Files
heros_web/docs/unit-sprite-lu-meng-v1-approval-packet.md

37 lines
1.7 KiB
Markdown

# Lu Meng hand-painted sprite v1 approval packet
- Unit: `unit-lu-meng`
- Candidate version: `v1`
- Source sheet: `docs/handpaint-batch7-lu-meng-source-v1.png`
- Contact sheet: `docs/handpaint-batch7-lu-meng-v1-contact.png`
- Animation GIF: `docs/handpaint-batch7-lu-meng-v1-animation.gif`
- Before/after: `docs/handpaint-batch7-lu-meng-v1-before-after.png`
- Battle composite: `docs/handpaint-batch7-lu-meng-v1-battle-composite.png`
- Scale compare: `docs/handpaint-batch7-lu-meng-v1-scale-compare.png`
- Local browser check: `docs/handpaint-batch7-lu-meng-v1-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
## Visual Decision
- Approved for continuous production run.
- Direction: Wu river/naval commander with teal/navy armor, white crossing-river cloak, compact officer headgear, sword, and command-scroll details.
- The 100% PC browser debug preview reads as a distinct Wu commander, separate from Lu Bu's red boss silhouette and the older generic soldier.
- The unit body is opaque and readable at battle scale without base rings, completion badges, or other external readability helpers.
## Technical Checks
- Local build: `pnpm build` passed.
- Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-lu-meng&v=lu-meng-v1`
- Local browser console errors: `0`
- Local browser 404s: `0`
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base battle size from audit: `27.0..40.4 x 46.0..46.3`
## Notes
- v1 passes the visual and technical checks without further scaling iteration.
- The white cloak improves 50px readability while staying clear of UI ornamentation or external status markers.