545 lines
22 KiB
JavaScript
545 lines
22 KiB
JavaScript
import { spawn, spawnSync } from 'node:child_process';
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import { mkdirSync } from 'node:fs';
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import { chromium } from 'playwright';
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const targetUrl = withDebugParam(process.env.RELEASE_QA_URL ?? 'http://127.0.0.1:4173/');
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const screenshotDir = 'dist';
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let serverProcess;
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let browser;
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try {
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runCommand('node', ['scripts/verify-static-data.mjs']);
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mkdirSync(screenshotDir, { recursive: true });
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serverProcess = await ensurePreviewServer(targetUrl);
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runCommand(process.execPath, ['scripts/verify-save-retry-flow.mjs'], { VERIFY_URL: targetUrl });
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browser = await chromium.launch({ headless: true });
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const page = await browser.newPage({ viewport: { width: 1280, height: 720 } });
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const consoleMessages = [];
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const pageErrors = [];
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const requestFailures = [];
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page.on('console', (message) => {
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consoleMessages.push({ type: message.type(), text: message.text() });
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});
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page.on('pageerror', (error) => {
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pageErrors.push(error.message);
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});
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page.on('requestfailed', (request) => {
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requestFailures.push({
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url: request.url(),
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type: request.resourceType(),
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failure: request.failure()?.errorText ?? 'unknown'
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});
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});
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await page.goto(targetUrl, { waitUntil: 'domcontentloaded' });
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await page.evaluate(() => window.localStorage.clear());
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await page.reload({ waitUntil: 'domcontentloaded' });
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await waitForTitle(page);
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await page.screenshot({ path: `${screenshotDir}/rc-title-first-run.png`, fullPage: true });
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await assertCanvasPainted(page, 'title first run');
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const emptySave = await readCampaignSave(page);
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assert(!emptySave.current && !emptySave.slot1, `Expected first run without campaign save: ${JSON.stringify(emptySave)}`);
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await page.mouse.click(962, 240);
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await waitForStoryReady(page);
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await page.screenshot({ path: `${screenshotDir}/rc-new-game-story.png`, fullPage: true });
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await assertCanvasPainted(page, 'new game story');
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await advanceUntilBattle(page, 'first-battle-zhuo-commandery');
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await page.screenshot({ path: `${screenshotDir}/rc-first-battle.png`, fullPage: true });
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await assertCanvasPainted(page, 'first battle');
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const firstBattleProbe = await page.evaluate(() => {
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const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
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const state = window.__HEROS_DEBUG__?.battle();
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const sideTexts = textValues(scene?.sidePanelObjects);
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return {
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battleId: state?.battleId,
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objectiveText: scene?.objectiveTrackerText?.text,
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objectiveSubText: scene?.objectiveTrackerSubText?.text,
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sideTexts
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};
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function textValues(objects = []) {
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return objects.filter((object) => object?.type === 'Text').map((object) => object.text);
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}
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});
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assert(firstBattleProbe.battleId === 'first-battle-zhuo-commandery', `Expected first battle: ${JSON.stringify(firstBattleProbe)}`);
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assert(firstBattleProbe.objectiveText?.startsWith('승리 목표:'), `Expected clear victory objective label: ${JSON.stringify(firstBattleProbe)}`);
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assert(firstBattleProbe.objectiveSubText?.includes('패배 조건:'), `Expected clear defeat condition label: ${JSON.stringify(firstBattleProbe)}`);
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assert(firstBattleProbe.objectiveSubText?.includes('진군:'), `Expected tactical route in objective tracker: ${JSON.stringify(firstBattleProbe)}`);
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assert(
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firstBattleProbe.sideTexts.some((text) => text.includes('작전 목표')) &&
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!firstBattleProbe.sideTexts.some((text) => text.includes('...')),
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`Expected opening tactical message without ASCII truncation: ${JSON.stringify(firstBattleProbe.sideTexts)}`
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);
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await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
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await waitForBattleOutcome(page, 'victory');
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await page.screenshot({ path: `${screenshotDir}/rc-first-battle-result.png`, fullPage: true });
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await assertCanvasPainted(page, 'first battle result');
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const resultProbe = await page.evaluate(() => {
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const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
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const state = window.__HEROS_DEBUG__?.battle();
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return {
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outcome: state?.battleOutcome,
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resultTexts: textValues(scene?.resultObjects)
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};
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function textValues(objects = []) {
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return objects.filter((object) => object?.type === 'Text').map((object) => object.text);
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}
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});
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assert(resultProbe.outcome === 'victory', `Expected forced victory result: ${JSON.stringify(resultProbe)}`);
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assert(resultProbe.resultTexts.includes('목표 정산'), `Expected result objective settlement title: ${JSON.stringify(resultProbe.resultTexts)}`);
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assert(resultProbe.resultTexts.some((text) => text.includes('목표 보상')), `Expected reward panel to name objective rewards: ${JSON.stringify(resultProbe.resultTexts)}`);
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assert(!resultProbe.resultTexts.some((text) => text.includes('미달')), `Expected result screen to avoid harsh optional-goal wording: ${JSON.stringify(resultProbe.resultTexts)}`);
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await page.mouse.click(738, 642);
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await waitForCampAfterBattleResult(page);
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await page.screenshot({ path: `${screenshotDir}/rc-first-camp.png`, fullPage: true });
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await assertCanvasPainted(page, 'first camp');
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const firstCampProbe = await page.evaluate(() => {
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const scene = window.__HEROS_GAME__?.scene.getScene('CampScene');
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return {
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state: window.__HEROS_DEBUG__?.camp(),
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summary: scene?.reportSummary?.(),
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texts: textValues(scene?.contentObjects)
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};
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function textValues(objects = []) {
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return objects.filter((object) => object?.type === 'Text').map((object) => object.text);
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}
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});
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assert(firstCampProbe.state?.campaign?.step === 'first-camp', `Expected victory to return to first camp: ${JSON.stringify(firstCampProbe.state)}`);
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assert(firstCampProbe.summary?.includes('보유 군자금'), `Expected camp summary to show held gold: ${JSON.stringify(firstCampProbe)}`);
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assert(firstCampProbe.texts.some((text) => text.includes('전투 보상')), `Expected camp report to show battle reward: ${JSON.stringify(firstCampProbe.texts)}`);
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await seedCampaignSave(page, {
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battleId: 'fifty-eighth-battle-qishan-retreat',
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battleTitle: '기산 후퇴로',
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step: 'fifty-eighth-camp',
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gold: 7400,
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turnNumber: 13,
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defeatedEnemies: 16,
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selectedSortieUnitIds: ['zhuge-liang', 'jiang-wei', 'wang-ping', 'zhao-yun', 'huang-quan', 'ma-liang', 'ma-dai']
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});
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await page.reload({ waitUntil: 'domcontentloaded' });
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await waitForTitle(page);
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await page.mouse.click(962, 310);
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await waitForCamp(page);
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await page.screenshot({ path: `${screenshotDir}/rc-mid-campaign-continue.png`, fullPage: true });
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await assertCanvasPainted(page, 'mid campaign camp');
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const midCampState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
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assert(midCampState?.campaign?.step === 'fifty-eighth-camp', `Expected mid-campaign save to continue into camp: ${JSON.stringify(midCampState)}`);
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assert(midCampState.campBattleId === 'fifty-eighth-battle-qishan-retreat', `Expected mid-campaign battle id: ${JSON.stringify(midCampState)}`);
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assert(midCampState.sortiePlan?.selectedCount > 0, `Expected mid-campaign formation state: ${JSON.stringify(midCampState?.sortiePlan)}`);
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await seedCampaignSave(page, {
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battleId: 'sixty-sixth-battle-wuzhang-final',
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battleTitle: '오장원 최종전',
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step: 'sixty-sixth-camp',
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gold: 9800,
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turnNumber: 18,
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defeatedEnemies: 20,
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selectedSortieUnitIds: ['zhuge-liang', 'jiang-wei', 'wang-ping', 'ma-dai', 'huang-quan', 'li-yan', 'wei-yan']
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});
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await page.reload({ waitUntil: 'domcontentloaded' });
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await waitForTitle(page);
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await page.mouse.click(962, 310);
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await waitForCamp(page);
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const finalCampState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
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assert(finalCampState?.campaign?.step === 'sixty-sixth-camp', `Expected final camp save to continue: ${JSON.stringify(finalCampState)}`);
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await page.screenshot({ path: `${screenshotDir}/rc-final-camp.png`, fullPage: true });
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await assertCanvasPainted(page, 'final camp');
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await page.mouse.click(1160, 38);
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const finalTransitionScenes = await waitForStoryOrEnding(page);
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if (finalTransitionScenes.includes('StoryScene')) {
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await waitForStoryReady(page);
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await advanceStoryUntilEnding(page);
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}
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await waitForEnding(page);
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await page.screenshot({ path: `${screenshotDir}/rc-ending.png`, fullPage: true });
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await assertCanvasPainted(page, 'ending');
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const endingState = await page.evaluate(() => window.__HEROS_DEBUG__?.scene('EndingScene')?.getDebugState?.());
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assert(endingState?.campaignStep === 'ending-complete', `Expected ending-complete state: ${JSON.stringify(endingState)}`);
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assert(endingState.latestBattleId === 'sixty-sixth-battle-wuzhang-final', `Expected Wuzhang final as latest battle: ${JSON.stringify(endingState)}`);
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await page.keyboard.press('Enter');
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await waitForTitle(page);
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await page.mouse.click(962, 310);
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await waitForEnding(page);
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await page.screenshot({ path: `${screenshotDir}/rc-ending-continue.png`, fullPage: true });
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await assertCanvasPainted(page, 'ending continue');
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const endingContinueState = await page.evaluate(() => ({
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activeScenes: window.__HEROS_DEBUG__?.activeScenes() ?? [],
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ending: window.__HEROS_DEBUG__?.scene('EndingScene')?.getDebugState?.()
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}));
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assert(
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endingContinueState.activeScenes.includes('EndingScene') && endingContinueState.ending?.campaignStep === 'ending-complete',
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`Expected title continue to reopen ending: ${JSON.stringify(endingContinueState)}`
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);
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const errors = consoleMessages.filter((message) => message.type === 'error');
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const blockingRequestFailures = requestFailures.filter((request) => request.failure !== 'net::ERR_ABORTED');
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assert(errors.length === 0, `Unexpected browser console errors: ${JSON.stringify(errors)}`);
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assert(pageErrors.length === 0, `Unexpected browser runtime errors: ${JSON.stringify(pageErrors)}`);
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assert(blockingRequestFailures.length === 0, `Unexpected browser request failures: ${JSON.stringify(blockingRequestFailures)}`);
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console.log(`Verified release-candidate user flow at ${targetUrl}`);
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} finally {
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await browser?.close();
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if (serverProcess && !serverProcess.killed) {
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serverProcess.kill();
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}
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}
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function withDebugParam(url) {
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const parsed = new URL(url);
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parsed.searchParams.set('debug', '1');
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parsed.searchParams.set('renderer', 'canvas');
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return parsed.toString();
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}
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async function waitForTitle(page) {
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await page.waitForFunction(() => document.querySelector('canvas') !== null, undefined, { timeout: 90000 });
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await page.waitForFunction(() => window.__HEROS_DEBUG__ !== undefined, undefined, { timeout: 90000 });
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await page.waitForFunction(() => {
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const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
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return activeScenes.includes('TitleScene');
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}, undefined, { timeout: 90000 });
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}
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async function waitForStoryReady(page) {
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await page.waitForFunction(() => {
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const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
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const story = window.__HEROS_DEBUG__?.scene('StoryScene')?.getDebugState?.();
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return activeScenes.includes('StoryScene') && story?.ready === true;
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}, undefined, { timeout: 90000 });
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}
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async function waitForStoryOrEnding(page) {
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await page.waitForFunction(() => {
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const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
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return activeScenes.includes('StoryScene') || activeScenes.includes('EndingScene');
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}, undefined, { timeout: 30000 });
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return page.evaluate(() => window.__HEROS_DEBUG__?.activeScenes() ?? []);
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}
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async function advanceUntilBattle(page, battleId) {
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for (let i = 0; i < 48; i += 1) {
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const ready = await page.evaluate((expectedBattleId) => {
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const state = window.__HEROS_DEBUG__?.battle();
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return (
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state?.scene === 'BattleScene' &&
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state?.battleId === expectedBattleId &&
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(state?.phase === 'deployment' || state?.phase === 'idle') &&
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state?.mapBackgroundReady === true
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);
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}, battleId);
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if (ready) {
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await startDeploymentIfNeeded(page, battleId);
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return;
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}
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await page.keyboard.press('Space');
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await page.waitForTimeout(220);
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}
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await waitForBattleReady(page, battleId);
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}
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async function waitForBattleReady(page, battleId) {
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await page.waitForFunction((expectedBattleId) => {
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const state = window.__HEROS_DEBUG__?.battle();
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return (
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state?.scene === 'BattleScene' &&
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state?.battleId === expectedBattleId &&
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(state?.phase === 'deployment' || state?.phase === 'idle') &&
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state?.mapBackgroundReady === true
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);
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}, battleId, { timeout: 90000 });
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await startDeploymentIfNeeded(page, battleId);
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}
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async function startDeploymentIfNeeded(page, battleId) {
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const state = await page.evaluate((expectedBattleId) => {
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const battle = window.__HEROS_DEBUG__?.battle();
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return battle?.battleId === expectedBattleId ? battle : undefined;
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}, battleId);
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if (state?.phase !== 'deployment') {
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return;
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}
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assert(state.deployedAllyIds?.length >= 3, `Expected deployment to show the selected ally formation: ${JSON.stringify(state)}`);
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await page.mouse.click(1085, 637);
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await page.waitForFunction((expectedBattleId) => {
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const battle = window.__HEROS_DEBUG__?.battle();
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return battle?.battleId === expectedBattleId && battle?.phase === 'idle' && battle?.triggeredBattleEvents?.includes('opening');
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}, battleId, { timeout: 30000 });
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}
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async function waitForBattleOutcome(page, outcome) {
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await page.waitForFunction((expectedOutcome) => {
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const state = window.__HEROS_DEBUG__?.battle();
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return state?.battleOutcome === expectedOutcome && state?.phase === 'resolved' && state?.resultVisible === true;
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}, outcome, { timeout: 90000 });
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}
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async function waitForCamp(page) {
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await page.waitForFunction(() => {
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const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
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const scene = window.__HEROS_DEBUG__?.scene('CampScene');
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return (
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activeScenes.includes('CampScene') &&
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window.__HEROS_DEBUG__?.camp()?.scene === 'CampScene' &&
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(scene?.contentObjects?.length ?? 0) > 0
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);
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}, undefined, { timeout: 90000 });
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}
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async function waitForCampAfterBattleResult(page) {
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await page.waitForFunction(() => {
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const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
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return activeScenes.includes('CampScene') || activeScenes.includes('StoryScene');
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}, undefined, { timeout: 90000 });
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for (let i = 0; i < 48; i += 1) {
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const activeScenes = await page.evaluate(() => window.__HEROS_DEBUG__?.activeScenes() ?? []);
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if (activeScenes.includes('CampScene')) {
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await waitForCamp(page);
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return;
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}
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await page.keyboard.press('Space');
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await page.waitForTimeout(240);
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}
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await waitForCamp(page);
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}
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async function advanceStoryUntilEnding(page) {
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for (let i = 0; i < 48; i += 1) {
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const activeScenes = await page.evaluate(() => window.__HEROS_DEBUG__?.activeScenes() ?? []);
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if (activeScenes.includes('EndingScene')) {
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return;
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}
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await page.keyboard.press('Space');
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await page.waitForTimeout(240);
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}
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}
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async function waitForEnding(page) {
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await page.waitForFunction(() => {
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const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
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const ending = window.__HEROS_DEBUG__?.scene('EndingScene')?.getDebugState?.();
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return activeScenes.includes('EndingScene') && ending?.ready === true && ending?.campaignStep === 'ending-complete';
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}, undefined, { timeout: 90000 });
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}
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async function assertCanvasPainted(page, context) {
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const probe = await page.evaluate(() => {
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const canvas = document.querySelector('canvas');
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if (!canvas) {
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return { readable: false, missing: true, sampleCount: 0, nonTransparentRatio: 0, distinctColorBuckets: 0 };
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}
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const canvasContext = canvas.getContext('2d', { willReadFrequently: true });
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if (!canvasContext) {
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return { readable: false, missing: false, sampleCount: 0, nonTransparentRatio: 0, distinctColorBuckets: 0 };
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}
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const stepX = Math.max(1, Math.floor(canvas.width / 64));
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const stepY = Math.max(1, Math.floor(canvas.height / 64));
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const colorBuckets = new Set();
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let sampleCount = 0;
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let nonTransparentCount = 0;
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for (let y = Math.floor(stepY / 2); y < canvas.height; y += stepY) {
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for (let x = Math.floor(stepX / 2); x < canvas.width; x += stepX) {
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const [r, g, b, a] = canvasContext.getImageData(x, y, 1, 1).data;
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sampleCount += 1;
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if (a > 8) {
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nonTransparentCount += 1;
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}
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colorBuckets.add(`${r >> 4},${g >> 4},${b >> 4},${a >> 5}`);
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}
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}
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return {
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readable: true,
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missing: false,
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sampleCount,
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nonTransparentRatio: sampleCount > 0 ? nonTransparentCount / sampleCount : 0,
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distinctColorBuckets: colorBuckets.size
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};
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});
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assert(probe.readable === true, `Expected readable canvas pixels during ${context}: ${JSON.stringify(probe)}`);
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assert(probe.sampleCount >= 500, `Expected enough canvas pixel samples during ${context}: ${JSON.stringify(probe)}`);
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assert(probe.nonTransparentRatio > 0.5, `Expected non-empty canvas pixels during ${context}: ${JSON.stringify(probe)}`);
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assert(probe.distinctColorBuckets >= 12, `Expected visually varied canvas pixels during ${context}: ${JSON.stringify(probe)}`);
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}
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async function readCampaignSave(page) {
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return page.evaluate(() => {
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const read = (key) => {
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const raw = window.localStorage.getItem(key);
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return raw ? JSON.parse(raw) : undefined;
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};
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return {
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current: read('heros-web:campaign-state'),
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slot1: read('heros-web:campaign-state:slot-1')
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};
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});
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}
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async function seedCampaignSave(page, options) {
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await page.evaluate((seed) => {
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const storageKey = 'heros-web:campaign-state';
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const current = JSON.parse(window.localStorage.getItem(storageKey) ?? 'null');
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if (!current?.firstBattleReport) {
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throw new Error('Expected an existing campaign report before seeding RC save.');
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}
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const now = new Date().toISOString();
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const objectives = [
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{ id: 'leader', label: '지휘관 격파', achieved: true, status: 'done', detail: '전장 목표 완료', rewardGold: 420 },
|
|
{ id: 'survive', label: '본대 보존', achieved: true, status: 'done', detail: '핵심 장수 생존', rewardGold: 260 },
|
|
{ id: 'supply', label: '보급선 유지', achieved: true, status: 'done', detail: '수레와 군량 확보', rewardGold: 220 },
|
|
{ id: 'quick', label: '빠른 정리', achieved: false, status: 'failed', detail: `${seed.turnNumber}/12턴`, rewardGold: 180 }
|
|
];
|
|
const units = current.roster?.length ? current.roster : current.firstBattleReport.units;
|
|
const bonds = current.bonds?.length ? current.bonds : current.firstBattleReport.bonds;
|
|
const report = {
|
|
...current.firstBattleReport,
|
|
battleId: seed.battleId,
|
|
battleTitle: seed.battleTitle,
|
|
outcome: 'victory',
|
|
turnNumber: seed.turnNumber,
|
|
rewardGold: 1080,
|
|
defeatedEnemies: seed.defeatedEnemies,
|
|
totalEnemies: seed.defeatedEnemies,
|
|
objectives,
|
|
units,
|
|
bonds,
|
|
mvp: current.firstBattleReport.mvp ?? { unitId: 'zhuge-liang', name: '제갈량', damageDealt: 320, defeats: 2 },
|
|
itemRewards: ['상처약 2', '탁주 1'],
|
|
completedCampDialogues: current.completedCampDialogues ?? [],
|
|
completedCampVisits: current.completedCampVisits ?? [],
|
|
createdAt: now
|
|
};
|
|
const settlement = {
|
|
battleId: report.battleId,
|
|
battleTitle: report.battleTitle,
|
|
outcome: 'victory',
|
|
rewardGold: report.rewardGold,
|
|
itemRewards: report.itemRewards,
|
|
objectives,
|
|
units: units.map((unit) => ({
|
|
unitId: unit.id,
|
|
name: unit.name,
|
|
level: unit.level ?? 1,
|
|
exp: unit.exp ?? 0,
|
|
hp: unit.hp ?? unit.maxHp ?? 1,
|
|
maxHp: unit.maxHp ?? 1,
|
|
equipment: unit.equipment
|
|
})),
|
|
bonds: bonds.map((bond) => ({
|
|
id: bond.id,
|
|
title: bond.title,
|
|
level: bond.level ?? 1,
|
|
exp: bond.exp ?? 0,
|
|
battleExp: bond.battleExp ?? 0
|
|
})),
|
|
reserveTraining: [],
|
|
completedAt: now
|
|
};
|
|
const next = {
|
|
...current,
|
|
updatedAt: now,
|
|
step: seed.step,
|
|
activeSaveSlot: 1,
|
|
gold: seed.gold,
|
|
inventory: { ...(current.inventory ?? {}), 콩: 12, 상처약: 6, 탁주: 4 },
|
|
selectedSortieUnitIds: seed.selectedSortieUnitIds,
|
|
latestBattleId: seed.battleId,
|
|
firstBattleReport: report,
|
|
battleHistory: {
|
|
...(current.battleHistory ?? {}),
|
|
[seed.battleId]: settlement
|
|
}
|
|
};
|
|
|
|
window.localStorage.setItem(storageKey, JSON.stringify(next));
|
|
window.localStorage.setItem(`${storageKey}:slot-1`, JSON.stringify(next));
|
|
}, options);
|
|
}
|
|
|
|
async function ensurePreviewServer(url) {
|
|
if (await canReach(url)) {
|
|
return undefined;
|
|
}
|
|
|
|
const parsed = new URL(url);
|
|
const isLocal = ['localhost', '127.0.0.1', '0.0.0.0'].includes(parsed.hostname);
|
|
if (!isLocal) {
|
|
throw new Error(`No server responded at ${url}`);
|
|
}
|
|
|
|
const stderr = [];
|
|
const child = spawn(process.execPath, ['node_modules/vite/bin/vite.js', 'preview', '--host', '127.0.0.1', '--port', parsed.port || '4173'], {
|
|
cwd: process.cwd(),
|
|
env: process.env,
|
|
stdio: ['ignore', 'pipe', 'pipe']
|
|
});
|
|
|
|
child.stderr.on('data', (chunk) => stderr.push(chunk.toString()));
|
|
child.stdout.on('data', () => {});
|
|
|
|
for (let i = 0; i < 120; i += 1) {
|
|
if (await canReach(url)) {
|
|
return child;
|
|
}
|
|
await delay(250);
|
|
}
|
|
|
|
child.kill();
|
|
throw new Error(`Vite preview did not start at ${url}\n${stderr.join('')}`);
|
|
}
|
|
|
|
async function canReach(url) {
|
|
try {
|
|
const response = await fetch(url, { signal: AbortSignal.timeout(1000) });
|
|
return response.ok;
|
|
} catch {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
function delay(ms) {
|
|
return new Promise((resolve) => setTimeout(resolve, ms));
|
|
}
|
|
|
|
function assert(condition, message) {
|
|
if (!condition) {
|
|
throw new Error(message);
|
|
}
|
|
}
|
|
|
|
function runCommand(command, args, env = {}) {
|
|
const result = spawnSync(command, args, { cwd: process.cwd(), env: { ...process.env, ...env }, stdio: 'inherit' });
|
|
if (result.status !== 0) {
|
|
throw new Error(`Command failed: ${command} ${args.join(' ')}`);
|
|
}
|
|
}
|