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heros_web/docs/unit-sprite-wu-yi-v2-approval-packet.md

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# Wu Yi v2 Approval Packet
## Target
`unit-wu-yi`
## Reason
The existing sprite read too much like a generic Eastern Wu officer because of the red/blue color mass and naval/officer silhouette. Wu Yi should read as a Shu/Yizhou fortress and supply-route officer.
## Delivered Assets
- Source: `unique-officer-qa-wu-yi-v2-source.png`
- Contact sheet: `unique-officer-qa-wu-yi-v2-contact.png`
- Animation: `unique-officer-qa-wu-yi-v2-animation.gif`
- Before/after: `unique-officer-qa-wu-yi-v2-before-after.png`
- Scale compare: `unique-officer-qa-wu-yi-v2-scale-compare.png`
- Battle composite: `unique-officer-qa-wu-yi-v2-battle-composite.png`
- Local browser check: `unique-officer-qa-wu-yi-v2-browser-check.png`
- Deployed browser check: `unique-officer-qa-wu-yi-v2-prod-browser-check.png`
- Personality QA board: `unique-officer-personality-qa-v1.png`
## Visual Direction
Wu Yi v2 uses ochre-brown and dark indigo armor, tan leather, muted bronze trim, compact square helmet, short command cloak, hooked dao, and command tally. The goal is a practical Yizhou gate commander instead of a Wu-colored river officer.
## Technical Checks
- 313x313 frame grid retained
- Idle/walk/action sheet structure retained
- Partial alpha: 0
- Frame border hits: 0
- Empty frames: 0
- Sprite release gate: passed
- Art quality gate: passed
- Workflow consistency gate: passed
- Build/deploy: passed
- Local browser console errors: 0
- Deployed browser console errors: 0