1.7 KiB
1.7 KiB
Jiang Wei hand-painted sprite v3 approval packet
- Unit:
unit-jiang-wei - Candidate version:
v3 - Source sheet:
docs/handpaint-batch7-jiang-wei-source-v1.png - Contact sheet:
docs/handpaint-batch7-jiang-wei-v3-contact.png - Animation GIF:
docs/handpaint-batch7-jiang-wei-v3-animation.gif - Before/after:
docs/handpaint-batch7-jiang-wei-v3-before-after.png - Battle composite:
docs/handpaint-batch7-jiang-wei-v3-battle-composite.png - Scale compare:
docs/handpaint-batch7-jiang-wei-v3-scale-compare.png - Local browser check:
docs/handpaint-batch7-jiang-wei-v3-debug-preview-battle-check.png - Current approval board:
docs/unit-sprite-current-approval-board.png
Visual Decision
- Approved for continuous production run.
- Direction: youthful Shu/Northern-front spear commander with silver-blue armor, dark navy cloth, and clear long-spear silhouette.
- The 100% PC browser debug preview reads as a distinct commander rather than a green-robed Guan Yu or cavalry-style Ma Chao/Zhao Yun variant.
- The unit body is opaque and visible at battle scale without relying on base rings, badges, shadows, or external readability helpers.
Technical Checks
- Local build:
pnpm buildpassed. - Local browser URL:
http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-jiang-wei&v=jiang-wei-v3 - Local browser console errors:
0 - Local browser 404s:
0 - Base partial alpha:
0 - Action partial alpha:
0 - Base frame border hits:
0 - Action frame border hits:
0 - Base battle size from audit:
23.2..42.5 x 45.4..46.5
Notes
- v1/v2 proved the art direction, but action width was too narrow for the quality gate.
- v3 keeps the same hand-painted source and restores action silhouette width while preserving frame boundary safety.