27 lines
1.5 KiB
Markdown
27 lines
1.5 KiB
Markdown
# Battle Strategy Motion Audit
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## Scope
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Audited all battle strategy motions defined in `src/game/scenes/BattleScene.ts`.
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## Findings
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- `aid`: support/heal strategy. Uses the support cut-in, green healing effect, and does not use a projectile.
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- `encourage`: support/focus strategy. Uses the support cut-in, gold buff effect, and does not use a projectile.
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- `fireTactic`: enemy-target damage strategy named `화계`. It applies `burn`, but previously reused the generic blue-white strategy orb projectile.
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- `roar`: enemy-target damage strategy named `고함`. It applies `confusion`, but also reused the same generic strategy orb projectile.
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## Fix
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- `fireTactic` now uses an orange/red moving flame projectile, fire-colored caster pulse, and flame burst impact.
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- `roar` now uses a short-range shockwave projectile and impact ring instead of a magic orb.
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- The generic blue strategy orb remains only as a fallback for future damage strategies without a specific motion.
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- The final combat impact flash now matches the selected strategy motion color, so fire tactics no longer end with a blue-white impact star.
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## Users Covered
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- Player fire tactic users: Guan Yu, Jian Yong, Sun Qian, Zhuge Liang, Ma Liang, Pang Tong, Fa Zheng, Jiang Wei.
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- Player roar users: Zhang Fei, Wei Yan, Ma Chao.
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- Enemy AI fire tactic users: strategist, quartermaster, advisor, shaman, Sima Yi, and Chen Gong style units selected by enemy behavior.
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- Enemy AI roar users: leader and officer style units selected by enemy behavior.
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