Normalize malformed battle history saves
This commit is contained in:
@@ -140,6 +140,49 @@ try {
|
|||||||
);
|
);
|
||||||
assert(malformedReport.firstBattleReport === undefined, `Expected malformed report to be discarded: ${JSON.stringify(malformedReport)}`);
|
assert(malformedReport.firstBattleReport === undefined, `Expected malformed report to be discarded: ${JSON.stringify(malformedReport)}`);
|
||||||
|
|
||||||
|
storage.clear();
|
||||||
|
storage.set(
|
||||||
|
campaignStorageKey,
|
||||||
|
JSON.stringify({
|
||||||
|
version: 1,
|
||||||
|
updatedAt: '2026-07-04T01:00:00.000Z',
|
||||||
|
step: 'fifth-camp',
|
||||||
|
battleHistory: {
|
||||||
|
'first-battle-zhuo-commandery': {
|
||||||
|
battleId: 'first-battle-zhuo-commandery',
|
||||||
|
battleTitle: 'Zhuo Commandery',
|
||||||
|
outcome: 'victory',
|
||||||
|
rewardGold: '120',
|
||||||
|
itemRewards: ['Bean', 12, 'Bean'],
|
||||||
|
campaignRewards: {
|
||||||
|
supplies: { corrupted: true },
|
||||||
|
equipment: ['Iron Sword'],
|
||||||
|
reputation: 'Fame',
|
||||||
|
recruits: [{ unitId: 'test-recruit', name: 'Test Recruit' }, { broken: true }],
|
||||||
|
unlocks: { corrupted: true }
|
||||||
|
},
|
||||||
|
objectives: [],
|
||||||
|
units: [],
|
||||||
|
bonds: [],
|
||||||
|
completedAt: '2026-07-04T01:00:00.000Z'
|
||||||
|
},
|
||||||
|
corrupted: 'not-a-settlement'
|
||||||
|
}
|
||||||
|
})
|
||||||
|
);
|
||||||
|
const malformedHistory = loadCampaignState();
|
||||||
|
assert(
|
||||||
|
Object.keys(malformedHistory.battleHistory).length === 1 &&
|
||||||
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.rewardGold === 120,
|
||||||
|
`Expected malformed battle history entries to be filtered while keeping valid settlements: ${JSON.stringify(malformedHistory)}`
|
||||||
|
);
|
||||||
|
assert(
|
||||||
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.itemRewards.length === 1 &&
|
||||||
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.equipment[0] === 'Iron Sword' &&
|
||||||
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.recruits.length === 1,
|
||||||
|
`Expected nested battle history rewards to normalize: ${JSON.stringify(malformedHistory)}`
|
||||||
|
);
|
||||||
|
|
||||||
storage.clear();
|
storage.clear();
|
||||||
storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' }));
|
storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' }));
|
||||||
const unsupported = loadCampaignState();
|
const unsupported = loadCampaignState();
|
||||||
@@ -160,7 +203,7 @@ try {
|
|||||||
const fallback = loadCampaignState();
|
const fallback = loadCampaignState();
|
||||||
assert(fallback.step === 'second-camp' && fallback.activeSaveSlot === 2, `Expected valid slotted save fallback: ${JSON.stringify(fallback)}`);
|
assert(fallback.step === 'second-camp' && fallback.activeSaveSlot === 2, `Expected valid slotted save fallback: ${JSON.stringify(fallback)}`);
|
||||||
|
|
||||||
console.log('Verified campaign save normalization, malformed-field recovery, unknown-step and report recovery, unsupported-version rejection, and slotted fallback.');
|
console.log('Verified campaign save normalization, malformed-field recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
|
||||||
} finally {
|
} finally {
|
||||||
await server.close();
|
await server.close();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -811,7 +811,7 @@ function normalizeCampaignState(state: Partial<CampaignState>): CampaignState {
|
|||||||
normalized.sortieFormationAssignments = normalizeSortieFormationAssignments(recordOrEmpty(normalized.sortieFormationAssignments));
|
normalized.sortieFormationAssignments = normalizeSortieFormationAssignments(recordOrEmpty(normalized.sortieFormationAssignments));
|
||||||
normalized.sortieItemAssignments = normalizeSortieItemAssignments(recordOrEmpty(normalized.sortieItemAssignments));
|
normalized.sortieItemAssignments = normalizeSortieItemAssignments(recordOrEmpty(normalized.sortieItemAssignments));
|
||||||
normalized.reserveTrainingFocus = normalizeReserveTrainingFocusId(normalized.reserveTrainingFocus);
|
normalized.reserveTrainingFocus = normalizeReserveTrainingFocusId(normalized.reserveTrainingFocus);
|
||||||
normalized.battleHistory = recordOrEmpty<CampaignBattleSettlement>(normalized.battleHistory);
|
normalized.battleHistory = normalizeBattleHistory(normalized.battleHistory);
|
||||||
normalized.firstBattleReport = normalizeFirstBattleReport(normalized.firstBattleReport);
|
normalized.firstBattleReport = normalizeFirstBattleReport(normalized.firstBattleReport);
|
||||||
return normalized;
|
return normalized;
|
||||||
}
|
}
|
||||||
@@ -847,6 +847,53 @@ function normalizeInventory(value: unknown) {
|
|||||||
}, {});
|
}, {});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function normalizeBattleHistory(value: unknown) {
|
||||||
|
return Object.entries(recordOrEmpty<unknown>(value)).reduce<Record<string, CampaignBattleSettlement>>((history, [key, settlement]) => {
|
||||||
|
if (!isCampaignBattleSettlement(settlement)) {
|
||||||
|
return history;
|
||||||
|
}
|
||||||
|
|
||||||
|
history[key] = {
|
||||||
|
battleId: settlement.battleId,
|
||||||
|
battleTitle: settlement.battleTitle,
|
||||||
|
outcome: settlement.outcome,
|
||||||
|
rewardGold: normalizeNonNegativeInteger(settlement.rewardGold),
|
||||||
|
itemRewards: uniqueStrings(settlement.itemRewards),
|
||||||
|
campaignRewards: cloneCampaignRewardSnapshot(settlement.campaignRewards),
|
||||||
|
objectives: settlement.objectives.map((objective) => ({ ...objective })),
|
||||||
|
units: settlement.units.map((unit) => ({
|
||||||
|
...unit,
|
||||||
|
equipment: recordOrEmpty(unit.equipment) as UnitData['equipment']
|
||||||
|
})),
|
||||||
|
bonds: settlement.bonds.map((bond) => ({ ...bond })),
|
||||||
|
reserveTraining: settlement.reserveTraining?.map((entry) => ({ ...entry })),
|
||||||
|
completedAt: settlement.completedAt
|
||||||
|
};
|
||||||
|
return history;
|
||||||
|
}, {});
|
||||||
|
}
|
||||||
|
|
||||||
|
function isCampaignBattleSettlement(value: unknown): value is CampaignBattleSettlement {
|
||||||
|
if (!isPlainObject(value)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const settlement = value as Partial<CampaignBattleSettlement>;
|
||||||
|
return (
|
||||||
|
typeof settlement.battleId === 'string' &&
|
||||||
|
settlement.battleId.length > 0 &&
|
||||||
|
typeof settlement.battleTitle === 'string' &&
|
||||||
|
settlement.battleTitle.length > 0 &&
|
||||||
|
(settlement.outcome === 'victory' || settlement.outcome === 'defeat') &&
|
||||||
|
Array.isArray(settlement.itemRewards) &&
|
||||||
|
Array.isArray(settlement.objectives) &&
|
||||||
|
Array.isArray(settlement.units) &&
|
||||||
|
Array.isArray(settlement.bonds) &&
|
||||||
|
typeof settlement.completedAt === 'string' &&
|
||||||
|
settlement.completedAt.length > 0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
function normalizeSortieItemAssignments(assignments?: CampaignSortieItemAssignments) {
|
function normalizeSortieItemAssignments(assignments?: CampaignSortieItemAssignments) {
|
||||||
return Object.entries(assignments ?? {}).reduce<CampaignSortieItemAssignments>((next, [unitId, stocks]) => {
|
return Object.entries(assignments ?? {}).reduce<CampaignSortieItemAssignments>((next, [unitId, stocks]) => {
|
||||||
const unitStocks = Object.entries(stocks ?? {}).reduce<Record<string, number>>((nextStocks, [itemId, amount]) => {
|
const unitStocks = Object.entries(stocks ?? {}).reduce<Record<string, number>>((nextStocks, [itemId, amount]) => {
|
||||||
@@ -1104,13 +1151,26 @@ function cloneCampaignRewardSnapshot(rewards?: CampaignRewardSnapshot): Campaign
|
|||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const rewardRecord = recordOrEmpty(rewards);
|
||||||
return {
|
return {
|
||||||
supplies: [...(rewards.supplies ?? [])],
|
supplies: uniqueStrings(rewardRecord.supplies),
|
||||||
equipment: [...(rewards.equipment ?? [])],
|
equipment: uniqueStrings(rewardRecord.equipment),
|
||||||
reputation: [...(rewards.reputation ?? [])],
|
reputation: uniqueStrings(rewardRecord.reputation),
|
||||||
recruits: (rewards.recruits ?? []).map((recruit) => ({ ...recruit })),
|
recruits: arrayOrEmpty<unknown>(rewardRecord.recruits)
|
||||||
unlocks: (rewards.unlocks ?? []).map((unlock) => ({ ...unlock })),
|
.filter(isPlainObject)
|
||||||
note: rewards.note
|
.map((recruit) => ({
|
||||||
|
unitId: typeof recruit.unitId === 'string' ? recruit.unitId : '',
|
||||||
|
name: typeof recruit.name === 'string' ? recruit.name : ''
|
||||||
|
}))
|
||||||
|
.filter((recruit) => recruit.unitId && recruit.name),
|
||||||
|
unlocks: arrayOrEmpty<unknown>(rewardRecord.unlocks)
|
||||||
|
.filter(isPlainObject)
|
||||||
|
.map((unlock) => ({
|
||||||
|
battleId: typeof unlock.battleId === 'string' ? unlock.battleId : '',
|
||||||
|
title: typeof unlock.title === 'string' ? unlock.title : ''
|
||||||
|
}))
|
||||||
|
.filter((unlock) => unlock.battleId && unlock.title),
|
||||||
|
note: typeof rewardRecord.note === 'string' ? rewardRecord.note : undefined
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user