Validate battle save unit references

This commit is contained in:
2026-07-05 11:28:40 +09:00
parent 64efc3d488
commit eb5f50c02b
2 changed files with 81 additions and 26 deletions

View File

@@ -15,9 +15,10 @@ try {
expectedBattleId: 'first-battle-zhuo-commandery',
mapWidth: 12,
mapHeight: 8,
validUnitIds: new Set(['liu-bei'])
validUnitIds: new Set(['liu-bei', 'guan-yu', 'rebel-1'])
};
const validState = createValidBattleSaveState();
const patchUnit = (index, patch) => validState.units.map((unit, unitIndex) => (unitIndex === index ? { ...unit, ...patch } : unit));
assert(normalizeBattleSaveSlot(0, 3) === 1, 'Expected slot 0 to normalize to slot 1.');
assert(normalizeBattleSaveSlot(Number.NaN, 3) === 1, 'Expected NaN slot to normalize to slot 1.');
@@ -35,19 +36,26 @@ try {
['invalid activeFaction', { activeFaction: 'neutral' }],
['invalid rosterTab', { rosterTab: 'neutral' }],
['invalid actedUnitIds', { actedUnitIds: 'liu-bei' }],
['unknown acted unit id', { actedUnitIds: ['ghost-unit'] }],
['invalid battleLog', { battleLog: 'hit' }],
['invalid attackIntents', { attackIntents: [{ attackerId: 'liu-bei' }] }],
['unknown attack intent unit id', { attackIntents: [{ attackerId: 'liu-bei', targetId: 'ghost-unit' }] }],
['invalid units array', { units: {} }],
['invalid unit hp', { units: [{ ...validState.units[0], hp: 99, maxHp: 30 }] }],
['invalid unit x', { units: [{ ...validState.units[0], x: 12 }] }],
['invalid unit direction', { units: [{ ...validState.units[0], direction: 'down' }] }],
['unknown unit id', { units: [{ ...validState.units[0], id: 'ghost-unit' }] }],
['duplicate unit id', { units: [{ ...validState.units[0] }, { ...validState.units[0], x: 2 }] }],
['invalid unit hp', { units: patchUnit(0, { hp: 99, maxHp: 30 }) }],
['invalid unit x', { units: patchUnit(0, { x: 12 }) }],
['invalid unit direction', { units: patchUnit(0, { direction: 'down' }) }],
['unknown unit id', { units: patchUnit(0, { id: 'ghost-unit' }) }],
['duplicate unit id', { units: [validState.units[0], { ...validState.units[0], x: 2 }, validState.units[2]] }],
['invalid bonds', { bonds: [{ ...validState.bonds[0], unitIds: ['liu-bei'] }] }],
['unknown bond unit id', { bonds: [{ ...validState.bonds[0], unitIds: ['liu-bei', 'ghost-unit'] }] }],
['invalid item stock count', { itemStocks: { 'liu-bei': { bean: -1 } } }],
['unknown item stock unit id', { itemStocks: { 'ghost-unit': { bean: 1 } } }],
['invalid buff turns', { battleBuffs: [{ ...validState.battleBuffs[0], turns: 0 }] }],
['unknown buff unit id', { battleBuffs: [{ ...validState.battleBuffs[0], unitId: 'ghost-unit' }] }],
['invalid status kind', { battleStatuses: [{ ...validState.battleStatuses[0], kind: 'poison' }] }],
['unknown status unit id', { battleStatuses: [{ ...validState.battleStatuses[0], unitId: 'ghost-unit' }] }],
['invalid stats shape', { battleStats: { 'liu-bei': { damageDealt: 10 } } }],
['unknown stats unit id', { battleStats: { 'ghost-unit': validState.battleStats['liu-bei'] } }],
['invalid enemy usable keys', { enemyUsableUseKeys: [1] }],
['invalid triggered events', { triggeredBattleEvents: [1] }]
];
@@ -58,7 +66,7 @@ try {
});
assert(
!isValidBattleSaveState(validState, { ...options, validUnitIds: new Set(['liu-bei', 'guan-yu']) }),
!isValidBattleSaveState(validState, { ...options, validUnitIds: new Set(['liu-bei', 'guan-yu', 'rebel-1', 'zhang-fei']) }),
'Expected save missing a current battle unit to be rejected.'
);
@@ -92,6 +100,32 @@ function createValidBattleSaveState() {
y: 2,
direction: 'south',
equipment: {}
},
{
id: 'guan-yu',
level: 2,
exp: 5,
hp: 32,
maxHp: 34,
attack: 14,
move: 4,
x: 2,
y: 2,
direction: 'south',
equipment: {}
},
{
id: 'rebel-1',
level: 1,
exp: 0,
hp: 20,
maxHp: 20,
attack: 8,
move: 3,
x: 8,
y: 4,
direction: 'west',
equipment: {}
}
],
bonds: [

View File

@@ -116,20 +116,20 @@ export function isValidBattleSaveState(state: unknown, options: BattleSaveValida
}
if (
!isStringArray(state.actedUnitIds) ||
!isUnitIdArray(state.actedUnitIds, options) ||
!isBattleLog(state.battleLog) ||
!isAttackIntentArray(state.attackIntents) ||
!isAttackIntentArray(state.attackIntents, options) ||
!areSavedBattleUnitsValid(state.units, options) ||
!isBondArray(state.bonds)
!isBondArray(state.bonds, options)
) {
return false;
}
if (
!isOptionalNestedCountRecord(state.itemStocks) ||
!isOptionalBuffArray(state.battleBuffs) ||
!isOptionalStatusArray(state.battleStatuses) ||
!isOptionalStatsRecord(state.battleStats) ||
!isOptionalNestedCountRecord(state.itemStocks, options) ||
!isOptionalBuffArray(state.battleBuffs, options) ||
!isOptionalStatusArray(state.battleStatuses, options) ||
!isOptionalStatsRecord(state.battleStats, options) ||
!isOptionalStringArray(state.enemyUsableUseKeys) ||
!isOptionalStringArray(state.triggeredBattleEvents)
) {
@@ -171,6 +171,10 @@ function isStringArray(value: unknown) {
return Array.isArray(value) && value.every((entry) => typeof entry === 'string');
}
function isUnitIdArray(value: unknown, options: BattleSaveValidationOptions) {
return Array.isArray(value) && value.every((entry) => typeof entry === 'string' && isKnownUnitId(entry, options));
}
function isOptionalStringArray(value: unknown) {
return value === undefined || isStringArray(value);
}
@@ -179,10 +183,17 @@ function isBattleLog(value: unknown) {
return Array.isArray(value) && value.every((entry) => typeof entry === 'string');
}
function isAttackIntentArray(value: unknown) {
function isAttackIntentArray(value: unknown, options: BattleSaveValidationOptions) {
return (
Array.isArray(value) &&
value.every((intent) => isRecord(intent) && typeof intent.attackerId === 'string' && typeof intent.targetId === 'string')
value.every(
(intent) =>
isRecord(intent) &&
typeof intent.attackerId === 'string' &&
typeof intent.targetId === 'string' &&
isKnownUnitId(intent.attackerId, options) &&
isKnownUnitId(intent.targetId, options)
)
);
}
@@ -238,7 +249,7 @@ function isSavedBattleUnitState(value: unknown, options: BattleSaveValidationOpt
return value.direction === undefined || unitDirections.has(value.direction as UnitDirection);
}
function isBondArray(value: unknown) {
function isBondArray(value: unknown, options: BattleSaveValidationOptions) {
return (
Array.isArray(value) &&
value.every(
@@ -247,7 +258,7 @@ function isBondArray(value: unknown) {
typeof bond.id === 'string' &&
Array.isArray(bond.unitIds) &&
bond.unitIds.length === 2 &&
bond.unitIds.every((unitId) => typeof unitId === 'string') &&
bond.unitIds.every((unitId) => typeof unitId === 'string' && isKnownUnitId(unitId, options)) &&
isPositiveInteger(bond.level) &&
isNonNegativeFiniteNumber(bond.exp) &&
isNonNegativeFiniteNumber(bond.battleExp)
@@ -255,7 +266,7 @@ function isBondArray(value: unknown) {
);
}
function isOptionalNestedCountRecord(value: unknown) {
function isOptionalNestedCountRecord(value: unknown, options: BattleSaveValidationOptions) {
if (value === undefined) {
return true;
}
@@ -264,12 +275,15 @@ function isOptionalNestedCountRecord(value: unknown) {
return false;
}
return Object.values(value).every(
(stocks) => isRecord(stocks) && Object.values(stocks).every((count) => Number.isInteger(count) && Number(count) >= 0)
return Object.entries(value).every(
([unitId, stocks]) =>
isKnownUnitId(unitId, options) &&
isRecord(stocks) &&
Object.values(stocks).every((count) => Number.isInteger(count) && Number(count) >= 0)
);
}
function isOptionalBuffArray(value: unknown) {
function isOptionalBuffArray(value: unknown, options: BattleSaveValidationOptions) {
return (
value === undefined ||
(Array.isArray(value) &&
@@ -277,6 +291,7 @@ function isOptionalBuffArray(value: unknown) {
(buff) =>
isRecord(buff) &&
typeof buff.unitId === 'string' &&
isKnownUnitId(buff.unitId, options) &&
typeof buff.label === 'string' &&
isPositiveInteger(buff.turns) &&
isFiniteNumber(buff.attackBonus) &&
@@ -286,7 +301,7 @@ function isOptionalBuffArray(value: unknown) {
);
}
function isOptionalStatusArray(value: unknown) {
function isOptionalStatusArray(value: unknown, options: BattleSaveValidationOptions) {
return (
value === undefined ||
(Array.isArray(value) &&
@@ -294,6 +309,7 @@ function isOptionalStatusArray(value: unknown) {
(status) =>
isRecord(status) &&
typeof status.unitId === 'string' &&
isKnownUnitId(status.unitId, options) &&
isBattleStatusKind(status.kind) &&
typeof status.label === 'string' &&
isPositiveInteger(status.turns) &&
@@ -302,7 +318,7 @@ function isOptionalStatusArray(value: unknown) {
);
}
function isOptionalStatsRecord(value: unknown) {
function isOptionalStatsRecord(value: unknown, options: BattleSaveValidationOptions) {
if (value === undefined) {
return true;
}
@@ -311,8 +327,9 @@ function isOptionalStatsRecord(value: unknown) {
return false;
}
return Object.values(value).every(
(stats) =>
return Object.entries(value).every(
([unitId, stats]) =>
isKnownUnitId(unitId, options) &&
isRecord(stats) &&
isNonNegativeFiniteNumber(stats.damageDealt) &&
isNonNegativeFiniteNumber(stats.damageTaken) &&
@@ -321,3 +338,7 @@ function isOptionalStatsRecord(value: unknown) {
isNonNegativeFiniteNumber(stats.support)
);
}
function isKnownUnitId(unitId: string, options: BattleSaveValidationOptions) {
return !options.validUnitIds || options.validUnitIds.has(unitId);
}