1.7 KiB
1.7 KiB
Unit Sprite Approval Packet: unit-nanman-officer v1
- Status: approved during continuous production run
- Source art:
docs/handpaint-batch6-nanman-officer-source-v1.png - Contact sheet:
docs/handpaint-batch6-nanman-officer-v1-contact.png - Animation GIF:
docs/handpaint-batch6-nanman-officer-v1-animation.gif - Before/after:
docs/handpaint-batch6-nanman-officer-v1-before-after.png - Scale compare:
docs/handpaint-batch6-nanman-officer-v1-scale-compare.png - Browser check:
docs/handpaint-batch6-nanman-officer-v1-debug-preview-battle-check.png - Current approval board:
docs/unit-sprite-current-approval-board.png - Debug preview URL:
http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-officer&v=nanman-officer-v1-final
Visual Decision
Nanman officer v1 is accepted as a mid-tier southern commander sprite. The shield, saber, feathers, and heavier leather/bronze silhouette distinguish it from Nanman infantry while staying less massive and ornate than Meng Huo.
Technical Checks
- Base partial alpha:
0 - Action partial alpha:
0 - Base frame border hits:
0 - Action frame border hits:
0 - Base empty frames:
0 - Action empty frames:
0 - Base bbox width range:
163..215 - Base bbox height range:
288..288 - Base bottom range:
303..303 - Action bbox width range:
159..238 - Action bbox height range:
280..288 - Action bottom range:
303..303 - Local build:
passed - Local browser console errors:
0
Notes
The battle-scale preview reads clearly at desktop 100% zoom without relying on external rings, bases, or badges. The unit stays inside the intended frame margins and keeps a stable bottom anchor across idle, walk, and action states.