Files
heros_web/scripts/verify-static-data.mjs

36 lines
1.1 KiB
JavaScript

import { spawnSync } from 'node:child_process';
const checks = [
'scripts/verify-campaign-flow-data.mjs',
'scripts/verify-campaign-save-normalization.mjs',
'scripts/verify-battle-save-normalization.mjs',
'scripts/verify-battle-scenario-data.mjs',
'scripts/verify-camp-reward-data.mjs',
'scripts/verify-campaign-recruit-data.mjs',
'scripts/verify-equipment-catalog-data.mjs',
'scripts/verify-inventory-reward-data.mjs',
'scripts/verify-story-asset-data.mjs',
'scripts/verify-story-image-asset-data.mjs',
'scripts/verify-visual-asset-data.mjs',
'scripts/verify-unit-sprite-asset-data.mjs',
'scripts/verify-battle-map-asset-data.mjs',
'scripts/verify-audio-asset-data.mjs'
];
for (const scriptPath of checks) {
runNodeScript(scriptPath);
}
console.log(`Verified static data and asset gates across ${checks.length} checks.`);
function runNodeScript(scriptPath) {
const result = spawnSync(process.execPath, [scriptPath], {
cwd: process.cwd(),
stdio: 'inherit'
});
if (result.status !== 0) {
throw new Error(`Static verification failed: ${scriptPath}`);
}
}