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heros_web/docs/unit-sprite-jiang-wei-v3-approval-packet.md

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Jiang Wei hand-painted sprite v3 approval packet

  • Unit: unit-jiang-wei
  • Candidate version: v3
  • Source sheet: docs/handpaint-batch7-jiang-wei-source-v1.png
  • Contact sheet: docs/handpaint-batch7-jiang-wei-v3-contact.png
  • Animation GIF: docs/handpaint-batch7-jiang-wei-v3-animation.gif
  • Before/after: docs/handpaint-batch7-jiang-wei-v3-before-after.png
  • Battle composite: docs/handpaint-batch7-jiang-wei-v3-battle-composite.png
  • Scale compare: docs/handpaint-batch7-jiang-wei-v3-scale-compare.png
  • Local browser check: docs/handpaint-batch7-jiang-wei-v3-debug-preview-battle-check.png
  • Current approval board: docs/unit-sprite-current-approval-board.png

Visual Decision

  • Approved for continuous production run.
  • Direction: youthful Shu/Northern-front spear commander with silver-blue armor, dark navy cloth, and clear long-spear silhouette.
  • The 100% PC browser debug preview reads as a distinct commander rather than a green-robed Guan Yu or cavalry-style Ma Chao/Zhao Yun variant.
  • The unit body is opaque and visible at battle scale without relying on base rings, badges, shadows, or external readability helpers.

Technical Checks

  • Local build: pnpm build passed.
  • Local browser URL: http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-jiang-wei&v=jiang-wei-v3
  • Local browser console errors: 0
  • Local browser 404s: 0
  • Base partial alpha: 0
  • Action partial alpha: 0
  • Base frame border hits: 0
  • Action frame border hits: 0
  • Base battle size from audit: 23.2..42.5 x 45.4..46.5

Notes

  • v1/v2 proved the art direction, but action width was too narrow for the quality gate.
  • v3 keeps the same hand-painted source and restores action silhouette width while preserving frame boundary safety.