Files
heros_web/docs/visual-asset-sixty-sixth-map-repaint-v1-report.md

1.8 KiB

Sixty-Sixth Battle Map Repaint v1

Date: 2026-07-10

Target: sixty-sixth-battle-wuzhang-final / battle-map-sixty-sixth

Changes

  • Added the wuzhang-final detail profile to scripts/generate-handpaint-map-sample.py.
  • Regenerated src/assets/images/battle/sixty-sixth-battle-map.webp from the scenario terrain with desktop runtime output at 64 px/tile.
  • Added late-campaign Wuzhang details: dry ridge strokes, road ruts, footstep marks, return-route supply carts, ledger tents, beacon towers, smoke wisps, and camp clutter.
  • Kept the original 132x114 terrain grid and aspect ratio.

Asset Result

  • Previous image: 14,784 x 12,768, 19,973,582 bytes.
  • New image: 8,448 x 7,296, 8,289,494 bytes.
  • Source render density remains 112 px/tile before downsampling; runtime asset density is 64 px/tile for desktop browser performance.

Evidence

  • docs/visual-asset-sixty-sixth-map-repaint-v1-before-after.png
  • docs/visual-asset-sixty-sixth-map-repaint-v1-source-preview.png
  • docs/visual-asset-sixty-sixth-map-repaint-v1-detail-crops.png
  • docs/visual-asset-sixty-sixth-map-repaint-v1-deploy.png
  • docs/visual-asset-sixty-sixth-map-repaint-v1-start.png
  • docs/visual-asset-sixty-sixth-map-repaint-v1-main-camp.png
  • docs/visual-asset-sixty-sixth-map-repaint-v1-beacon.png
  • docs/visual-asset-sixty-sixth-map-repaint-v1-enemy-camp.png

Validation

  • python -m py_compile scripts\generate-handpaint-map-sample.py
  • pnpm run verify:static-data
  • pnpm run build
  • pnpm run audit:visual-assets
  • git diff --check

Browser QA reached the 66th battle deployment screen and active battle views around the start area, main camp, beacon line, and enemy camp. The in-app browser log buffer still contained an older 64th-map Phaser image-processing error timestamped before this pass; the 66th battle map rendered successfully in all captured views.