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heros_web/docs/unit-sprite-nanman-officer-v1-approval-packet.md

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Unit Sprite Approval Packet: unit-nanman-officer v1

  • Status: approved during continuous production run
  • Source art: docs/handpaint-batch6-nanman-officer-source-v1.png
  • Contact sheet: docs/handpaint-batch6-nanman-officer-v1-contact.png
  • Animation GIF: docs/handpaint-batch6-nanman-officer-v1-animation.gif
  • Before/after: docs/handpaint-batch6-nanman-officer-v1-before-after.png
  • Scale compare: docs/handpaint-batch6-nanman-officer-v1-scale-compare.png
  • Browser check: docs/handpaint-batch6-nanman-officer-v1-debug-preview-battle-check.png
  • Current approval board: docs/unit-sprite-current-approval-board.png
  • Debug preview URL: http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-officer&v=nanman-officer-v1-final

Visual Decision

Nanman officer v1 is accepted as a mid-tier southern commander sprite. The shield, saber, feathers, and heavier leather/bronze silhouette distinguish it from Nanman infantry while staying less massive and ornate than Meng Huo.

Technical Checks

  • Base partial alpha: 0
  • Action partial alpha: 0
  • Base frame border hits: 0
  • Action frame border hits: 0
  • Base empty frames: 0
  • Action empty frames: 0
  • Base bbox width range: 163..215
  • Base bbox height range: 288..288
  • Base bottom range: 303..303
  • Action bbox width range: 159..238
  • Action bbox height range: 280..288
  • Action bottom range: 303..303
  • Local build: passed
  • Local browser console errors: 0

Notes

The battle-scale preview reads clearly at desktop 100% zoom without relying on external rings, bases, or badges. The unit stays inside the intended frame margins and keeps a stable bottom anchor across idle, walk, and action states.