Files
heros_web/docs/unit-sprite-shu-infantry-guard-v1-approval-packet.md

37 lines
1.7 KiB
Markdown

# Unit Sprite Approval Packet: unit-shu-infantry-guard v1
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch2-shu-infantry-guard-source-v1.png`
- Contact sheet: `docs/handpaint-batch2-shu-infantry-guard-v1-contact.png`
- Animation GIF: `docs/handpaint-batch2-shu-infantry-guard-v1-animation.gif`
- Before/after: `docs/handpaint-batch2-shu-infantry-guard-v1-before-after.png`
- Scale compare: `docs/handpaint-batch2-shu-infantry-guard-v1-scale-compare.png`
- Browser check: `docs/handpaint-batch2-shu-infantry-guard-v1-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-infantry-guard&v=shu-infantry-guard-v1-console-clean`
## Visual Decision
Shu infantry guard v1 is accepted as a shield-forward heavy infantry variant. The large shield, green lamellar armor, and compact sword make it distinct from the regular infantry and banner bearer while avoiding a named-hero silhouette.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `171..201`
- Base bbox height range: `288..295`
- Base bottom range: `303..303`
- Action bbox width range: `171..261`
- Action bbox height range: `276..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
The shield remains readable at 50px battle scale, and the idle/walk frames keep a stable bottom baseline. The action frames add visible bash, slash, command, hurt, and victory poses without border hits or partial alpha.