Approve Wei iron officer handpainted sprite v2
BIN
docs/handpaint-batch3-wei-officer-iron-source-v1.png
Normal file
|
After Width: | Height: | Size: 2.0 MiB |
BIN
docs/handpaint-batch3-wei-officer-iron-v2-animation.gif
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|
After Width: | Height: | Size: 224 KiB |
BIN
docs/handpaint-batch3-wei-officer-iron-v2-battle-composite.png
Normal file
|
After Width: | Height: | Size: 890 KiB |
BIN
docs/handpaint-batch3-wei-officer-iron-v2-before-after.png
Normal file
|
After Width: | Height: | Size: 73 KiB |
BIN
docs/handpaint-batch3-wei-officer-iron-v2-contact.png
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|
After Width: | Height: | Size: 225 KiB |
|
After Width: | Height: | Size: 659 KiB |
24
docs/handpaint-batch3-wei-officer-iron-v2-report.md
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
# Wei Iron Officer v2 sprite report
|
||||||
|
|
||||||
|
- source: `handpaint-batch3-wei-officer-iron-source-v1.png`
|
||||||
|
- base status: ok
|
||||||
|
- action status: ok
|
||||||
|
- base partial alpha: 0, opaque pixels: 2488266
|
||||||
|
- action partial alpha: 0, opaque pixels: 4988712
|
||||||
|
- base frame border hits: 0
|
||||||
|
- action frame border hits: 0
|
||||||
|
- base empty frames: 0
|
||||||
|
- action empty frames: 0
|
||||||
|
- base bbox width range: 214..229
|
||||||
|
- base bbox height range: 277..288
|
||||||
|
- base bottom range: 303..303
|
||||||
|
- action bbox width range: 201..258
|
||||||
|
- action bbox height range: 230..288
|
||||||
|
- action bottom range: 303..303
|
||||||
|
- contact: `handpaint-batch3-wei-officer-iron-v2-contact.png`
|
||||||
|
- animation: `handpaint-batch3-wei-officer-iron-v2-animation.gif`
|
||||||
|
- before/after: `handpaint-batch3-wei-officer-iron-v2-before-after.png`
|
||||||
|
- scale compare: `handpaint-batch3-wei-officer-iron-v2-scale-compare.png`
|
||||||
|
- battle composite: `handpaint-batch3-wei-officer-iron-v2-battle-composite.png`
|
||||||
|
- manual checks: run build and local browser verification after generation
|
||||||
|
- note: battle composite is a scale review image; gameplay roster is unchanged during sample approval
|
||||||
BIN
docs/handpaint-batch3-wei-officer-iron-v2-scale-compare.png
Normal file
|
After Width: | Height: | Size: 29 KiB |
@@ -6,9 +6,9 @@ This gate catches obvious sprite-art failures before user approval. It does not
|
|||||||
|
|
||||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||||
- Approved baseline units: 57
|
- Approved baseline units: 58
|
||||||
- Pending approval units: 0
|
- Pending approval units: 0
|
||||||
- Queued rework units: 34
|
- Queued rework units: 33
|
||||||
|
|
||||||
## Checked Rules
|
## Checked Rules
|
||||||
|
|
||||||
|
|||||||
@@ -53,6 +53,7 @@
|
|||||||
"unit-wei-infantry-veteran",
|
"unit-wei-infantry-veteran",
|
||||||
"unit-wei-officer",
|
"unit-wei-officer",
|
||||||
"unit-wei-officer-gate",
|
"unit-wei-officer-gate",
|
||||||
|
"unit-wei-officer-iron",
|
||||||
"unit-wei-strategist",
|
"unit-wei-strategist",
|
||||||
"unit-wu-archer",
|
"unit-wu-archer",
|
||||||
"unit-wu-cavalry",
|
"unit-wu-cavalry",
|
||||||
@@ -64,8 +65,8 @@
|
|||||||
"pendingApproval": [],
|
"pendingApproval": [],
|
||||||
"nextAfterApproval": [],
|
"nextAfterApproval": [],
|
||||||
"stageCounts": {
|
"stageCounts": {
|
||||||
"approved-baseline": 57,
|
"approved-baseline": 58,
|
||||||
"queued-rework": 34
|
"queued-rework": 33
|
||||||
},
|
},
|
||||||
"batches": [
|
"batches": [
|
||||||
{
|
{
|
||||||
@@ -439,24 +440,10 @@
|
|||||||
"label": "Batch 3 Wei generic units",
|
"label": "Batch 3 Wei generic units",
|
||||||
"total": 16,
|
"total": 16,
|
||||||
"stageCounts": {
|
"stageCounts": {
|
||||||
"approved-baseline": 12,
|
"approved-baseline": 13,
|
||||||
"queued-rework": 4
|
"queued-rework": 3
|
||||||
},
|
},
|
||||||
"units": [
|
"units": [
|
||||||
{
|
|
||||||
"stem": "unit-wei-officer-iron",
|
|
||||||
"reviewStage": "queued-rework",
|
|
||||||
"queueRole": "queued rework",
|
|
||||||
"baseStatus": "border-hits=64",
|
|
||||||
"actionStatus": "border-hits=144",
|
|
||||||
"battleBasePx": [
|
|
||||||
33.2,
|
|
||||||
41.2,
|
|
||||||
45.0,
|
|
||||||
46.0
|
|
||||||
],
|
|
||||||
"spec": null
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"stem": "unit-wei-strategist-black",
|
"stem": "unit-wei-strategist-black",
|
||||||
"reviewStage": "queued-rework",
|
"reviewStage": "queued-rework",
|
||||||
@@ -653,6 +640,20 @@
|
|||||||
],
|
],
|
||||||
"spec": null
|
"spec": null
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"stem": "unit-wei-officer-iron",
|
||||||
|
"reviewStage": "approved-baseline",
|
||||||
|
"queueRole": "approved reference",
|
||||||
|
"baseStatus": "ok",
|
||||||
|
"actionStatus": "ok",
|
||||||
|
"battleBasePx": [
|
||||||
|
34.2,
|
||||||
|
36.6,
|
||||||
|
44.2,
|
||||||
|
46.0
|
||||||
|
],
|
||||||
|
"spec": null
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"stem": "unit-wei-strategist",
|
"stem": "unit-wei-strategist",
|
||||||
"reviewStage": "approved-baseline",
|
"reviewStage": "approved-baseline",
|
||||||
|
|||||||
@@ -6,9 +6,9 @@ Use this as the long-running queue for the full hand-painted sprite rework. It i
|
|||||||
|
|
||||||
## Current State
|
## Current State
|
||||||
|
|
||||||
- Approved baseline units: 57
|
- Approved baseline units: 58
|
||||||
- Pending approval units: 0
|
- Pending approval units: 0
|
||||||
- Queued rework units: 34
|
- Queued rework units: 33
|
||||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||||
|
|
||||||
@@ -73,11 +73,10 @@ No next unit is currently defined.
|
|||||||
|
|
||||||
- Batch key: `batch3-wei`
|
- Batch key: `batch3-wei`
|
||||||
- Total units: 16
|
- Total units: 16
|
||||||
- Stage counts: approved-baseline 12, queued-rework 4
|
- Stage counts: approved-baseline 13, queued-rework 3
|
||||||
|
|
||||||
| unit | role | stage | status | battle base px | spec |
|
| unit | role | stage | status | battle base px | spec |
|
||||||
| --- | --- | --- | --- | --- | --- |
|
| --- | --- | --- | --- | --- | --- |
|
||||||
| `unit-wei-officer-iron` | queued rework | queued-rework | base border-hits=64; actions border-hits=144 | 33.2..41.2 x 45.0..46.0 | |
|
|
||||||
| `unit-wei-strategist-black` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
|
| `unit-wei-strategist-black` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
|
||||||
| `unit-wei-strategist-blue` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
|
| `unit-wei-strategist-blue` | queued rework | queued-rework | base border-hits=32; actions border-hits=98 | 38.8..39.3 x 44.7..44.9 | |
|
||||||
| `unit-wei-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | |
|
| `unit-wei-yan` | queued rework | queued-rework | base border-hits=32; actions border-hits=82 | 31.0..40.6 x 44.6..44.6 | |
|
||||||
@@ -92,6 +91,7 @@ No next unit is currently defined.
|
|||||||
| `unit-wei-infantry-veteran` | approved reference | approved-baseline | technical ok | 30.7..39.9 x 44.2..46.0 | |
|
| `unit-wei-infantry-veteran` | approved reference | approved-baseline | technical ok | 30.7..39.9 x 44.2..46.0 | |
|
||||||
| `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | |
|
| `unit-wei-officer` | approved reference | approved-baseline | technical ok | 25.4..33.1 x 46.0..47.1 | |
|
||||||
| `unit-wei-officer-gate` | approved reference | approved-baseline | technical ok | 28.1..33.4 x 46.0..46.0 | |
|
| `unit-wei-officer-gate` | approved reference | approved-baseline | technical ok | 28.1..33.4 x 46.0..46.0 | |
|
||||||
|
| `unit-wei-officer-iron` | approved reference | approved-baseline | technical ok | 34.2..36.6 x 44.2..46.0 | |
|
||||||
| `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | |
|
| `unit-wei-strategist` | approved reference | approved-baseline | technical ok | 25.6..37.2 x 46.3..46.3 | |
|
||||||
|
|
||||||
### Batch 4 Wu generic units
|
### Batch 4 Wu generic units
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 350 KiB After Width: | Height: | Size: 375 KiB |
@@ -4,9 +4,9 @@ This file is generated by `scripts/write-unit-sprite-next-steps.py`.
|
|||||||
|
|
||||||
## Current Gate
|
## Current Gate
|
||||||
|
|
||||||
- Approved baseline units: 57
|
- Approved baseline units: 58
|
||||||
- Pending approval units: 0
|
- Pending approval units: 0
|
||||||
- Queued rework units: 34
|
- Queued rework units: 33
|
||||||
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
- Manifest: `docs/unit-sprite-rework-manifest.json`
|
||||||
- Audit: `docs/unit-sprite-rework-audit.json`
|
- Audit: `docs/unit-sprite-rework-audit.json`
|
||||||
- Current approval board: not generated until the next pending sample.
|
- Current approval board: not generated until the next pending sample.
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 540 KiB After Width: | Height: | Size: 550 KiB |
|
Before Width: | Height: | Size: 146 KiB After Width: | Height: | Size: 148 KiB |
|
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 98 KiB |
@@ -11,8 +11,8 @@
|
|||||||
"batch7-unique-officer": 19
|
"batch7-unique-officer": 19
|
||||||
},
|
},
|
||||||
"stage_counts": {
|
"stage_counts": {
|
||||||
"approved-baseline": 57,
|
"approved-baseline": 58,
|
||||||
"queued-rework": 34
|
"queued-rework": 33
|
||||||
},
|
},
|
||||||
"rows": [
|
"rows": [
|
||||||
{
|
{
|
||||||
@@ -3722,7 +3722,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"batch": "batch3-wei",
|
"batch": "batch3-wei",
|
||||||
"review_stage": "queued-rework",
|
"review_stage": "approved-baseline",
|
||||||
"stem": "unit-wei-officer-iron",
|
"stem": "unit-wei-officer-iron",
|
||||||
"base": {
|
"base": {
|
||||||
"key": "unit-wei-officer-iron",
|
"key": "unit-wei-officer-iron",
|
||||||
@@ -3732,23 +3732,23 @@
|
|||||||
1252
|
1252
|
||||||
],
|
],
|
||||||
"partial_alpha": 0,
|
"partial_alpha": 0,
|
||||||
"opaque_pixels": 2138098,
|
"opaque_pixels": 2488266,
|
||||||
"border_hits": 64,
|
"border_hits": 0,
|
||||||
"min_width": 208,
|
"min_width": 214,
|
||||||
"max_width": 258,
|
"max_width": 229,
|
||||||
"min_height": 282,
|
"min_height": 277,
|
||||||
"max_height": 288,
|
"max_height": 288,
|
||||||
"min_bottom": 281,
|
"min_bottom": 303,
|
||||||
"max_bottom": 287,
|
"max_bottom": 303,
|
||||||
"empty_frames": 0,
|
"empty_frames": 0,
|
||||||
"width_swing": 50,
|
"width_swing": 15,
|
||||||
"height_swing": 6,
|
"height_swing": 11,
|
||||||
"bottom_swing": 6,
|
"bottom_swing": 0,
|
||||||
"battle_min_width_px": 33.2,
|
"battle_min_width_px": 34.2,
|
||||||
"battle_max_width_px": 41.2,
|
"battle_max_width_px": 36.6,
|
||||||
"battle_min_height_px": 45.0,
|
"battle_min_height_px": 44.2,
|
||||||
"battle_max_height_px": 46.0,
|
"battle_max_height_px": 46.0,
|
||||||
"status": "border-hits=64"
|
"status": "ok"
|
||||||
},
|
},
|
||||||
"actions": {
|
"actions": {
|
||||||
"key": "unit-wei-officer-iron-actions",
|
"key": "unit-wei-officer-iron-actions",
|
||||||
@@ -3758,23 +3758,23 @@
|
|||||||
1252
|
1252
|
||||||
],
|
],
|
||||||
"partial_alpha": 0,
|
"partial_alpha": 0,
|
||||||
"opaque_pixels": 4783362,
|
"opaque_pixels": 4988712,
|
||||||
"border_hits": 144,
|
"border_hits": 0,
|
||||||
"min_width": 208,
|
"min_width": 201,
|
||||||
"max_width": 267,
|
"max_width": 258,
|
||||||
"min_height": 275,
|
"min_height": 230,
|
||||||
"max_height": 290,
|
"max_height": 288,
|
||||||
"min_bottom": 274,
|
"min_bottom": 303,
|
||||||
"max_bottom": 289,
|
"max_bottom": 303,
|
||||||
"empty_frames": 0,
|
"empty_frames": 0,
|
||||||
"width_swing": 59,
|
"width_swing": 57,
|
||||||
"height_swing": 15,
|
"height_swing": 58,
|
||||||
"bottom_swing": 15,
|
"bottom_swing": 0,
|
||||||
"battle_min_width_px": 33.2,
|
"battle_min_width_px": 32.1,
|
||||||
"battle_max_width_px": 42.7,
|
"battle_max_width_px": 41.2,
|
||||||
"battle_min_height_px": 43.9,
|
"battle_min_height_px": 36.7,
|
||||||
"battle_max_height_px": 46.3,
|
"battle_max_height_px": 46.0,
|
||||||
"status": "border-hits=144"
|
"status": "ok"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -29,8 +29,8 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
|||||||
|
|
||||||
## Review Stage Counts
|
## Review Stage Counts
|
||||||
|
|
||||||
- approved-baseline: 57
|
- approved-baseline: 58
|
||||||
- queued-rework: 34
|
- queued-rework: 33
|
||||||
|
|
||||||
## Batch Plan
|
## Batch Plan
|
||||||
|
|
||||||
@@ -117,7 +117,7 @@ Visual review boards are generated by `scripts/render-unit-sprite-review-boards.
|
|||||||
| batch3-wei | approved-baseline | `unit-wei-infantry-veteran` | ok | ok | 192..250 x 277..288 | 208..274 x 226..288 | 30.7..39.9 x 44.2..46.0 | w58 h11 b0 |
|
| batch3-wei | approved-baseline | `unit-wei-infantry-veteran` | ok | ok | 192..250 x 277..288 | 208..274 x 226..288 | 30.7..39.9 x 44.2..46.0 | w58 h11 b0 |
|
||||||
| batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 |
|
| batch3-wei | approved-baseline | `unit-wei-officer` | ok | ok | 159..207 x 288..295 | 158..255 x 288..295 | 25.4..33.1 x 46.0..47.1 | w48 h7 b0 |
|
||||||
| batch3-wei | approved-baseline | `unit-wei-officer-gate` | ok | ok | 176..209 x 288..288 | 176..257 x 262..288 | 28.1..33.4 x 46.0..46.0 | w33 h0 b0 |
|
| batch3-wei | approved-baseline | `unit-wei-officer-gate` | ok | ok | 176..209 x 288..288 | 176..257 x 262..288 | 28.1..33.4 x 46.0..46.0 | w33 h0 b0 |
|
||||||
| batch3-wei | queued-rework | `unit-wei-officer-iron` | border-hits=64 | border-hits=144 | 208..258 x 282..288 | 208..267 x 275..290 | 33.2..41.2 x 45.0..46.0 | w50 h6 b6 |
|
| batch3-wei | approved-baseline | `unit-wei-officer-iron` | ok | ok | 214..229 x 277..288 | 201..258 x 230..288 | 34.2..36.6 x 44.2..46.0 | w15 h11 b0 |
|
||||||
| batch3-wei | approved-baseline | `unit-wei-strategist` | ok | ok | 160..233 x 290..290 | 160..243 x 288..290 | 25.6..37.2 x 46.3..46.3 | w73 h0 b0 |
|
| batch3-wei | approved-baseline | `unit-wei-strategist` | ok | ok | 160..233 x 290..290 | 160..243 x 288..290 | 25.6..37.2 x 46.3..46.3 | w73 h0 b0 |
|
||||||
| batch3-wei | queued-rework | `unit-wei-strategist-black` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
|
| batch3-wei | queued-rework | `unit-wei-strategist-black` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
|
||||||
| batch3-wei | queued-rework | `unit-wei-strategist-blue` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
|
| batch3-wei | queued-rework | `unit-wei-strategist-blue` | border-hits=32 | border-hits=98 | 243..246 x 280..281 | 220..255 x 275..281 | 38.8..39.3 x 44.7..44.9 | w3 h1 b6 |
|
||||||
|
|||||||
@@ -61,6 +61,7 @@
|
|||||||
"unit-wei-infantry-veteran",
|
"unit-wei-infantry-veteran",
|
||||||
"unit-wei-officer",
|
"unit-wei-officer",
|
||||||
"unit-wei-officer-gate",
|
"unit-wei-officer-gate",
|
||||||
|
"unit-wei-officer-iron",
|
||||||
"unit-wei-strategist",
|
"unit-wei-strategist",
|
||||||
"unit-wu-archer",
|
"unit-wu-archer",
|
||||||
"unit-wu-cavalry",
|
"unit-wu-cavalry",
|
||||||
|
|||||||
36
docs/unit-sprite-wei-officer-iron-v2-approval-packet.md
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# Wei Iron Officer v2 Approval Packet
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- status: approved during continuous production run
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- unit: `unit-wei-officer-iron`
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- source art: `handpaint-batch3-wei-officer-iron-source-v1.png`
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- contact sheet: `handpaint-batch3-wei-officer-iron-v2-contact.png`
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- animation GIF: `handpaint-batch3-wei-officer-iron-v2-animation.gif`
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- before/after: `handpaint-batch3-wei-officer-iron-v2-before-after.png`
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||||||
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- scale compare: `handpaint-batch3-wei-officer-iron-v2-scale-compare.png`
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- battle composite: `handpaint-batch3-wei-officer-iron-v2-battle-composite.png`
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- browser check: `handpaint-batch3-wei-officer-iron-v2-debug-preview-battle-check.png`
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- current board: `unit-sprite-current-approval-board.png`
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- debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-officer-iron&v=wei-officer-iron-v2`
|
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||||||
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## Visual Decision
|
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||||||
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Approved for the continuous batch run. v2 corrects the v1 scale gate issues by standing the unit taller and widening the action read. The sheet now reads as a heavy Wei iron officer with dense dark armor, broad shoulders, and a close heavy blade while staying contained in the 50px battle tile.
|
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|
||||||
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## Technical Checks
|
||||||
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|
||||||
|
- base status: ok
|
||||||
|
- action status: ok
|
||||||
|
- base partial alpha: 0
|
||||||
|
- action partial alpha: 0
|
||||||
|
- base frame border hits: 0
|
||||||
|
- action frame border hits: 0
|
||||||
|
- base empty frames: 0
|
||||||
|
- action empty frames: 0
|
||||||
|
- battle scale from sample gate: 34.2..36.6 x 44.2..46.0
|
||||||
|
- local build: passed
|
||||||
|
- Local browser console errors: `0`
|
||||||
|
- Local browser 404s: `0`
|
||||||
|
|
||||||
|
## Notes
|
||||||
|
|
||||||
|
v1 was rejected by the release art quality gate for low minimum height and insufficient action width. v2 is the accepted version.
|
||||||
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Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 3.2 MiB |
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Before Width: | Height: | Size: 605 KiB After Width: | Height: | Size: 1.1 MiB |