4.6 KiB
Hand-Painted Unit Sprite Rework Plan
Current Baseline
- Approved baseline commit:
3092b295 Improve handpainted battle unit readability - Approved batch 1 style references:
unit-liu-beiunit-guan-yuunit-zhang-feiunit-rebelunit-rebel-archerunit-rebel-cavalry
- Pending quality restart sample:
unit-shu-infantry- Source:
handpaint-batch2-shu-infantry-quality-restart-source-v3.png - Contact sheet:
handpaint-batch2-shu-infantry-quality-restart-v3-contact.png - Battle-scale composite:
handpaint-batch2-shu-infantry-quality-restart-v3-battle-composite.png - Approval packet:
unit-sprite-shu-infantry-v3-approval-packet.md
Batch Inventory
Generated by scripts/audit-unit-sprite-sheets.py.
Visual review boards are generated by scripts/render-unit-sprite-review-boards.py.
-
Review index:
unit-sprite-review-index.png -
Approved/pending deliverables only:
unit-sprite-review-approved-and-pending.png -
Current Shu batch board:
unit-sprite-review-batch2-shu.png -
Review manifest:
unit-sprite-rework-manifest.json -
Output checklist:
unit-sprite-batch-output-checklist.md -
Pipeline guide:
unit-sprite-handpaint-pipeline-guide.md -
Progress log:
unit-sprite-rework-progress-log.md -
Next-step report:
unit-sprite-next-steps.md -
Batch 1 approved core: 3 sheets
-
Batch 1 approved rebel: 3 sheets
-
Batch 2 Shu generic: 18 sheets
-
Batch 3 Wei generic: 16 sheets
-
Batch 4 Wu generic: 16 sheets
-
Batch 5 remaining rebel/bandit: 6 sheets
-
Batch 6 Nanman/special: 10 sheets
-
Batch 7 unique officers: 19 sheets
Batch 2 Shu Order
The Shu infantry v3 sample is the quality gate before expanding the rest of batch 2.
unit-shu-infantry- pending approval as the v3 restart sample.unit-shu-spearman- long spear silhouette, green/bronze Shu armor. Spec:unit-sprite-batch2-shu-spearman-spec.mdunit-shu-archer- bow silhouette readable at 50px. Spec:unit-sprite-batch2-shu-archer-spec.mdunit-shu-cavalry- horse and rider must fit inside tile without lateral drift. Spec:unit-sprite-batch2-shu-cavalry-spec.mdunit-shu-strategist- fan/scroll/robe silhouette. Spec:unit-sprite-batch2-shu-strategist-spec.mdunit-shu-officer- command/officer silhouette. Spec:unit-sprite-batch2-shu-officer-spec.md- Variants after primary classes are approved:
unit-shu-infantry-bannerunit-shu-infantry-guardunit-shu-spearman-guardunit-shu-spearman-veteranunit-shu-archer-longbowunit-shu-archer-veteranunit-shu-cavalry-scoutunit-shu-cavalry-whiteunit-shu-strategist-fieldunit-shu-strategist-whiteunit-shu-officer-councilunit-shu-officer-vanguard
Quality Gate
Each unit must pass these checks before batch commit/deploy:
- New hand-painted raster source, not a filter-only or simple shape pass.
- Existing 313x313 frame layout preserved.
- Base sheet size:
5008x1252. - Action sheet size:
11268x1252. - Partial alpha:
0. - Frame border hits:
0unless a reviewed attack effect intentionally reaches near the border without gameplay clipping. - Idle/walk body scale and bottom position stable.
- No detached sprite fragments in idle/walk frames.
- 50px battle-scale view reads before the background.
- Contact sheet, GIF, before/after, and battle-scale verification image generated.
pnpm buildpasses.- Local PC browser preview has no console errors.
Approval Gate
- Do not expand to the next unit until the current sample direction is approved.
- Do not commit, push, or deploy an unapproved sample batch.
- Use
unit-sprite-review-approved-and-pending.pngfor quality review of actual deliverables; batch boards still include old queued assets for inventory only. - Review stages are controlled by
unit-sprite-rework-manifest.json, not by whether a sheet is merely technicallyok. - When the user approves a unit or batch, move it from
pendingApprovaltoapprovedBaselinein the manifest before regenerating audit/review boards. scripts/check-unit-sprite-approval-gate.py --mode samplemust pass while a sample is pending.scripts/check-unit-sprite-art-quality.pymust pass for the current pending sample before asking for approval.scripts/check-unit-sprite-workflow-consistency.pymust pass so manifest, docs, and gate command lists stay aligned.scripts/check-unit-sprite-approval-gate.py --mode releasemust pass before commit/push/deploy; it blocks pending samples by design.scripts/write-unit-sprite-next-steps.pyrecords the current blocker and the first queued unit after approval.- After a batch is approved, run build/browser verification, then commit, push, and deploy.