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heros_web/docs/unit-sprite-wei-officer-iron-v2-approval-packet.md

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# Wei Iron Officer v2 Approval Packet
- status: approved during continuous production run
- unit: `unit-wei-officer-iron`
- source art: `handpaint-batch3-wei-officer-iron-source-v1.png`
- contact sheet: `handpaint-batch3-wei-officer-iron-v2-contact.png`
- animation GIF: `handpaint-batch3-wei-officer-iron-v2-animation.gif`
- before/after: `handpaint-batch3-wei-officer-iron-v2-before-after.png`
- scale compare: `handpaint-batch3-wei-officer-iron-v2-scale-compare.png`
- battle composite: `handpaint-batch3-wei-officer-iron-v2-battle-composite.png`
- browser check: `handpaint-batch3-wei-officer-iron-v2-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-officer-iron&v=wei-officer-iron-v2`
## Visual Decision
Approved for the continuous batch run. v2 corrects the v1 scale gate issues by standing the unit taller and widening the action read. The sheet now reads as a heavy Wei iron officer with dense dark armor, broad shoulders, and a close heavy blade while staying contained in the 50px battle tile.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 34.2..36.6 x 44.2..46.0
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
v1 was rejected by the release art quality gate for low minimum height and insufficient action width. v2 is the accepted version.