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heros_web/docs/unit-sprite-shu-officer-vanguard-v2-approval-packet.md

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# Unit Sprite Approval Packet: unit-shu-officer-vanguard v2
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch2-shu-officer-vanguard-source-v2.png`
- Contact sheet: `docs/handpaint-batch2-shu-officer-vanguard-v2-contact.png`
- Animation GIF: `docs/handpaint-batch2-shu-officer-vanguard-v2-animation.gif`
- Before/after: `docs/handpaint-batch2-shu-officer-vanguard-v2-before-after.png`
- Scale compare: `docs/handpaint-batch2-shu-officer-vanguard-v2-scale-compare.png`
- Browser check: `docs/handpaint-batch2-shu-officer-vanguard-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-officer-vanguard&v=shu-officer-vanguard-v2-console-clean`
## Visual Decision
Shu officer vanguard v2 is accepted as an aggressive front-line officer. The saber, heavier armor, and red-brown cloak create a stronger martial silhouette than the council officer without drifting into Guan Yu's polearm profile.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `169..226`
- Base bbox height range: `277..295`
- Base bottom range: `303..303`
- Action bbox width range: `169..277`
- Action bbox height range: `264..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
v2 tightens the idle height swing while keeping the saber-led action poses readable. The unit remains fully opaque, contained in-frame, and distinct from both the council officer and generic officer at 50px tactical scale.