Files
heros_web/docs/unit-sprite-wu-infantry-river-v2-approval-packet.md

1.7 KiB

Wu River Infantry v2 Approval Packet

  • status: approved during continuous production run
  • unit: unit-wu-infantry-river
  • source art: handpaint-batch4-wu-infantry-river-source-v2.png
  • contact sheet: handpaint-batch4-wu-infantry-river-v2-contact.png
  • animation GIF: handpaint-batch4-wu-infantry-river-v2-animation.gif
  • before/after: handpaint-batch4-wu-infantry-river-v2-before-after.png
  • scale compare: handpaint-batch4-wu-infantry-river-v2-scale-compare.png
  • battle composite: handpaint-batch4-wu-infantry-river-v2-battle-composite.png
  • browser check: handpaint-batch4-wu-infantry-river-v2-debug-preview-battle-check.png
  • current board: unit-sprite-current-approval-board.png
  • debug URL: http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-infantry-river&v=wu-infantry-river-v2

Visual Decision

Approved for the continuous batch run. v2 keeps the Wu red and teal palette but reads as a lighter riverbank infantry skirmisher through the lower headband silhouette, smaller shield, and compact dao stance. It stays visually separate from the heavier Wu marine infantry and cavalry units.

Technical Checks

  • base status: ok
  • action status: ok
  • base partial alpha: 0
  • action partial alpha: 0
  • base frame border hits: 0
  • action frame border hits: 0
  • base empty frames: 0
  • action empty frames: 0
  • battle scale from sample gate: 27.5..33.1 x 45.7..45.7
  • local build: passed
  • Local browser console errors: 0
  • Local browser 404s: 0

Notes

v1 was discarded because long weapon poses reduced the body scale in several frames. v2 keeps the weapon compact, stabilizes idle/walk height, and remains readable without external bases, rings, or badges.