feat: add narrative page turn audio cue

This commit is contained in:
2026-07-22 01:21:36 +09:00
parent 3a41f8b671
commit fa26992b56
6 changed files with 91 additions and 7 deletions

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@@ -1,6 +1,6 @@
# Audio Sources
Downloaded from Pixabay on 2026-06-22 and 2026-07-21 and used under the Pixabay Content License.
Downloaded from Pixabay on 2026-06-22, 2026-07-21, and 2026-07-22 and used under the Pixabay Content License.
License reference: https://pixabay.com/service/license-summary/
@@ -45,6 +45,16 @@ The source files in this section were downloaded from their official Pixabay det
All seven files were resampled to 48 kHz stereo MP3. Tactical cues were silence-trimmed, equalized by role, and balanced to approximately -17.5 to -19 LUFS. The rain and fire recordings were reduced to stable excerpts, balanced near -25 LUFS, and rebuilt with a one-second end-to-start crossfade so repeated playback does not introduce a hard seam.
## Narrative Interface Cues
The source file in this section was downloaded from its official Pixabay detail page on 2026-07-22 and uses the Pixabay Content License linked above.
| Project file | Role | Pixabay title | Creator | Source |
| --- | --- | --- | --- | --- |
| `src/assets/audio/sfx/story-page-turn.mp3` | Story page advance feedback | Flipping Book Page | DRAGON-STUDIO | https://pixabay.com/sound-effects/film-special-effects-flipping-book-page-499646/ |
The narrative cue was resampled to 48 kHz stereo MP3, silence-trimmed to an approximately 1.0-second excerpt, fade-in/out processed, and high-pass and low-pass filtered for unobtrusive playback over story music.
## Sound Effects
| Project file | Pixabay title | Creator | Source |

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@@ -19,6 +19,7 @@ const requiredTacticalCueKeys = [
'objective-success',
'objective-failure'
];
const requiredNarrativeCueKeys = ['story-page-turn'];
const requiredBattleSceneAudioMethods = [
'playSoundscape',
'playAllyTurnCue',
@@ -49,6 +50,20 @@ const battlefieldSourceRecords = [
source: 'https://pixabay.com/sound-effects/film-special-effects-failure-1-89170/'
}
];
const narrativeSourceRecord = {
projectFile: 'src/assets/audio/sfx/story-page-turn.mp3',
source: 'https://pixabay.com/sound-effects/film-special-effects-flipping-book-page-499646/',
requiredDocumentation: [
'2026-07-22',
'Flipping Book Page',
'DRAGON-STUDIO',
'48 kHz stereo MP3',
'1.0-second',
'silence-trimmed',
'fade-in/out',
'high-pass and low-pass filtered'
]
};
const server = await createServer({
logLevel: 'error',
@@ -69,7 +84,9 @@ try {
validateTrackMap(errors, 'effect', effectTracks, 'sfx');
validateRequiredTrackKeys(errors, 'battlefield ambience', ambienceTracks, requiredBattlefieldAmbienceKeys);
validateRequiredTrackKeys(errors, 'tactical cue', effectTracks, requiredTacticalCueKeys);
validateRequiredTrackKeys(errors, 'narrative cue', effectTracks, requiredNarrativeCueKeys);
validateBattlefieldSourceDocumentation(errors);
validateNarrativeSourceDocumentation(errors);
validateBattleSceneAudioIntegration(errors);
validateEffectPools(errors, effectPools, effectTracks);
validateEffectPoolRegistration(errors, effectPools);
@@ -145,6 +162,21 @@ function validateBattlefieldSourceDocumentation(errors) {
});
}
function validateNarrativeSourceDocumentation(errors) {
const docs = readFileSync(join('docs', 'audio-sources.md'), 'utf8');
if (!docs.includes(narrativeSourceRecord.projectFile)) {
errors.push(`docs/audio-sources.md is missing narrative audio file "${narrativeSourceRecord.projectFile}"`);
}
if (!docs.includes(narrativeSourceRecord.source)) {
errors.push(`docs/audio-sources.md is missing Pixabay source "${narrativeSourceRecord.source}"`);
}
narrativeSourceRecord.requiredDocumentation.forEach((value) => {
if (!docs.includes(value)) {
errors.push(`docs/audio-sources.md is missing narrative audio detail "${value}"`);
}
});
}
function validateBattleSceneAudioIntegration(errors) {
const path = join('src', 'game', 'scenes', 'BattleScene.ts');
const source = readFileSync(path, 'utf8');

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@@ -102,6 +102,7 @@ try {
'operation-alert': '/audio/operation-alert.ogg',
'objective-success': '/audio/objective-success.ogg',
'objective-failure': '/audio/objective-failure.ogg',
'story-page-turn': '/audio/story-page-turn.ogg',
'ui-select': '/audio/ui-select.ogg'
});
director.registerEffectPools({
@@ -387,7 +388,7 @@ try {
debug = director.getDebugState();
assert.deepEqual(
debug.semanticCues.cooldownMs,
{ turn: 900, operation: 650, objective: 1200 },
{ turn: 900, operation: 650, objective: 1200, narrative: 220 },
'semantic cue cooldowns should be visible in debug state'
);
assert.deepEqual(
@@ -417,6 +418,35 @@ try {
assert.equal(debug.activeEffectCount, 0, 'tactical cues should retire after their playback windows');
assert.equal(audioHarness.activeInstances().length, 1, 'tactical cue cleanup should leave only music active');
const narrativeCueStart = audioHarness.instances.length;
const musicDuckRevisionBeforeNarrativeCue = debug.musicDuck.revision;
assert.equal(director.playStoryAdvanceCue(), true, 'the first story advance cue should play');
assertClose(audioHarness.byOriginalSrc('/audio/story-page-turn.ogg').volume, 0.15, 'story advance cue volume');
debug = director.getDebugState();
assert.equal(
debug.musicDuck.revision,
musicDuckRevisionBeforeNarrativeCue,
'story advance cues must not duck music'
);
assert.deepEqual(
debug.semanticCues.lastPlayed,
{ group: 'narrative', key: 'story-page-turn', at: clock.now },
'debug state should expose a played story advance cue'
);
assert.equal(director.playStoryAdvanceCue(), false, 'rapid story advance cues should be coalesced');
debug = director.getDebugState();
assert.deepEqual(
debug.semanticCues.lastSuppressed,
{ group: 'narrative', key: 'story-page-turn', at: clock.now, remainingMs: 220 },
'debug state should expose a coalesced story advance cue'
);
assert.equal(audioHarness.instances.length, narrativeCueStart + 1, 'coalesced story cues must not construct Audio');
clock.advance(220);
assert.equal(director.playStoryAdvanceCue(), true, 'story advance cues should replay after the narrative cooldown');
assert.equal(audioHarness.instances.length, narrativeCueStart + 2, 'expired narrative cooldown should permit new Audio');
clock.advance(1100);
assert.equal(director.getDebugState().activeEffectCount, 0, 'story advance cues should retire after playback');
const semanticEffectStart = audioHarness.instances.length;
director.playMeleeSwing(true, false);
assert.equal(director.getDebugState().lastEffect?.key, 'melee-swing', 'melee API should use the swing pool');
@@ -455,7 +485,7 @@ try {
console.log(
`Verified dual SoundDirector channels across ${debug.music.elementRevision} music and ` +
`${debug.ambience.elementRevision} ambience element revisions, no-repeat effect pools, ` +
'coalesced tactical cues, semantic combat effects, category multipliers, and deterministic music ducking.'
'coalesced tactical and narrative cues, semantic combat effects, category multipliers, and deterministic music ducking.'
);
} finally {
restoreGlobals();

Binary file not shown.

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@@ -57,7 +57,7 @@ export type MusicDuckOptions = {
releaseMs?: number;
};
type SemanticCueGroup = 'turn' | 'operation' | 'objective';
type SemanticCueGroup = 'turn' | 'operation' | 'objective' | 'narrative';
type MusicDuckState = {
multiplier: number;
@@ -102,7 +102,8 @@ export class SoundDirector {
private readonly semanticCueCooldownMs: Record<SemanticCueGroup, number> = {
turn: 900,
operation: 650,
objective: 1200
objective: 1200,
narrative: 220
};
private readonly semanticCuePlayedAt = new Map<SemanticCueGroup, number>();
private lastPlayedSemanticCue?: { group: SemanticCueGroup; key: string; at: number };
@@ -434,6 +435,13 @@ export class SoundDirector {
});
}
playStoryAdvanceCue() {
return this.playSemanticCue('narrative', 'story-page-turn', {
volume: 0.15,
stopAfterMs: 1100
});
}
playStrategyPulse() {
this.playEffect('strategy-cast', { volume: 0.44, rate: 0.96, stopAfterMs: 960 });
this.playTone(460, 0.08, 0.012, 'sine');
@@ -500,7 +508,7 @@ export class SoundDirector {
private playSemanticCue(
group: SemanticCueGroup,
key: string,
options: PlayEffectOptions & { duck: MusicDuckOptions }
options: PlayEffectOptions & { duck?: MusicDuckOptions }
) {
if (!this.started || this.muted || !this.effectTracks[key]) {
return false;
@@ -519,7 +527,9 @@ export class SoundDirector {
return false;
}
this.duckMusic(options.duck);
if (options.duck) {
this.duckMusic(options.duck);
}
const played = this.playEffect(key, options);
if (played) {
this.semanticCuePlayedAt.set(group, now);

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@@ -29,6 +29,7 @@ import objectiveSuccessUrl from '../../assets/audio/sfx/objective-success.mp3';
import operationAlertUrl from '../../assets/audio/sfx/operation-alert.mp3';
import shieldBlockUrl from '../../assets/audio/sfx/shield-block.mp3';
import strategyCastUrl from '../../assets/audio/sfx/strategy-cast.mp3';
import storyPageTurnUrl from '../../assets/audio/sfx/story-page-turn.mp3';
import swordSlashUrl from '../../assets/audio/sfx/sword-slash.mp3';
import swordSwingVariantUrl from '../../assets/audio/sfx/sword-swing-variant.mp3';
import uiSelectUrl from '../../assets/audio/sfx/ui-select.mp3';
@@ -80,6 +81,7 @@ export const effectTracks = {
'critical-impact': criticalImpactUrl,
'critical-boom': criticalBoomUrl,
'strategy-cast': strategyCastUrl,
'story-page-turn': storyPageTurnUrl,
'cart-roll': cartRollUrl,
'exp-gain': expGainUrl,
'level-up': levelUpUrl,