Validate battle save unit references
This commit is contained in:
@@ -15,9 +15,10 @@ try {
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expectedBattleId: 'first-battle-zhuo-commandery',
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mapWidth: 12,
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mapHeight: 8,
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validUnitIds: new Set(['liu-bei'])
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validUnitIds: new Set(['liu-bei', 'guan-yu', 'rebel-1'])
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};
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const validState = createValidBattleSaveState();
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const patchUnit = (index, patch) => validState.units.map((unit, unitIndex) => (unitIndex === index ? { ...unit, ...patch } : unit));
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assert(normalizeBattleSaveSlot(0, 3) === 1, 'Expected slot 0 to normalize to slot 1.');
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assert(normalizeBattleSaveSlot(Number.NaN, 3) === 1, 'Expected NaN slot to normalize to slot 1.');
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@@ -35,19 +36,26 @@ try {
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['invalid activeFaction', { activeFaction: 'neutral' }],
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['invalid rosterTab', { rosterTab: 'neutral' }],
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['invalid actedUnitIds', { actedUnitIds: 'liu-bei' }],
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['unknown acted unit id', { actedUnitIds: ['ghost-unit'] }],
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['invalid battleLog', { battleLog: 'hit' }],
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['invalid attackIntents', { attackIntents: [{ attackerId: 'liu-bei' }] }],
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['unknown attack intent unit id', { attackIntents: [{ attackerId: 'liu-bei', targetId: 'ghost-unit' }] }],
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['invalid units array', { units: {} }],
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['invalid unit hp', { units: [{ ...validState.units[0], hp: 99, maxHp: 30 }] }],
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['invalid unit x', { units: [{ ...validState.units[0], x: 12 }] }],
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['invalid unit direction', { units: [{ ...validState.units[0], direction: 'down' }] }],
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['unknown unit id', { units: [{ ...validState.units[0], id: 'ghost-unit' }] }],
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['duplicate unit id', { units: [{ ...validState.units[0] }, { ...validState.units[0], x: 2 }] }],
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['invalid unit hp', { units: patchUnit(0, { hp: 99, maxHp: 30 }) }],
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['invalid unit x', { units: patchUnit(0, { x: 12 }) }],
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['invalid unit direction', { units: patchUnit(0, { direction: 'down' }) }],
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['unknown unit id', { units: patchUnit(0, { id: 'ghost-unit' }) }],
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['duplicate unit id', { units: [validState.units[0], { ...validState.units[0], x: 2 }, validState.units[2]] }],
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['invalid bonds', { bonds: [{ ...validState.bonds[0], unitIds: ['liu-bei'] }] }],
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['unknown bond unit id', { bonds: [{ ...validState.bonds[0], unitIds: ['liu-bei', 'ghost-unit'] }] }],
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['invalid item stock count', { itemStocks: { 'liu-bei': { bean: -1 } } }],
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['unknown item stock unit id', { itemStocks: { 'ghost-unit': { bean: 1 } } }],
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['invalid buff turns', { battleBuffs: [{ ...validState.battleBuffs[0], turns: 0 }] }],
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['unknown buff unit id', { battleBuffs: [{ ...validState.battleBuffs[0], unitId: 'ghost-unit' }] }],
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['invalid status kind', { battleStatuses: [{ ...validState.battleStatuses[0], kind: 'poison' }] }],
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['unknown status unit id', { battleStatuses: [{ ...validState.battleStatuses[0], unitId: 'ghost-unit' }] }],
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['invalid stats shape', { battleStats: { 'liu-bei': { damageDealt: 10 } } }],
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['unknown stats unit id', { battleStats: { 'ghost-unit': validState.battleStats['liu-bei'] } }],
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['invalid enemy usable keys', { enemyUsableUseKeys: [1] }],
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['invalid triggered events', { triggeredBattleEvents: [1] }]
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];
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@@ -58,7 +66,7 @@ try {
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});
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assert(
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!isValidBattleSaveState(validState, { ...options, validUnitIds: new Set(['liu-bei', 'guan-yu']) }),
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!isValidBattleSaveState(validState, { ...options, validUnitIds: new Set(['liu-bei', 'guan-yu', 'rebel-1', 'zhang-fei']) }),
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'Expected save missing a current battle unit to be rejected.'
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);
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@@ -92,6 +100,32 @@ function createValidBattleSaveState() {
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y: 2,
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direction: 'south',
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equipment: {}
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},
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{
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id: 'guan-yu',
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level: 2,
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exp: 5,
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hp: 32,
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maxHp: 34,
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attack: 14,
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move: 4,
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x: 2,
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y: 2,
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direction: 'south',
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equipment: {}
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},
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{
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id: 'rebel-1',
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level: 1,
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exp: 0,
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hp: 20,
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maxHp: 20,
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attack: 8,
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move: 3,
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x: 8,
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y: 4,
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direction: 'west',
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equipment: {}
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}
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],
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bonds: [
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@@ -116,20 +116,20 @@ export function isValidBattleSaveState(state: unknown, options: BattleSaveValida
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}
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if (
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!isStringArray(state.actedUnitIds) ||
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!isUnitIdArray(state.actedUnitIds, options) ||
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!isBattleLog(state.battleLog) ||
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!isAttackIntentArray(state.attackIntents) ||
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!isAttackIntentArray(state.attackIntents, options) ||
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!areSavedBattleUnitsValid(state.units, options) ||
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!isBondArray(state.bonds)
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!isBondArray(state.bonds, options)
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) {
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return false;
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}
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if (
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!isOptionalNestedCountRecord(state.itemStocks) ||
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!isOptionalBuffArray(state.battleBuffs) ||
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!isOptionalStatusArray(state.battleStatuses) ||
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!isOptionalStatsRecord(state.battleStats) ||
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!isOptionalNestedCountRecord(state.itemStocks, options) ||
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!isOptionalBuffArray(state.battleBuffs, options) ||
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!isOptionalStatusArray(state.battleStatuses, options) ||
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!isOptionalStatsRecord(state.battleStats, options) ||
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!isOptionalStringArray(state.enemyUsableUseKeys) ||
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!isOptionalStringArray(state.triggeredBattleEvents)
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) {
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@@ -171,6 +171,10 @@ function isStringArray(value: unknown) {
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return Array.isArray(value) && value.every((entry) => typeof entry === 'string');
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}
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function isUnitIdArray(value: unknown, options: BattleSaveValidationOptions) {
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return Array.isArray(value) && value.every((entry) => typeof entry === 'string' && isKnownUnitId(entry, options));
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}
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function isOptionalStringArray(value: unknown) {
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return value === undefined || isStringArray(value);
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}
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@@ -179,10 +183,17 @@ function isBattleLog(value: unknown) {
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return Array.isArray(value) && value.every((entry) => typeof entry === 'string');
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}
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function isAttackIntentArray(value: unknown) {
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function isAttackIntentArray(value: unknown, options: BattleSaveValidationOptions) {
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return (
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Array.isArray(value) &&
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value.every((intent) => isRecord(intent) && typeof intent.attackerId === 'string' && typeof intent.targetId === 'string')
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value.every(
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(intent) =>
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isRecord(intent) &&
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typeof intent.attackerId === 'string' &&
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typeof intent.targetId === 'string' &&
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isKnownUnitId(intent.attackerId, options) &&
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isKnownUnitId(intent.targetId, options)
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)
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);
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}
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@@ -238,7 +249,7 @@ function isSavedBattleUnitState(value: unknown, options: BattleSaveValidationOpt
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return value.direction === undefined || unitDirections.has(value.direction as UnitDirection);
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}
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function isBondArray(value: unknown) {
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function isBondArray(value: unknown, options: BattleSaveValidationOptions) {
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return (
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Array.isArray(value) &&
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value.every(
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@@ -247,7 +258,7 @@ function isBondArray(value: unknown) {
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typeof bond.id === 'string' &&
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Array.isArray(bond.unitIds) &&
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bond.unitIds.length === 2 &&
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bond.unitIds.every((unitId) => typeof unitId === 'string') &&
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bond.unitIds.every((unitId) => typeof unitId === 'string' && isKnownUnitId(unitId, options)) &&
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isPositiveInteger(bond.level) &&
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isNonNegativeFiniteNumber(bond.exp) &&
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isNonNegativeFiniteNumber(bond.battleExp)
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@@ -255,7 +266,7 @@ function isBondArray(value: unknown) {
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);
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}
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function isOptionalNestedCountRecord(value: unknown) {
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function isOptionalNestedCountRecord(value: unknown, options: BattleSaveValidationOptions) {
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if (value === undefined) {
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return true;
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}
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@@ -264,12 +275,15 @@ function isOptionalNestedCountRecord(value: unknown) {
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return false;
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}
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return Object.values(value).every(
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(stocks) => isRecord(stocks) && Object.values(stocks).every((count) => Number.isInteger(count) && Number(count) >= 0)
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return Object.entries(value).every(
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([unitId, stocks]) =>
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isKnownUnitId(unitId, options) &&
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isRecord(stocks) &&
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Object.values(stocks).every((count) => Number.isInteger(count) && Number(count) >= 0)
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);
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}
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function isOptionalBuffArray(value: unknown) {
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function isOptionalBuffArray(value: unknown, options: BattleSaveValidationOptions) {
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return (
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value === undefined ||
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(Array.isArray(value) &&
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@@ -277,6 +291,7 @@ function isOptionalBuffArray(value: unknown) {
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(buff) =>
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isRecord(buff) &&
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typeof buff.unitId === 'string' &&
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isKnownUnitId(buff.unitId, options) &&
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typeof buff.label === 'string' &&
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isPositiveInteger(buff.turns) &&
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isFiniteNumber(buff.attackBonus) &&
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@@ -286,7 +301,7 @@ function isOptionalBuffArray(value: unknown) {
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);
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}
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function isOptionalStatusArray(value: unknown) {
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function isOptionalStatusArray(value: unknown, options: BattleSaveValidationOptions) {
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return (
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value === undefined ||
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(Array.isArray(value) &&
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@@ -294,6 +309,7 @@ function isOptionalStatusArray(value: unknown) {
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(status) =>
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isRecord(status) &&
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typeof status.unitId === 'string' &&
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isKnownUnitId(status.unitId, options) &&
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isBattleStatusKind(status.kind) &&
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typeof status.label === 'string' &&
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isPositiveInteger(status.turns) &&
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@@ -302,7 +318,7 @@ function isOptionalStatusArray(value: unknown) {
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);
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}
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function isOptionalStatsRecord(value: unknown) {
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function isOptionalStatsRecord(value: unknown, options: BattleSaveValidationOptions) {
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if (value === undefined) {
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return true;
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}
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@@ -311,8 +327,9 @@ function isOptionalStatsRecord(value: unknown) {
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return false;
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}
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return Object.values(value).every(
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(stats) =>
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return Object.entries(value).every(
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([unitId, stats]) =>
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isKnownUnitId(unitId, options) &&
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isRecord(stats) &&
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isNonNegativeFiniteNumber(stats.damageDealt) &&
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isNonNegativeFiniteNumber(stats.damageTaken) &&
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@@ -321,3 +338,7 @@ function isOptionalStatsRecord(value: unknown) {
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isNonNegativeFiniteNumber(stats.support)
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);
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}
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function isKnownUnitId(unitId: string, options: BattleSaveValidationOptions) {
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return !options.validUnitIds || options.validUnitIds.has(unitId);
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}
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