Files
heros_web/docs/unit-sprite-yan-yan-v2-approval-packet.md

1.4 KiB

Yan Yan hand-painted v2 approval packet

  • unit: unit-yan-yan
  • candidate: handpaint-batch7-yan-yan-v2
  • source: docs/handpaint-batch7-yan-yan-source-v1.png
  • contact sheet: docs/handpaint-batch7-yan-yan-v2-contact.png
  • animation: docs/handpaint-batch7-yan-yan-v2-animation.gif
  • before/after: docs/handpaint-batch7-yan-yan-v2-before-after.png
  • battle composite: docs/handpaint-batch7-yan-yan-v2-battle-composite.png
  • current approval board: docs/unit-sprite-current-approval-board.png
  • browser check: docs/handpaint-batch7-yan-yan-v2-debug-preview-battle-check.png

Result

  • Local build: pnpm build passed.
  • Local browser URL: http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-yan-yan&v=yan-yan-v2
  • Local browser console errors: 0
  • Local browser 404s: 0
  • Sample gate: passed.

Sprite safety

  • base partial alpha: 0
  • action partial alpha: 0
  • base frame border hits: 0
  • action frame border hits: 0
  • base battle size: 30.4..37.5 x 45.7..46.0
  • frame bbox width: 190..235 base, 170..242 action
  • frame bbox height: 286..288 base, 271..295 action

Visual notes

  • v1 had good idle readability but over-shrunk the action frames below the archer width threshold.
  • v2 restores bow-shot width while preserving frame safety and the burgundy elder fortress defender silhouette.
  • Yan Yan remains distinct from Huang Zhong through deeper red armor, gray beard, cloak mass, and a more defensive castle-guard stance.