Support number keys for campaign save slots

This commit is contained in:
2026-07-05 04:29:21 +09:00
parent bd3b3e23f4
commit fc6fa02677
2 changed files with 40 additions and 2 deletions

View File

@@ -10755,6 +10755,7 @@ export class CampScene extends Phaser.Scene {
this.selectedVisitId = this.availableCampVisits()[0]?.id ?? campVisits[0].id;
soundDirector.playMusic('militia-theme');
this.input.keyboard?.on('keydown-ESC', () => this.handleEscapeKey());
this.input.keyboard?.on('keydown', (event: KeyboardEvent) => this.handleSaveSlotKey(event));
loadBattleUiIcons(this, () => this.ensureCampAssets(() => this.drawCampScene()));
}
@@ -11980,6 +11981,20 @@ export class CampScene extends Phaser.Scene {
this.render();
}
private handleSaveSlotKey(event: KeyboardEvent) {
if (this.saveSlotObjects.length === 0) {
return;
}
const slot = Number(event.key);
if (!Number.isInteger(slot) || slot < 1 || slot > campaignSaveSlotCount) {
return;
}
event.preventDefault();
this.saveCampToSlot(slot);
}
private hideCampSaveSlotPanel() {
this.saveSlotObjects.forEach((object) => object.destroy());
this.saveSlotObjects = [];

View File

@@ -64,6 +64,7 @@ export class TitleScene extends Phaser.Scene {
this.input.once('pointerdown', unlockAudio);
this.input.keyboard?.once('keydown', unlockAudio);
this.input.keyboard?.once('keydown-ENTER', () => this.activateDefaultMenuAction());
this.input.keyboard?.on('keydown', (event: KeyboardEvent) => this.handleSaveSlotKey(event));
this.input.keyboard?.on('keydown-ESC', () => this.handleEscapeKey());
}
@@ -525,14 +526,36 @@ export class TitleScene extends Phaser.Scene {
background.setStrokeStyle(1, palette.gold, 0.42);
});
background.on('pointerdown', () => {
this.closeSaveSlotPanel();
this.continueGame(slot.slot);
this.activateSaveSlot(slot.slot);
});
}
return row;
}
private handleSaveSlotKey(event: KeyboardEvent) {
if (!this.saveSlotPanel) {
return;
}
const slot = Number(event.key);
if (!Number.isInteger(slot)) {
return;
}
event.preventDefault();
this.activateSaveSlot(slot);
}
private activateSaveSlot(slot: number) {
if (!listCampaignSaveSlots().some((summary) => summary.slot === slot && summary.exists)) {
return;
}
this.closeSaveSlotPanel();
this.continueGame(slot);
}
private closeSaveSlotPanel() {
this.saveSlotPanel?.destroy();
this.saveSlotPanel = undefined;