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heros_web/docs/unit-sprite-next-steps.md

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Unit Sprite Next Steps

This file is generated by scripts/write-unit-sprite-next-steps.py.

Current Gate

  • Approved baseline units: 27
  • Pending approval units: 0
  • Queued rework units: 64
  • Manifest: docs/unit-sprite-rework-manifest.json
  • Audit: docs/unit-sprite-rework-audit.json
  • Current approval board: not generated until the next pending sample.
  • Batch inventory boards include old queued assets; use them for inventory/regression checks, not approval.

Next Unit Queue

  1. unit-rebel-ragged - queued-rework, base border-hits=32, actions border-hits=72

Commands Before Approval

python scripts\audit-unit-sprite-sheets.py
python scripts\render-unit-sprite-review-boards.py
python scripts\render-current-sprite-approval-board.py
python scripts\check-unit-sprite-art-quality.py
python scripts\check-unit-sprite-approval-gate.py --mode sample
python scripts\write-unit-sprite-next-steps.py
python scripts\check-unit-sprite-workflow-consistency.py

Commands After Approval

After user approval, promote the approved unit in unit-sprite-rework-manifest.json, regenerate outputs, and only then use the release gate.

python scripts\audit-unit-sprite-sheets.py
python scripts\render-unit-sprite-review-boards.py
python scripts\check-unit-sprite-approval-gate.py --mode release
pnpm build

First Task After Current Approval

  • Start with unit-rebel-ragged.
  • Generate source art, assemble sheets, produce contact/GIF/before-after/scale/battle screenshots, then rerun the gates.