34 lines
1.6 KiB
Markdown
34 lines
1.6 KiB
Markdown
# 삼국지: 세 형제의 맹세 Roadmap
|
|
|
|
## Initial Goal
|
|
|
|
Build a small complete tactical RPG loop:
|
|
|
|
1. Title screen
|
|
2. Prologue story
|
|
3. First battle briefing
|
|
4. First battle
|
|
5. Battle result and save point
|
|
|
|
## Current Slice
|
|
|
|
- Vite, TypeScript, and Phaser project foundation
|
|
- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
|
|
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
|
|
- File-based original soft stereo orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
|
|
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, ally/enemy roster tabs, unit detail stat panels, movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
|
|
- Flow verification script from title to first battle
|
|
|
|
## Next Steps
|
|
|
|
1. Implement attack range, damage, defeat, victory checks, and real resonance assist attacks
|
|
2. Add strategy and item inventories with usable battle effects
|
|
3. Add a simple enemy AI turn
|
|
4. Add battle result scene and local save/load
|
|
|
|
## Content Direction
|
|
|
|
- Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs.
|
|
- Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository.
|
|
- Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.
|