38 lines
1.6 KiB
Markdown
38 lines
1.6 KiB
Markdown
# Huang Zhong v2 Approval Packet
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- status: approved during continuous production run
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- unit: `unit-huang-zhong`
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- source art: `handpaint-batch7-huang-zhong-source-v1.png`
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- contact sheet: `handpaint-batch7-huang-zhong-v2-contact.png`
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- animation GIF: `handpaint-batch7-huang-zhong-v2-animation.gif`
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- before/after: `handpaint-batch7-huang-zhong-v2-before-after.png`
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- scale compare: `handpaint-batch7-huang-zhong-v2-scale-compare.png`
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- battle composite: `handpaint-batch7-huang-zhong-v2-battle-composite.png`
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- browser check: `handpaint-batch7-huang-zhong-v2-debug-preview-battle-check.png`
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- current board: `unit-sprite-current-approval-board.png`
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- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-huang-zhong&v=huang-zhong-v2`
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## Visual Decision
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Approved for the continuous batch run. v2 reads as Huang Zhong through the white beard, veteran posture, golden armor, quiver, and large recurved bow. The silhouette is clearly archer-general rather than Guan Yu's polearm, Zhang Fei's brawler mass, or a generic Shu archer.
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## Technical Checks
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- base status: ok
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- action status: ok
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- base partial alpha: 0
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- action partial alpha: 0
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- base frame border hits: 0
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- action frame border hits: 0
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- base empty frames: 0
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- action empty frames: 0
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- battle scale from sample gate: 27.2..36.3 x 46.3..47.3
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- action battle scale from audit: 27.2..39.3 x 43.1..47.3
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- local build: passed
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- Local browser console errors: `0`
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- Local browser 404s: `0`
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## Notes
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v1 had strong idle readability but the action frames were over-shrunk. v2 restores bow-action width so the attack pose remains readable at the tactical scale.
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