Validate battle save unit references

This commit is contained in:
2026-07-05 11:28:40 +09:00
parent 64efc3d488
commit eb5f50c02b
2 changed files with 81 additions and 26 deletions

View File

@@ -15,9 +15,10 @@ try {
expectedBattleId: 'first-battle-zhuo-commandery',
mapWidth: 12,
mapHeight: 8,
validUnitIds: new Set(['liu-bei'])
validUnitIds: new Set(['liu-bei', 'guan-yu', 'rebel-1'])
};
const validState = createValidBattleSaveState();
const patchUnit = (index, patch) => validState.units.map((unit, unitIndex) => (unitIndex === index ? { ...unit, ...patch } : unit));
assert(normalizeBattleSaveSlot(0, 3) === 1, 'Expected slot 0 to normalize to slot 1.');
assert(normalizeBattleSaveSlot(Number.NaN, 3) === 1, 'Expected NaN slot to normalize to slot 1.');
@@ -35,19 +36,26 @@ try {
['invalid activeFaction', { activeFaction: 'neutral' }],
['invalid rosterTab', { rosterTab: 'neutral' }],
['invalid actedUnitIds', { actedUnitIds: 'liu-bei' }],
['unknown acted unit id', { actedUnitIds: ['ghost-unit'] }],
['invalid battleLog', { battleLog: 'hit' }],
['invalid attackIntents', { attackIntents: [{ attackerId: 'liu-bei' }] }],
['unknown attack intent unit id', { attackIntents: [{ attackerId: 'liu-bei', targetId: 'ghost-unit' }] }],
['invalid units array', { units: {} }],
['invalid unit hp', { units: [{ ...validState.units[0], hp: 99, maxHp: 30 }] }],
['invalid unit x', { units: [{ ...validState.units[0], x: 12 }] }],
['invalid unit direction', { units: [{ ...validState.units[0], direction: 'down' }] }],
['unknown unit id', { units: [{ ...validState.units[0], id: 'ghost-unit' }] }],
['duplicate unit id', { units: [{ ...validState.units[0] }, { ...validState.units[0], x: 2 }] }],
['invalid unit hp', { units: patchUnit(0, { hp: 99, maxHp: 30 }) }],
['invalid unit x', { units: patchUnit(0, { x: 12 }) }],
['invalid unit direction', { units: patchUnit(0, { direction: 'down' }) }],
['unknown unit id', { units: patchUnit(0, { id: 'ghost-unit' }) }],
['duplicate unit id', { units: [validState.units[0], { ...validState.units[0], x: 2 }, validState.units[2]] }],
['invalid bonds', { bonds: [{ ...validState.bonds[0], unitIds: ['liu-bei'] }] }],
['unknown bond unit id', { bonds: [{ ...validState.bonds[0], unitIds: ['liu-bei', 'ghost-unit'] }] }],
['invalid item stock count', { itemStocks: { 'liu-bei': { bean: -1 } } }],
['unknown item stock unit id', { itemStocks: { 'ghost-unit': { bean: 1 } } }],
['invalid buff turns', { battleBuffs: [{ ...validState.battleBuffs[0], turns: 0 }] }],
['unknown buff unit id', { battleBuffs: [{ ...validState.battleBuffs[0], unitId: 'ghost-unit' }] }],
['invalid status kind', { battleStatuses: [{ ...validState.battleStatuses[0], kind: 'poison' }] }],
['unknown status unit id', { battleStatuses: [{ ...validState.battleStatuses[0], unitId: 'ghost-unit' }] }],
['invalid stats shape', { battleStats: { 'liu-bei': { damageDealt: 10 } } }],
['unknown stats unit id', { battleStats: { 'ghost-unit': validState.battleStats['liu-bei'] } }],
['invalid enemy usable keys', { enemyUsableUseKeys: [1] }],
['invalid triggered events', { triggeredBattleEvents: [1] }]
];
@@ -58,7 +66,7 @@ try {
});
assert(
!isValidBattleSaveState(validState, { ...options, validUnitIds: new Set(['liu-bei', 'guan-yu']) }),
!isValidBattleSaveState(validState, { ...options, validUnitIds: new Set(['liu-bei', 'guan-yu', 'rebel-1', 'zhang-fei']) }),
'Expected save missing a current battle unit to be rejected.'
);
@@ -92,6 +100,32 @@ function createValidBattleSaveState() {
y: 2,
direction: 'south',
equipment: {}
},
{
id: 'guan-yu',
level: 2,
exp: 5,
hp: 32,
maxHp: 34,
attack: 14,
move: 4,
x: 2,
y: 2,
direction: 'south',
equipment: {}
},
{
id: 'rebel-1',
level: 1,
exp: 0,
hp: 20,
maxHp: 20,
attack: 8,
move: 3,
x: 8,
y: 4,
direction: 'west',
equipment: {}
}
],
bonds: [