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heros_web/docs/unit-sprite-nanman-officer-bronze-v2-approval-packet.md

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# Unit Sprite Approval Packet: unit-nanman-officer-bronze v2
- Status: approved during continuous production run
- Source art: `docs/handpaint-batch6-nanman-officer-bronze-source-v2.png`
- Contact sheet: `docs/handpaint-batch6-nanman-officer-bronze-v2-contact.png`
- Animation GIF: `docs/handpaint-batch6-nanman-officer-bronze-v2-animation.gif`
- Before/after: `docs/handpaint-batch6-nanman-officer-bronze-v2-before-after.png`
- Scale compare: `docs/handpaint-batch6-nanman-officer-bronze-v2-scale-compare.png`
- Browser check: `docs/handpaint-batch6-nanman-officer-bronze-v2-debug-preview-battle-check.png`
- Current approval board: `docs/unit-sprite-current-approval-board.png`
- Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-officer-bronze&v=nanman-officer-bronze-v2-console-clean`
## Visual Decision
Nanman bronze officer v2 is accepted as an elite bronze-armored southern commander. v1 was rejected because the source grid did not match the assembler layout and produced sliced frames. v2 uses the correct 6x2 source layout, reads heavier than the regular Nanman officer, and remains below Meng Huo's boss-scale silhouette.
## Technical Checks
- Base partial alpha: `0`
- Action partial alpha: `0`
- Base frame border hits: `0`
- Action frame border hits: `0`
- Base empty frames: `0`
- Action empty frames: `0`
- Base bbox width range: `177..214`
- Base bbox height range: `284..288`
- Base bottom range: `303..303`
- Action bbox width range: `155..264`
- Action bbox height range: `238..295`
- Action bottom range: `303..303`
- Local build: `passed`
- Local browser console errors: `0`
## Notes
The unit remains fully opaque and readable at desktop battle scale without relying on bases, rings, or external badges. A small project favicon was added during this check to remove unrelated browser `/favicon.ico` 404 noise from console verification.