Approve Wei iron officer handpainted sprite v2

This commit is contained in:
2026-07-01 22:10:54 +09:00
parent 1ceac123be
commit f6ae0fe1a5
22 changed files with 124 additions and 62 deletions

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@@ -0,0 +1,24 @@
# Wei Iron Officer v2 sprite report
- source: `handpaint-batch3-wei-officer-iron-source-v1.png`
- base status: ok
- action status: ok
- base partial alpha: 0, opaque pixels: 2488266
- action partial alpha: 0, opaque pixels: 4988712
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- base bbox width range: 214..229
- base bbox height range: 277..288
- base bottom range: 303..303
- action bbox width range: 201..258
- action bbox height range: 230..288
- action bottom range: 303..303
- contact: `handpaint-batch3-wei-officer-iron-v2-contact.png`
- animation: `handpaint-batch3-wei-officer-iron-v2-animation.gif`
- before/after: `handpaint-batch3-wei-officer-iron-v2-before-after.png`
- scale compare: `handpaint-batch3-wei-officer-iron-v2-scale-compare.png`
- battle composite: `handpaint-batch3-wei-officer-iron-v2-battle-composite.png`
- manual checks: run build and local browser verification after generation
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval

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@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
- Approved baseline units: 57 - Approved baseline units: 58
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 34 - Queued rework units: 33
## Checked Rules ## Checked Rules

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@@ -53,6 +53,7 @@
"unit-wei-infantry-veteran", "unit-wei-infantry-veteran",
"unit-wei-officer", "unit-wei-officer",
"unit-wei-officer-gate", "unit-wei-officer-gate",
"unit-wei-officer-iron",
"unit-wei-strategist", "unit-wei-strategist",
"unit-wu-archer", "unit-wu-archer",
"unit-wu-cavalry", "unit-wu-cavalry",
@@ -64,8 +65,8 @@
"pendingApproval": [], "pendingApproval": [],
"nextAfterApproval": [], "nextAfterApproval": [],
"stageCounts": { "stageCounts": {
"approved-baseline": 57, "approved-baseline": 58,
"queued-rework": 34 "queued-rework": 33
}, },
"batches": [ "batches": [
{ {
@@ -439,24 +440,10 @@
"label": "Batch 3 Wei generic units", "label": "Batch 3 Wei generic units",
"total": 16, "total": 16,
"stageCounts": { "stageCounts": {
"approved-baseline": 12, "approved-baseline": 13,
"queued-rework": 4 "queued-rework": 3
}, },
"units": [ "units": [
{
"stem": "unit-wei-officer-iron",
"reviewStage": "queued-rework",
"queueRole": "queued rework",
"baseStatus": "border-hits=64",
"actionStatus": "border-hits=144",
"battleBasePx": [
33.2,
41.2,
45.0,
46.0
],
"spec": null
},
{ {
"stem": "unit-wei-strategist-black", "stem": "unit-wei-strategist-black",
"reviewStage": "queued-rework", "reviewStage": "queued-rework",
@@ -653,6 +640,20 @@
], ],
"spec": null "spec": null
}, },
{
"stem": "unit-wei-officer-iron",
"reviewStage": "approved-baseline",
"queueRole": "approved reference",
"baseStatus": "ok",
"actionStatus": "ok",
"battleBasePx": [
34.2,
36.6,
44.2,
46.0
],
"spec": null
},
{ {
"stem": "unit-wei-strategist", "stem": "unit-wei-strategist",
"reviewStage": "approved-baseline", "reviewStage": "approved-baseline",

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@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
## Current State ## Current State
- Approved baseline units: 57 - Approved baseline units: 58
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 34 - Queued rework units: 33
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
@@ -73,11 +73,10 @@ No next unit is currently defined.
- Batch key: `batch3-wei` - Batch key: `batch3-wei`
- Total units: 16 - Total units: 16
- Stage counts: approved-baseline 12, queued-rework 4 - Stage counts: approved-baseline 13, queued-rework 3
| unit | role | stage | status | battle base px | spec | | unit | role | stage | status | battle base px | spec |
| --- | --- | --- | --- | --- | --- | | --- | --- | --- | --- | --- | --- |
| `unit-wei-officer-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 33.2..41.2 x 45.0..46.0 | |
| `unit-wei-strategist-black` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | | | `unit-wei-strategist-black` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-wei-strategist-blue` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | | | `unit-wei-strategist-blue` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
| `unit-wei-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | | | `unit-wei-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | |
@@ -92,6 +91,7 @@ No next unit is currently defined.
| `unit-wei-infantry-veteran` | approved reference | approved-baseline | technical ok | 30.7..39.9 x 44.2..46.0 | | | `unit-wei-infantry-veteran` | approved reference | approved-baseline | technical ok | 30.7..39.9 x 44.2..46.0 | |
| `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | | | `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | |
| `unit-wei-officer-gate` | approved reference | approved-baseline | technical ok | 28.1..33.4 x 46.0..46.0 | | | `unit-wei-officer-gate` | approved reference | approved-baseline | technical ok | 28.1..33.4 x 46.0..46.0 | |
| `unit-wei-officer-iron` | approved reference | approved-baseline | technical ok | 34.2..36.6 x 44.2..46.0 | |
| `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | | | `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | |
### Batch 4 Wu generic units ### Batch 4 Wu generic units

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@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
## Current Gate ## Current Gate
- Approved baseline units: 57 - Approved baseline units: 58
- Pending approval units: 0 - Pending approval units: 0
- Queued rework units: 34 - Queued rework units: 33
- Manifest: `docs/unit-sprite-rework-manifest.json` - Manifest: `docs/unit-sprite-rework-manifest.json`
- Audit: `docs/unit-sprite-rework-audit.json` - Audit: `docs/unit-sprite-rework-audit.json`
- Current approval board: not generated until the next pending sample. - Current approval board: not generated until the next pending sample.

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@@ -11,8 +11,8 @@
"batch7-unique-officer": 19 "batch7-unique-officer": 19
}, },
"stage_counts": { "stage_counts": {
"approved-baseline": 57, "approved-baseline": 58,
"queued-rework": 34 "queued-rework": 33
}, },
"rows": [ "rows": [
{ {
@@ -3722,7 +3722,7 @@
}, },
{ {
"batch": "batch3-wei", "batch": "batch3-wei",
"review_stage": "queued-rework", "review_stage": "approved-baseline",
"stem": "unit-wei-officer-iron", "stem": "unit-wei-officer-iron",
"base": { "base": {
"key": "unit-wei-officer-iron", "key": "unit-wei-officer-iron",
@@ -3732,23 +3732,23 @@
1252 1252
], ],
"partial_alpha": 0, "partial_alpha": 0,
"opaque_pixels": 2138098, "opaque_pixels": 2488266,
"border_hits": 64, "border_hits": 0,
"min_width": 208, "min_width": 214,
"max_width": 258, "max_width": 229,
"min_height": 282, "min_height": 277,
"max_height": 288, "max_height": 288,
"min_bottom": 281, "min_bottom": 303,
"max_bottom": 287, "max_bottom": 303,
"empty_frames": 0, "empty_frames": 0,
"width_swing": 50, "width_swing": 15,
"height_swing": 6, "height_swing": 11,
"bottom_swing": 6, "bottom_swing": 0,
"battle_min_width_px": 33.2, "battle_min_width_px": 34.2,
"battle_max_width_px": 41.2, "battle_max_width_px": 36.6,
"battle_min_height_px": 45.0, "battle_min_height_px": 44.2,
"battle_max_height_px": 46.0, "battle_max_height_px": 46.0,
"status": "border-hits=64" "status": "ok"
}, },
"actions": { "actions": {
"key": "unit-wei-officer-iron-actions", "key": "unit-wei-officer-iron-actions",
@@ -3758,23 +3758,23 @@
1252 1252
], ],
"partial_alpha": 0, "partial_alpha": 0,
"opaque_pixels": 4783362, "opaque_pixels": 4988712,
"border_hits": 144, "border_hits": 0,
"min_width": 208, "min_width": 201,
"max_width": 267, "max_width": 258,
"min_height": 275, "min_height": 230,
"max_height": 290, "max_height": 288,
"min_bottom": 274, "min_bottom": 303,
"max_bottom": 289, "max_bottom": 303,
"empty_frames": 0, "empty_frames": 0,
"width_swing": 59, "width_swing": 57,
"height_swing": 15, "height_swing": 58,
"bottom_swing": 15, "bottom_swing": 0,
"battle_min_width_px": 33.2, "battle_min_width_px": 32.1,
"battle_max_width_px": 42.7, "battle_max_width_px": 41.2,
"battle_min_height_px": 43.9, "battle_min_height_px": 36.7,
"battle_max_height_px": 46.3, "battle_max_height_px": 46.0,
"status": "border-hits=144" "status": "ok"
} }
}, },
{ {

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@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
## Review Stage Counts ## Review Stage Counts
- approved-baseline: 57 - approved-baseline: 58
- queued-rework: 34 - queued-rework: 33
## Batch Plan ## Batch Plan
@@ -117,7 +117,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
| batch3-wei | approved-baseline | `unit-wei-infantry-veteran` | ok | ok | 192..250 x 277..288 | 208..274 x 226..288 | 30.7..39.9 x 44.2..46.0 | w58 h11 b0 | | batch3-wei | approved-baseline | `unit-wei-infantry-veteran` | ok | ok | 192..250 x 277..288 | 208..274 x 226..288 | 30.7..39.9 x 44.2..46.0 | w58 h11 b0 |
| batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 | | batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 |
| batch3-wei | approved-baseline | `unit-wei-officer-gate` | ok | ok | 176..209 x 288..288 | 176..257 x 262..288 | 28.1..33.4 x 46.0..46.0 | w33 h0 b0 | | batch3-wei | approved-baseline | `unit-wei-officer-gate` | ok | ok | 176..209 x 288..288 | 176..257 x 262..288 | 28.1..33.4 x 46.0..46.0 | w33 h0 b0 |
| batch3-wei | queued-rework | `unit-wei-officer-iron` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 | | batch3-wei | approved-baseline | `unit-wei-officer-iron` | ok | ok | 214..229 x 277..288 | 201..258 x 230..288 | 34.2..36.6 x 44.2..46.0 | w15 h11 b0 |
| batch3-wei | approved-baseline | `unit-wei-strategist` | ok | ok | 160..233 x 290..290 | 160..243 x 288..290 | 25.6..37.2 x 46.3..46.3 | w73 h0 b0 | | batch3-wei | approved-baseline | `unit-wei-strategist` | ok | ok | 160..233 x 290..290 | 160..243 x 288..290 | 25.6..37.2 x 46.3..46.3 | w73 h0 b0 |
| batch3-wei | queued-rework | `unit-wei-strategist-black` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch3-wei | queued-rework | `unit-wei-strategist-black` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
| batch3-wei | queued-rework | `unit-wei-strategist-blue` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 | | batch3-wei | queued-rework | `unit-wei-strategist-blue` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |

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@@ -61,6 +61,7 @@
"unit-wei-infantry-veteran", "unit-wei-infantry-veteran",
"unit-wei-officer", "unit-wei-officer",
"unit-wei-officer-gate", "unit-wei-officer-gate",
"unit-wei-officer-iron",
"unit-wei-strategist", "unit-wei-strategist",
"unit-wu-archer", "unit-wu-archer",
"unit-wu-cavalry", "unit-wu-cavalry",

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@@ -0,0 +1,36 @@
# Wei Iron Officer v2 Approval Packet
- status: approved during continuous production run
- unit: `unit-wei-officer-iron`
- source art: `handpaint-batch3-wei-officer-iron-source-v1.png`
- contact sheet: `handpaint-batch3-wei-officer-iron-v2-contact.png`
- animation GIF: `handpaint-batch3-wei-officer-iron-v2-animation.gif`
- before/after: `handpaint-batch3-wei-officer-iron-v2-before-after.png`
- scale compare: `handpaint-batch3-wei-officer-iron-v2-scale-compare.png`
- battle composite: `handpaint-batch3-wei-officer-iron-v2-battle-composite.png`
- browser check: `handpaint-batch3-wei-officer-iron-v2-debug-preview-battle-check.png`
- current board: `unit-sprite-current-approval-board.png`
- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-officer-iron&v=wei-officer-iron-v2`
## Visual Decision
Approved for the continuous batch run. v2 corrects the v1 scale gate issues by standing the unit taller and widening the action read. The sheet now reads as a heavy Wei iron officer with dense dark armor, broad shoulders, and a close heavy blade while staying contained in the 50px battle tile.
## Technical Checks
- base status: ok
- action status: ok
- base partial alpha: 0
- action partial alpha: 0
- base frame border hits: 0
- action frame border hits: 0
- base empty frames: 0
- action empty frames: 0
- battle scale from sample gate: 34.2..36.6 x 44.2..46.0
- local build: passed
- Local browser console errors: `0`
- Local browser 404s: `0`
## Notes
v1 was rejected by the release art quality gate for low minimum height and insufficient action width. v2 is the accepted version.

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