This packet records the approved `unit-shu-infantry` Batch 2 Shu quality baseline.
## Decision Target
- Unit: `unit-shu-infantry`
- Batch: Batch 2 Shu generic units
- Status: approved by user
- Review stage: `approved-baseline`
- Review manifest: `unit-sprite-rework-manifest.json`
- Art quality gate: `unit-sprite-art-quality-gate.md`
- Next unit after approval: `unit-shu-spearman`
- Commit/push/deploy: allowed after release gate verification
## Visual Evidence
- Approval board at review time: `unit-sprite-current-approval-board.png`
- Source art: `handpaint-batch2-shu-infantry-quality-restart-source-v8.png`
- Contact sheet: `handpaint-batch2-shu-infantry-quality-restart-v8-contact.png`
- Animation GIF: `handpaint-batch2-shu-infantry-quality-restart-v8-animation.gif`
- v7/v8 comparison: `handpaint-batch2-shu-infantry-quality-restart-v8-before-after.png`
- 50px/72px scale comparison: `handpaint-batch2-shu-infantry-quality-restart-v8-scale-compare.png`
- Battle-scale map composite: `handpaint-batch2-shu-infantry-quality-restart-v8-battle-composite.png`
- Local browser title check: `handpaint-batch2-shu-infantry-quality-restart-v8-browser-check.png`
- Local browser first battle check: `handpaint-batch2-shu-infantry-quality-restart-v8-battle-browser-check.png`
- Local browser debug sprite preview: `handpaint-batch2-shu-infantry-quality-restart-v8-debug-preview-battle-check.png`
- Approved/pending deliverables board: `unit-sprite-review-approved-and-pending.png`
- Batch 2 inventory board: `unit-sprite-review-batch2-shu.png`
- Review index: `unit-sprite-review-index.png`
## Technical Evidence
- Base sheet: `src/assets/images/units/unit-shu-infantry.png`
- Action sheet: `src/assets/images/units/unit-shu-infantry-actions.png`
- Base sheet size: `5008x1252`
- Action sheet size: `11268x1252`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base frame empty count: `0`
- Action frame empty count: `0`
- Base bbox range: `183..222 x 288..288`
- Action bbox range: `181..255 x 280..288`
- Base bottom range: `303..303`
- Action bottom range: `303..303`
- Audit status: `ok`
## Completed Verification
- `python scripts/assemble-handpaint-shu-infantry-quality-sample.py --source docs\handpaint-batch2-shu-infantry-quality-restart-source-v8.png --work-dir tmp\handpaint-shu-infantry-quality-sample-v8 --output-prefix handpaint-batch2-shu-infantry-quality-restart-v8`
- Technical alpha/border/bbox inspection passed
- `pnpm build`
- Local browser app load passed at `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-infantry&v=shu-infantry-v8-final`
- Local browser first battle load passed at the same URL.
- Local browser debug sprite preview passed at the same URL.
- Local browser console errors: `0`
- Note: the first battle uses approved baseline story units; `unit-shu-infantry` is verified in the real battle scene through the debug-only sprite preview panel.
## Quality Note
This v8 candidate replaced v7 and was approved as the current Shu infantry baseline. v7 was technically clean, but v8 raises the visible art bar with stronger hand-painted armor mass, a more readable gold-rim shield, clearer sword angles, denser helmet and shoulder detail, and more distinct pose-to-pose motion while preserving the 313px frame format and 50px battle readability.
Approved because:
- It reads clearly at the 50px battle size.
- It feels close enough to the approved Liu Bei/Guan Yu/Zhang Fei/Rebel direction.
- The helmet, large shield, sword, green Shu armor, and foot-soldier silhouette read before the background.
- The unit does not look ghostly, transparent, low-resolution, too thin, or like a placeholder.
- The user accepted this as the quality bar for continuing Batch 2.
After approval completed:
- `unit-shu-infantry` was moved from `pendingApproval` to `approvedBaseline` in `unit-sprite-rework-manifest.json`.
- Audit, review boards, release gate, and build were rerun.
- Next unit: `unit-shu-spearman`.
Reject or request revision if:
- The character still feels too generic, too stiff, or lower quality than the approved first batch.
- The style is not close enough to the approved Liu Bei/Guan Yu/Zhang Fei/Rebel direction.
- The 50px view is not readable enough for live battle play.
- The armor/weapon silhouette should be more exaggerated before applying the style to the remaining Shu units.