35 lines
1.3 KiB
Markdown
35 lines
1.3 KiB
Markdown
# 삼국지: 세 형제의 맹세 Roadmap
|
|
|
|
## Initial Goal
|
|
|
|
Build a small complete tactical RPG loop:
|
|
|
|
1. Title screen
|
|
2. Prologue story
|
|
3. First battle briefing
|
|
4. First battle
|
|
5. Battle result and save point
|
|
|
|
## Current Slice
|
|
|
|
- Vite, TypeScript, and Phaser project foundation
|
|
- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
|
|
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, and scenario data
|
|
- File-based original orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
|
|
- First battle scene with a 12x12 map, terrain colors, unit placement, and movement range preview
|
|
- Flow verification script from title to first battle
|
|
|
|
## Next Steps
|
|
|
|
1. Add selectable commands: move, attack, wait
|
|
2. Implement grid movement and occupied-tile blocking
|
|
3. Implement attack range, damage, defeat, and victory checks
|
|
4. Add a simple enemy AI turn
|
|
5. Add battle result scene and local save/load
|
|
|
|
## Content Direction
|
|
|
|
- Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs.
|
|
- Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository.
|
|
- Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.
|