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heros_web/docs/unit-sprite-nanman-shaman-v2-approval-packet.md

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# Unit Sprite Approval Packet: unit-nanman-shaman v2
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch6-nanman-shaman-source-v2.png`
- Contact sheet: `docs/handpaint-batch6-nanman-shaman-v2-contact.png`
- Animation GIF: `docs/handpaint-batch6-nanman-shaman-v2-animation.gif`
- Before/after: `docs/handpaint-batch6-nanman-shaman-v2-before-after.png`
- Scale compare: `docs/handpaint-batch6-nanman-shaman-v2-scale-compare.png`
- Browser check: `docs/handpaint-batch6-nanman-shaman-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-shaman&v=nanman-shaman-v2-console-clean`
## Visual Decision
Nanman shaman v2 is accepted as a mystic/tactician unit. v1 was visually strong but failed the battle-scale width gate by a narrow margin; v2 keeps the robe, staff, feathered mask, and casting silhouette while slightly widening the body mass for clearer 50px readability.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `190..214`
- Base bbox height range: `288..288`
- Base bottom range: `303..303`
- Action bbox width range: `197..263`
- Action bbox height range: `277..290`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
The unit stays fully opaque and stable across idle, walk, and casting frames. It reads as a tactic-class enemy without external rings, bases, or badges.