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heros_web/docs/unit-sprite-shu-archer-veteran-v4-approval-packet.md

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Unit Sprite Approval Packet: unit-shu-archer-veteran v4

  • Status: approved during continuous production run
  • Source art: docs/handpaint-batch2-shu-archer-veteran-source-v4.png
  • Contact sheet: docs/handpaint-batch2-shu-archer-veteran-v4-contact.png
  • Animation GIF: docs/handpaint-batch2-shu-archer-veteran-v4-animation.gif
  • Before/after: docs/handpaint-batch2-shu-archer-veteran-v4-before-after.png
  • Scale compare: docs/handpaint-batch2-shu-archer-veteran-v4-scale-compare.png
  • Browser check: docs/handpaint-batch2-shu-archer-veteran-v4-debug-preview-battle-check.png
  • Current approval board: docs/unit-sprite-current-approval-board.png
  • Debug preview URL: http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-archer-veteran&v=shu-archer-veteran-v4-console-clean

Visual Decision

Shu veteran archer v4 is accepted as a sturdier archer variant. v1-v3 were technically clean but too narrow for the action-width gate; v4 preserves the veteran armor and bow-first silhouette while improving battle-scale readability.

Technical Checks

  • Base partial alpha: 0
  • Action partial alpha: 0
  • Base frame border hits: 0
  • Action frame border hits: 0
  • Base empty frames: 0
  • Action empty frames: 0
  • Base bbox width range: 154..250
  • Base bbox height range: 286..288
  • Base bottom range: 303..303
  • Action bbox width range: 154..241
  • Action bbox height range: 286..295
  • Action bottom range: 303..303
  • Local build: passed
  • Local browser console errors: 0

Notes

The sprite remains clearly archer-coded through the bow, quiver, and aiming animation, without drifting into Guan Yu-like armor or weapon language.