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heros_web/docs/unit-sprite-ma-chao-v2-approval-packet.md

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Ma Chao hand-painted sprite v2 approval packet

  • Unit: unit-ma-chao
  • Candidate version: v2
  • Source sheet: docs/handpaint-batch7-ma-chao-source-v1.png
  • Contact sheet: docs/handpaint-batch7-ma-chao-v2-contact.png
  • Animation GIF: docs/handpaint-batch7-ma-chao-v2-animation.gif
  • Before/after: docs/handpaint-batch7-ma-chao-v2-before-after.png
  • Battle composite: docs/handpaint-batch7-ma-chao-v2-battle-composite.png
  • Scale compare: docs/handpaint-batch7-ma-chao-v2-scale-compare.png
  • Local browser check: docs/handpaint-batch7-ma-chao-v2-debug-preview-battle-check.png
  • Current approval board: docs/unit-sprite-current-approval-board.png

Visual Decision

  • Approved for continuous production run.
  • Direction: silver-white Xiliang cavalry commander on a pale horse, with long lance, gold accents, and blue/teal scarf details.
  • The 100% PC browser debug preview reads as a mounted lancer and not as a foot officer, generic cavalry, or Lu Bu-style boss.
  • The unit body is opaque and readable at battle scale without base rings, completion badges, or other external readability helpers.

Technical Checks

  • Local build: pnpm build passed.
  • Local browser URL: http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-ma-chao&v=ma-chao-v2
  • Local browser console errors: 0
  • Local browser 404s: 0
  • Base partial alpha: 0
  • Action partial alpha: 0
  • Base frame border hits: 0
  • Action frame border hits: 0
  • Base battle size from audit: 26.5..42.0 x 46.0..47.3

Notes

  • v1 established the mounted art direction but felt slightly too compressed in action frames.
  • v2 restores the cavalry/lance silhouette while keeping the horse, lance, and rider inside frame bounds.