333 lines
9.5 KiB
JavaScript
333 lines
9.5 KiB
JavaScript
import { readFile } from 'node:fs/promises';
|
|
import { createServer } from 'vite';
|
|
|
|
const storage = new Map();
|
|
globalThis.window = {
|
|
localStorage: {
|
|
getItem(key) {
|
|
return storage.has(key) ? storage.get(key) : null;
|
|
},
|
|
setItem(key, value) {
|
|
storage.set(key, String(value));
|
|
},
|
|
removeItem(key) {
|
|
storage.delete(key);
|
|
},
|
|
clear() {
|
|
storage.clear();
|
|
}
|
|
}
|
|
};
|
|
|
|
const server = await createServer({
|
|
logLevel: 'error',
|
|
server: { middlewareMode: true, hmr: false },
|
|
appType: 'custom'
|
|
});
|
|
|
|
try {
|
|
const memoryModule = await server.ssrLoadModule(
|
|
'/src/game/data/firstPursuitScoutMemory.ts'
|
|
);
|
|
const campaignModule = await server.ssrLoadModule(
|
|
'/src/game/state/campaignState.ts'
|
|
);
|
|
const { battleScenarios } = await server.ssrLoadModule(
|
|
'/src/game/data/battles.ts'
|
|
);
|
|
|
|
verifyCanonicalIds(memoryModule);
|
|
verifyValidChoices(memoryModule, campaignModule, battleScenarios);
|
|
verifyInvalidMarkers(memoryModule, campaignModule, battleScenarios);
|
|
verifyTargetIsolation(memoryModule, campaignModule, battleScenarios);
|
|
await verifyCampSceneLiteralSync(memoryModule);
|
|
|
|
console.log(
|
|
'First-pursuit scout memory verification passed (canonical visit data, strict marker validation, target isolation, and CampScene literal sync).'
|
|
);
|
|
} finally {
|
|
await server.close();
|
|
}
|
|
|
|
function verifyCanonicalIds(memoryModule) {
|
|
assert(
|
|
memoryModule.firstPursuitScoutVisitId === 'first-pursuit-scout-tent',
|
|
'The first-pursuit scout visit id must remain stable.'
|
|
);
|
|
assert(
|
|
memoryModule.firstPursuitScoutSourceBattleId ===
|
|
'first-battle-zhuo-commandery' &&
|
|
memoryModule.firstPursuitScoutTargetBattleId ===
|
|
'second-battle-yellow-turban-pursuit',
|
|
'The scout memory must remain scoped from the first victory to the second battle.'
|
|
);
|
|
assert(
|
|
JSON.stringify(memoryModule.firstPursuitScoutChoiceIds) ===
|
|
JSON.stringify(['trace-river-ambush', 'mark-village-relief']),
|
|
'The two canonical scout choice ids must remain stable and ordered.'
|
|
);
|
|
}
|
|
|
|
function verifyValidChoices(memoryModule, campaignModule, battleScenarios) {
|
|
const memories = memoryModule.firstPursuitScoutChoiceIds.map((choiceId) => {
|
|
const campaign = createCompletedScoutCampaign(
|
|
memoryModule,
|
|
campaignModule,
|
|
battleScenarios,
|
|
choiceId
|
|
);
|
|
const memory = memoryModule.resolveFirstPursuitScoutMemory({
|
|
campaign,
|
|
battleId: memoryModule.firstPursuitScoutTargetBattleId
|
|
});
|
|
assert(
|
|
memory?.visitId === memoryModule.firstPursuitScoutVisitId &&
|
|
memory.choiceId === choiceId &&
|
|
memory.choiceLabel.length > 0 &&
|
|
memory.deploymentIntentPreview === true &&
|
|
memory.campSummaryLine.startsWith('군영 준비 · ') &&
|
|
memory.openingLines.length === 2 &&
|
|
memory.openingLines[0] === memory.campSummaryLine,
|
|
`A completed canonical choice must resolve a concise target-battle payoff: ${JSON.stringify(memory)}`
|
|
);
|
|
return memory;
|
|
});
|
|
|
|
assert(
|
|
memories[0].campSummaryLine !== memories[1].campSummaryLine &&
|
|
memories[0].openingLines[1] !== memories[1].openingLines[1],
|
|
'Each scout choice must return distinct camp and opening guidance.'
|
|
);
|
|
|
|
memories[0].openingLines[0] = 'mutated outside resolver';
|
|
const campaign = createCompletedScoutCampaign(
|
|
memoryModule,
|
|
campaignModule,
|
|
battleScenarios,
|
|
memoryModule.firstPursuitScoutChoiceIds[0]
|
|
);
|
|
const resolvedAgain = memoryModule.resolveFirstPursuitScoutMemory({
|
|
campaign,
|
|
battleId: memoryModule.firstPursuitScoutTargetBattleId
|
|
});
|
|
assert(
|
|
resolvedAgain?.openingLines[0] === resolvedAgain?.campSummaryLine,
|
|
'Resolved opening lines must be cloned instead of exposing canonical data.'
|
|
);
|
|
}
|
|
|
|
function verifyInvalidMarkers(
|
|
memoryModule,
|
|
campaignModule,
|
|
battleScenarios
|
|
) {
|
|
const valid = createCompletedScoutCampaign(
|
|
memoryModule,
|
|
campaignModule,
|
|
battleScenarios,
|
|
memoryModule.firstPursuitScoutChoiceIds[0]
|
|
);
|
|
const sourceBattleId = memoryModule.firstPursuitScoutSourceBattleId;
|
|
const targetBattleId = memoryModule.firstPursuitScoutTargetBattleId;
|
|
const visitId = memoryModule.firstPursuitScoutVisitId;
|
|
const cases = [
|
|
{
|
|
label: 'missing source settlement',
|
|
mutate(campaign) {
|
|
delete campaign.battleHistory[sourceBattleId];
|
|
}
|
|
},
|
|
{
|
|
label: 'source defeat',
|
|
mutate(campaign) {
|
|
campaign.battleHistory[sourceBattleId].outcome = 'defeat';
|
|
}
|
|
},
|
|
{
|
|
label: 'mismatched source settlement id',
|
|
mutate(campaign) {
|
|
campaign.battleHistory[sourceBattleId].battleId = targetBattleId;
|
|
}
|
|
},
|
|
{
|
|
label: 'missing visit completion',
|
|
mutate(campaign) {
|
|
campaign.completedCampVisits = [];
|
|
}
|
|
},
|
|
{
|
|
label: 'lookalike visit completion',
|
|
mutate(campaign) {
|
|
campaign.completedCampVisits = [`${visitId}-forged`];
|
|
}
|
|
},
|
|
{
|
|
label: 'missing choice marker',
|
|
mutate(campaign) {
|
|
delete campaign.campVisitChoiceIds[visitId];
|
|
}
|
|
},
|
|
{
|
|
label: 'unknown choice marker',
|
|
mutate(campaign) {
|
|
campaign.campVisitChoiceIds[visitId] = 'reveal-all-enemies';
|
|
}
|
|
},
|
|
{
|
|
label: 'choice stored under a forged visit key',
|
|
mutate(campaign) {
|
|
campaign.campVisitChoiceIds[`${visitId}-forged`] =
|
|
campaign.campVisitChoiceIds[visitId];
|
|
delete campaign.campVisitChoiceIds[visitId];
|
|
}
|
|
}
|
|
];
|
|
|
|
cases.forEach(({ label, mutate }) => {
|
|
const campaign = structuredClone(valid);
|
|
mutate(campaign);
|
|
const memory = memoryModule.resolveFirstPursuitScoutMemory({
|
|
campaign,
|
|
battleId: targetBattleId
|
|
});
|
|
assert(
|
|
memory === undefined,
|
|
`Invalid scout state (${label}) must not grant deployment intent preview: ${JSON.stringify(memory)}`
|
|
);
|
|
});
|
|
}
|
|
|
|
function verifyTargetIsolation(
|
|
memoryModule,
|
|
campaignModule,
|
|
battleScenarios
|
|
) {
|
|
const campaign = createCompletedScoutCampaign(
|
|
memoryModule,
|
|
campaignModule,
|
|
battleScenarios,
|
|
memoryModule.firstPursuitScoutChoiceIds[1]
|
|
);
|
|
const unrelatedBattleIds = [
|
|
memoryModule.firstPursuitScoutSourceBattleId,
|
|
'third-battle-guangzong-road'
|
|
];
|
|
unrelatedBattleIds.forEach((battleId) => {
|
|
const memory = memoryModule.resolveFirstPursuitScoutMemory({
|
|
campaign,
|
|
battleId
|
|
});
|
|
assert(
|
|
memory === undefined,
|
|
`Scout payoff must not leak from the second battle into ${battleId}.`
|
|
);
|
|
});
|
|
}
|
|
|
|
async function verifyCampSceneLiteralSync(memoryModule) {
|
|
const source = await readFile(
|
|
new URL('../src/game/scenes/CampScene.ts', import.meta.url),
|
|
'utf8'
|
|
);
|
|
const visitsStart = source.indexOf(
|
|
'const campVisits: CampVisitDefinition[] = ['
|
|
);
|
|
const visitStart = source.indexOf(
|
|
`id: '${memoryModule.firstPursuitScoutVisitId}'`,
|
|
visitsStart
|
|
);
|
|
assert(
|
|
visitsStart >= 0 && visitStart > visitsStart,
|
|
'CampScene must declare the canonical first-pursuit visit inside campVisits.'
|
|
);
|
|
|
|
const visitSource = source.slice(visitStart, visitStart + 2600);
|
|
assert(
|
|
/availableAfterBattleIds:\s*\[\s*campBattleIds\.first\s*\]/.test(
|
|
visitSource
|
|
),
|
|
'The canonical scout visit must be available immediately after the first battle.'
|
|
);
|
|
memoryModule.firstPursuitScoutChoiceIds.forEach((choiceId) => {
|
|
assert(
|
|
visitSource.includes(`id: '${choiceId}'`),
|
|
`CampScene scout visit is missing canonical choice id ${choiceId}.`
|
|
);
|
|
});
|
|
|
|
const campaign = createLiteralSyncCampaign(memoryModule);
|
|
memoryModule.firstPursuitScoutChoiceIds.forEach((choiceId) => {
|
|
campaign.campVisitChoiceIds[memoryModule.firstPursuitScoutVisitId] =
|
|
choiceId;
|
|
const memory = memoryModule.resolveFirstPursuitScoutMemory({
|
|
campaign,
|
|
battleId: memoryModule.firstPursuitScoutTargetBattleId
|
|
});
|
|
assert(
|
|
visitSource.includes(`label: '${memory.choiceLabel}'`),
|
|
`CampScene label for ${choiceId} must match the canonical memory label.`
|
|
);
|
|
});
|
|
}
|
|
|
|
function createCompletedScoutCampaign(
|
|
memoryModule,
|
|
campaignModule,
|
|
battleScenarios,
|
|
choiceId
|
|
) {
|
|
storage.clear();
|
|
campaignModule.resetCampaignState();
|
|
const scenario =
|
|
battleScenarios[memoryModule.firstPursuitScoutSourceBattleId];
|
|
campaignModule.setFirstBattleReport({
|
|
battleId: scenario.id,
|
|
battleTitle: scenario.title,
|
|
outcome: 'victory',
|
|
turnNumber: 6,
|
|
rewardGold: scenario.baseVictoryGold,
|
|
defeatedEnemies: scenario.units.filter(
|
|
(unit) => unit.faction === 'enemy'
|
|
).length,
|
|
totalEnemies: scenario.units.filter(
|
|
(unit) => unit.faction === 'enemy'
|
|
).length,
|
|
objectives: [],
|
|
units: scenario.units,
|
|
bonds: scenario.bonds.map((bond) => ({ ...bond, battleExp: 0 })),
|
|
itemRewards: [],
|
|
completedCampDialogues: [],
|
|
completedCampVisits: [],
|
|
createdAt: '2026-07-27T00:00:00.000Z'
|
|
});
|
|
const updated = campaignModule.applyCampVisitReward(
|
|
memoryModule.firstPursuitScoutVisitId,
|
|
{},
|
|
choiceId
|
|
);
|
|
assert(
|
|
updated,
|
|
`Campaign state must accept canonical scout choice ${choiceId}.`
|
|
);
|
|
return campaignModule.getCampaignState();
|
|
}
|
|
|
|
function createLiteralSyncCampaign(memoryModule) {
|
|
return {
|
|
battleHistory: {
|
|
[memoryModule.firstPursuitScoutSourceBattleId]: {
|
|
battleId: memoryModule.firstPursuitScoutSourceBattleId,
|
|
outcome: 'victory'
|
|
}
|
|
},
|
|
completedCampVisits: [memoryModule.firstPursuitScoutVisitId],
|
|
campVisitChoiceIds: {}
|
|
};
|
|
}
|
|
|
|
function assert(condition, message) {
|
|
if (!condition) {
|
|
throw new Error(message);
|
|
}
|
|
}
|