67 lines
7.4 KiB
Markdown
67 lines
7.4 KiB
Markdown
# 삼국지: 세 형제의 맹세 Roadmap
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## Initial Goal
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Build a small complete tactical RPG loop that can grow into a longer Romance of the Three Kingdoms campaign:
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1. Title screen
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2. Prologue story
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3. First battle briefing
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4. First battle
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5. Battle result and save point
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6. Repeatable story -> camp -> battle expansion path
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## Current Slice
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- Vite, TypeScript, and Phaser project foundation
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- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
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- Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
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- File-based original soft stereo orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
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- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, weapon/armor/accessory equipment growth, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
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- Second battle expansion with a larger scrollable map, mixed enemy AI behaviors, minimap navigation, camp progression, and save persistence
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- Third battle expansion path toward Guangzong with a new battlefield, story bridge, campaign step persistence, and title continue support
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- Fourth battle Guangzong main camp confrontation with Zhang Jue, expanded enemy formation, campaign persistence, and anti-Dong Zhuo setup
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- Fifth battle Sishui Gate vanguard path starting the anti-Dong Zhuo chapter, with campaign persistence and title continue support
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- Battle-specific camp conversations with selectable bond-growth choices from the first camp through the Xu Province camp
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- Sixth battle Jieqiao relief route under Gongsun Zan, with a story bridge toward Tao Qian and Xu Province
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- Seventh battle Xu Province rescue route against Cao Cao's vanguard, with Tao Qian entrusting Xu Province as the next endpoint
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- Sortie preparation selection in camp so Liu Bei is required and optional allied officers can be deployed or benched before battle
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- Xu Province camp recruitment for Jian Yong and Mi Zhu, including new strategist/quartermaster roles, bond dialogue, and selectable sortie participation
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- Eighth battle Xiaopei supply-road defense, where the expanded Xu Province roster can be selected into battle and Lu Bu's refuge arc is foreshadowed
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- Ninth battle Xuzhou gate night raid, opening Lu Bu's refuge and the internal instability that leads toward the loss of Xu Province
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- Tenth battle Xuzhou breakout, covering Zhang Fei's mistake, the loss of Xu Province to Lu Bu, and the retreat toward Cao Cao's shadow
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- Eleventh battle Xudu refuge road, opening Liu Bei's uneasy service under Cao Cao through a Yuan Shu remnant test battle
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- Twelfth battle Xiapi outer siege, putting Liu Bei under Cao Cao's command against Lu Bu while preserving Liu Bei's independent motive and camp tension
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- Thirteenth battle Xiapi final clash, ending Lu Bu's arc and opening the tension that will lead toward Liu Bei breaking from Cao Cao
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- Fourteenth battle Cao Cao break route, adding Sun Qian as a recruitable strategist and making expanded sortie selection matter before Liu Bei heads toward Yuan Shao
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- Fifteenth battle Yuan Shao refuge road, pushing Liu Bei through Cao Cao's pursuit into Yuan Shao's camp while preserving the six-officer sortie roster
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- Sixteenth battle Liu Biao refuge road, adding Zhao Yun as a recruitable cavalry officer and forcing a seven-officer roster into a six-officer sortie choice
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- Liu Biao camp visit events with one-time local choices, persisted completion, bond/gold/item rewards, and Wolong clue preparation before Zhuge Liang's recruitment arc
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- Seventeenth battle Wolong visit road, gated by Wolong clue visits, opening the Longzhong approach and recruiting Zhuge Liang into the roster after victory
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- Post-Wolong camp dialogue and visit events, including Zhuge Liang bond choices and Red Cliffs preparation clues
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- Eighteenth battle Bowang ambush as the first Red Cliffs preparation battle, with a new large battlefield, Xiahou Dun's vanguard, mixed enemy AI, Zhuge Liang sortie recommendation, and post-battle camp events
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- Nineteenth battle Changban refuge route, extending Red Cliffs preparation with a larger refugee-road battlefield, Cao Chun's cavalry pursuit, Zhao Yun survival pressure, and a sortie choice that highlights growing roster tradeoffs
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- Twentieth battle Jiangdong envoy route, shifting sortie choice toward protecting Zhuge Liang and Sun Qian while opening the diplomatic path to Sun Quan and Zhou Yu
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- Twenty-first battle Red Cliffs vanguard route, opening the first allied river-line clash with Cai Mao, six-officer sortie pressure, and post-battle fire-attack preparation events
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- Twenty-second battle Red Cliffs fire attack, turning Huang Gai's bitter-flesh plan and Zhuge Liang's wind timing into the decisive fire battle against Cao Cao's chained fleet
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- Camp progress timeline tab that summarizes Liu Bei's long campaign arc, completed battles, current chapter, latest battle, and next major chapter
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- Tactical sortie preparation panel with battle-specific sortie limits, recommended officers with reasons, class role, named equipment, core stats, bond partner, next-map terrain suitability, deployment preview, formation roles, active bond count, recruited-officer count, reserve roster summary, and readiness advice for each deployable officer
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- Officer collection support in camp, including full roster status, selected/reserve/recommended markers, and post-battle reserve training growth for benched officers
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- Treasure equipment effects wired into battle previews and resolution, including named weapon damage bonuses, defensive treasure mitigation, support recovery bonuses, turn-start charm recovery, and equipment-specific growth bonuses
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- Flow verification script from title through the twenty-second battle victory, recruit sortie selection, Liu Biao visit rewards, Zhuge Liang recruitment, Bowang/Changban/Jiangdong/Red Cliffs fire camp states, campaign timeline state, and camp save state
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## Next Steps
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1. Continue from Red Cliffs victory into Jing Province southern commandery acquisition and the first post-Red-Cliffs land campaign
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2. Add more recruitable officers as the campaign moves toward Red Cliffs, Jing Province, Yi Province, and Shu Han
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3. Expand reserve training into explicit drill choices, class practice, and bond-focused camp assignments
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4. Add a dedicated treasure/equipment management view so players can compare special effects and growth
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5. Keep expanding scenarios through the long campaign instead of treating the current slice as an ending
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## Content Direction
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- Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs.
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- Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository.
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- Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.
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- Follow Liu Bei's long-form campaign arc: Yellow Turban suppression -> anti-Dong Zhuo era -> service under Gongsun Zan -> inheritance of Xu Province from Tao Qian -> loss of Xu Province to Lu Bu -> service under Cao Cao -> break from Cao Cao -> service under Yuan Shao -> refuge under Liu Biao -> recruitment of Zhuge Liang -> Red Cliffs -> securing Jing and Yi Provinces -> founding of Shu Han.
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