40 lines
2.9 KiB
Markdown
40 lines
2.9 KiB
Markdown
# 삼국지: 세 형제의 맹세 Roadmap
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## Initial Goal
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Build a small complete tactical RPG loop that can grow into a longer Romance of the Three Kingdoms campaign:
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1. Title screen
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2. Prologue story
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3. First battle briefing
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4. First battle
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5. Battle result and save point
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6. Repeatable story -> camp -> battle expansion path
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## Current Slice
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- Vite, TypeScript, and Phaser project foundation
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- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
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- Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
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- File-based original soft stereo orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
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- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, weapon/armor/accessory equipment growth, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
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- Second battle expansion with a larger scrollable map, mixed enemy AI behaviors, minimap navigation, camp progression, and save persistence
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- Third battle expansion path toward Guangzong with a new battlefield, story bridge, campaign step persistence, and title continue support
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- Fourth battle Guangzong main camp confrontation with Zhang Jue, expanded enemy formation, campaign persistence, and anti-Dong Zhuo setup
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- Flow verification script from title through the fourth battle victory and camp save state
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## Next Steps
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1. Start the anti-Dong Zhuo chapter with a story bridge and first coalition-era battle
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2. Broaden camp events so bonds, supplies, and equipment choices matter between battles
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3. Apply treasure equipment effects to damage, defense, recovery, and command rules
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4. Add more distinctive victory/defeat branches and optional objectives
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5. Keep expanding scenarios through the long campaign instead of treating the current slice as an ending
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## Content Direction
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- Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs.
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- Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository.
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- Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.
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- Follow Liu Bei's long-form campaign arc: Yellow Turban suppression -> anti-Dong Zhuo era -> service under Gongsun Zan -> inheritance of Xu Province from Tao Qian -> loss of Xu Province to Lu Bu -> service under Cao Cao -> break from Cao Cao -> service under Yuan Shao -> refuge under Liu Biao -> recruitment of Zhuge Liang -> Red Cliffs -> securing Jing and Yi Provinces -> founding of Shu Han.
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