40 lines
1.4 KiB
Markdown
40 lines
1.4 KiB
Markdown
# Wu Yi v2 Approval Packet
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## Target
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`unit-wu-yi`
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## Reason
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The existing sprite read too much like a generic Eastern Wu officer because of the red/blue color mass and naval/officer silhouette. Wu Yi should read as a Shu/Yizhou fortress and supply-route officer.
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## Delivered Assets
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- Source: `unique-officer-qa-wu-yi-v2-source.png`
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- Contact sheet: `unique-officer-qa-wu-yi-v2-contact.png`
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- Animation: `unique-officer-qa-wu-yi-v2-animation.gif`
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- Before/after: `unique-officer-qa-wu-yi-v2-before-after.png`
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- Scale compare: `unique-officer-qa-wu-yi-v2-scale-compare.png`
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- Battle composite: `unique-officer-qa-wu-yi-v2-battle-composite.png`
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- Local browser check: `unique-officer-qa-wu-yi-v2-browser-check.png`
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- Deployed browser check: `unique-officer-qa-wu-yi-v2-prod-browser-check.png`
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- Personality QA board: `unique-officer-personality-qa-v1.png`
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## Visual Direction
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Wu Yi v2 uses ochre-brown and dark indigo armor, tan leather, muted bronze trim, compact square helmet, short command cloak, hooked dao, and command tally. The goal is a practical Yizhou gate commander instead of a Wu-colored river officer.
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## Technical Checks
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- 313x313 frame grid retained
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- Idle/walk/action sheet structure retained
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- Partial alpha: 0
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- Frame border hits: 0
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- Empty frames: 0
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- Sprite release gate: passed
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- Art quality gate: passed
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- Workflow consistency gate: passed
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- Build/deploy: passed
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- Local browser console errors: 0
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- Deployed browser console errors: 0
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