1.7 KiB
1.7 KiB
Ma Chao hand-painted sprite v2 approval packet
- Unit:
unit-ma-chao - Candidate version:
v2 - Source sheet:
docs/handpaint-batch7-ma-chao-source-v1.png - Contact sheet:
docs/handpaint-batch7-ma-chao-v2-contact.png - Animation GIF:
docs/handpaint-batch7-ma-chao-v2-animation.gif - Before/after:
docs/handpaint-batch7-ma-chao-v2-before-after.png - Battle composite:
docs/handpaint-batch7-ma-chao-v2-battle-composite.png - Scale compare:
docs/handpaint-batch7-ma-chao-v2-scale-compare.png - Local browser check:
docs/handpaint-batch7-ma-chao-v2-debug-preview-battle-check.png - Current approval board:
docs/unit-sprite-current-approval-board.png
Visual Decision
- Approved for continuous production run.
- Direction: silver-white Xiliang cavalry commander on a pale horse, with long lance, gold accents, and blue/teal scarf details.
- The 100% PC browser debug preview reads as a mounted lancer and not as a foot officer, generic cavalry, or Lu Bu-style boss.
- The unit body is opaque and readable at battle scale without base rings, completion badges, or other external readability helpers.
Technical Checks
- Local build:
pnpm buildpassed. - Local browser URL:
http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-ma-chao&v=ma-chao-v2 - Local browser console errors:
0 - Local browser 404s:
0 - Base partial alpha:
0 - Action partial alpha:
0 - Base frame border hits:
0 - Action frame border hits:
0 - Base battle size from audit:
26.5..42.0 x 46.0..47.3
Notes
- v1 established the mounted art direction but felt slightly too compressed in action frames.
- v2 restores the cavalry/lance silhouette while keeping the horse, lance, and rider inside frame bounds.