Files
heros_web/scripts/verify-campaign-save-normalization.mjs

227 lines
8.3 KiB
JavaScript

import { createServer } from 'vite';
const storage = new Map();
globalThis.window = {
localStorage: {
getItem(key) {
return storage.has(key) ? storage.get(key) : null;
},
setItem(key, value) {
storage.set(key, String(value));
},
removeItem(key) {
storage.delete(key);
},
clear() {
storage.clear();
}
}
};
const server = await createServer({
logLevel: 'error',
server: { middlewareMode: true },
appType: 'custom'
});
try {
const { campaignStorageKey, loadCampaignState } = await server.ssrLoadModule('/src/game/state/campaignState.ts');
storage.clear();
const empty = loadCampaignState();
assert(empty.version === 1 && empty.step === 'new', `Expected empty storage to create initial campaign state: ${JSON.stringify(empty)}`);
storage.clear();
storage.set(
campaignStorageKey,
JSON.stringify({
updatedAt: '2026-07-01T00:00:00.000Z',
step: 'first-camp',
activeSaveSlot: 1,
gold: 180,
inventory: { bean: 2 },
completedCampDialogues: ['bond-a', 'bond-a'],
completedCampVisits: ['visit-a', 'visit-a']
})
);
const legacy = loadCampaignState();
assert(legacy.version === 1, `Expected legacy save without version to normalize to v1: ${JSON.stringify(legacy)}`);
assert(legacy.step === 'first-camp' && legacy.gold === 180, `Expected legacy save progress to survive: ${JSON.stringify(legacy)}`);
assert(Array.isArray(legacy.roster) && Array.isArray(legacy.bonds), `Expected legacy save arrays to be restored: ${JSON.stringify(legacy)}`);
assert(
legacy.completedCampDialogues.length === 1 && legacy.completedCampVisits.length === 1,
`Expected legacy save duplicate completion flags to be deduped: ${JSON.stringify(legacy)}`
);
assert(
Array.isArray(legacy.selectedSortieUnitIds) &&
typeof legacy.sortieFormationAssignments === 'object' &&
typeof legacy.sortieItemAssignments === 'object',
`Expected modern sortie fields to be restored: ${JSON.stringify(legacy)}`
);
storage.clear();
storage.set(
campaignStorageKey,
JSON.stringify({
version: 1,
updatedAt: '',
step: 'third-camp',
activeSaveSlot: '2',
gold: '410',
roster: { corrupted: true },
bonds: [
{ id: 'broken-bond', title: 'Broken Bond', unitIds: { corrupted: true }, level: 3, exp: 12, battleExp: 2 },
{ id: 'oath-bond', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '14', battleExp: '5' },
9
],
completedCampDialogues: ['dialogue-a', 17, 'dialogue-a', ''],
completedCampVisits: 'visit-a',
inventory: { bean: '3', wine: -2, empty: 0 },
selectedSortieUnitIds: { corrupted: true },
sortieFormationAssignments: 'front',
sortieItemAssignments: {
'liu-bei': { bean: '2', wine: -1 },
'guan-yu': 'broken'
},
battleHistory: []
})
);
const malformed = loadCampaignState();
assert(malformed.step === 'third-camp', `Expected malformed save progress to survive: ${JSON.stringify(malformed)}`);
assert(malformed.activeSaveSlot === 2 && malformed.gold === 410, `Expected malformed numeric fields to normalize: ${JSON.stringify(malformed)}`);
assert(Array.isArray(malformed.roster) && malformed.roster.length === 0, `Expected malformed roster to reset to an array: ${JSON.stringify(malformed)}`);
assert(
Array.isArray(malformed.bonds) &&
malformed.bonds.length === 1 &&
malformed.bonds[0].id === 'oath-bond' &&
malformed.bonds[0].level === 2 &&
malformed.bonds[0].unitIds.length === 2,
`Expected malformed bond entries to be filtered while valid bonds normalize: ${JSON.stringify(malformed)}`
);
assert(
malformed.completedCampDialogues.length === 1 &&
malformed.completedCampDialogues[0] === 'dialogue-a' &&
malformed.completedCampVisits.length === 0,
`Expected malformed completion lists to keep unique strings only: ${JSON.stringify(malformed)}`
);
assert(
malformed.inventory.bean === 3 &&
malformed.inventory.wine === undefined &&
malformed.sortieItemAssignments['liu-bei']?.bean === 2 &&
malformed.sortieItemAssignments['liu-bei']?.wine === undefined &&
Object.keys(malformed.sortieFormationAssignments).length === 0,
`Expected malformed inventory and sortie assignments to normalize: ${JSON.stringify(malformed)}`
);
storage.clear();
storage.set(
campaignStorageKey,
JSON.stringify({
version: 1,
updatedAt: '2026-07-03T00:00:00.000Z',
step: 'lost-between-battles',
activeSaveSlot: 1,
gold: 90
})
);
const invalidStep = loadCampaignState();
assert(invalidStep.step === 'new', `Expected unknown campaign step to reset safely: ${JSON.stringify(invalidStep)}`);
assert(invalidStep.gold === 90, `Expected unknown-step save to keep harmless economy data: ${JSON.stringify(invalidStep)}`);
storage.clear();
storage.set(
campaignStorageKey,
JSON.stringify({
version: 1,
updatedAt: '2026-07-04T00:00:00.000Z',
step: 'fourth-camp',
activeSaveSlot: 1,
gold: 320,
firstBattleReport: {
battleId: 'first-battle-zhuo-commandery',
outcome: 'victory',
completedCampVisits: { corrupted: true }
}
})
);
const malformedReport = loadCampaignState();
assert(
malformedReport.step === 'fourth-camp' && malformedReport.gold === 320,
`Expected malformed report to be dropped without losing campaign progress: ${JSON.stringify(malformedReport)}`
);
assert(malformedReport.firstBattleReport === undefined, `Expected malformed report to be discarded: ${JSON.stringify(malformedReport)}`);
storage.clear();
storage.set(
campaignStorageKey,
JSON.stringify({
version: 1,
updatedAt: '2026-07-04T01:00:00.000Z',
step: 'fifth-camp',
battleHistory: {
'first-battle-zhuo-commandery': {
battleId: 'first-battle-zhuo-commandery',
battleTitle: 'Zhuo Commandery',
outcome: 'victory',
rewardGold: '120',
itemRewards: ['Bean', 12, 'Bean'],
campaignRewards: {
supplies: { corrupted: true },
equipment: ['Iron Sword'],
reputation: 'Fame',
recruits: [{ unitId: 'test-recruit', name: 'Test Recruit' }, { broken: true }],
unlocks: { corrupted: true }
},
objectives: [],
units: [],
bonds: [],
completedAt: '2026-07-04T01:00:00.000Z'
},
corrupted: 'not-a-settlement'
}
})
);
const malformedHistory = loadCampaignState();
assert(
Object.keys(malformedHistory.battleHistory).length === 1 &&
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.rewardGold === 120,
`Expected malformed battle history entries to be filtered while keeping valid settlements: ${JSON.stringify(malformedHistory)}`
);
assert(
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.itemRewards.length === 1 &&
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.equipment[0] === 'Iron Sword' &&
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.recruits.length === 1,
`Expected nested battle history rewards to normalize: ${JSON.stringify(malformedHistory)}`
);
storage.clear();
storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' }));
const unsupported = loadCampaignState();
assert(unsupported.step === 'new', `Expected unsupported future save version to be ignored: ${JSON.stringify(unsupported)}`);
storage.clear();
storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' }));
storage.set(
`${campaignStorageKey}:slot-2`,
JSON.stringify({
version: 1,
updatedAt: '2026-07-02T00:00:00.000Z',
step: 'second-camp',
activeSaveSlot: 2,
gold: 260
})
);
const fallback = loadCampaignState();
assert(fallback.step === 'second-camp' && fallback.activeSaveSlot === 2, `Expected valid slotted save fallback: ${JSON.stringify(fallback)}`);
console.log('Verified campaign save normalization, malformed-field/bond recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
} finally {
await server.close();
}
function assert(condition, message) {
if (!condition) {
throw new Error(message);
}
}