Normalize malformed battle history saves

This commit is contained in:
2026-07-05 09:21:20 +09:00
parent a09379d4f1
commit dac0411ad1
2 changed files with 111 additions and 8 deletions

View File

@@ -140,6 +140,49 @@ try {
);
assert(malformedReport.firstBattleReport === undefined, `Expected malformed report to be discarded: ${JSON.stringify(malformedReport)}`);
storage.clear();
storage.set(
campaignStorageKey,
JSON.stringify({
version: 1,
updatedAt: '2026-07-04T01:00:00.000Z',
step: 'fifth-camp',
battleHistory: {
'first-battle-zhuo-commandery': {
battleId: 'first-battle-zhuo-commandery',
battleTitle: 'Zhuo Commandery',
outcome: 'victory',
rewardGold: '120',
itemRewards: ['Bean', 12, 'Bean'],
campaignRewards: {
supplies: { corrupted: true },
equipment: ['Iron Sword'],
reputation: 'Fame',
recruits: [{ unitId: 'test-recruit', name: 'Test Recruit' }, { broken: true }],
unlocks: { corrupted: true }
},
objectives: [],
units: [],
bonds: [],
completedAt: '2026-07-04T01:00:00.000Z'
},
corrupted: 'not-a-settlement'
}
})
);
const malformedHistory = loadCampaignState();
assert(
Object.keys(malformedHistory.battleHistory).length === 1 &&
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.rewardGold === 120,
`Expected malformed battle history entries to be filtered while keeping valid settlements: ${JSON.stringify(malformedHistory)}`
);
assert(
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.itemRewards.length === 1 &&
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.equipment[0] === 'Iron Sword' &&
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.recruits.length === 1,
`Expected nested battle history rewards to normalize: ${JSON.stringify(malformedHistory)}`
);
storage.clear();
storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' }));
const unsupported = loadCampaignState();
@@ -160,7 +203,7 @@ try {
const fallback = loadCampaignState();
assert(fallback.step === 'second-camp' && fallback.activeSaveSlot === 2, `Expected valid slotted save fallback: ${JSON.stringify(fallback)}`);
console.log('Verified campaign save normalization, malformed-field recovery, unknown-step and report recovery, unsupported-version rejection, and slotted fallback.');
console.log('Verified campaign save normalization, malformed-field recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
} finally {
await server.close();
}

View File

@@ -811,7 +811,7 @@ function normalizeCampaignState(state: Partial<CampaignState>): CampaignState {
normalized.sortieFormationAssignments = normalizeSortieFormationAssignments(recordOrEmpty(normalized.sortieFormationAssignments));
normalized.sortieItemAssignments = normalizeSortieItemAssignments(recordOrEmpty(normalized.sortieItemAssignments));
normalized.reserveTrainingFocus = normalizeReserveTrainingFocusId(normalized.reserveTrainingFocus);
normalized.battleHistory = recordOrEmpty<CampaignBattleSettlement>(normalized.battleHistory);
normalized.battleHistory = normalizeBattleHistory(normalized.battleHistory);
normalized.firstBattleReport = normalizeFirstBattleReport(normalized.firstBattleReport);
return normalized;
}
@@ -847,6 +847,53 @@ function normalizeInventory(value: unknown) {
}, {});
}
function normalizeBattleHistory(value: unknown) {
return Object.entries(recordOrEmpty<unknown>(value)).reduce<Record<string, CampaignBattleSettlement>>((history, [key, settlement]) => {
if (!isCampaignBattleSettlement(settlement)) {
return history;
}
history[key] = {
battleId: settlement.battleId,
battleTitle: settlement.battleTitle,
outcome: settlement.outcome,
rewardGold: normalizeNonNegativeInteger(settlement.rewardGold),
itemRewards: uniqueStrings(settlement.itemRewards),
campaignRewards: cloneCampaignRewardSnapshot(settlement.campaignRewards),
objectives: settlement.objectives.map((objective) => ({ ...objective })),
units: settlement.units.map((unit) => ({
...unit,
equipment: recordOrEmpty(unit.equipment) as UnitData['equipment']
})),
bonds: settlement.bonds.map((bond) => ({ ...bond })),
reserveTraining: settlement.reserveTraining?.map((entry) => ({ ...entry })),
completedAt: settlement.completedAt
};
return history;
}, {});
}
function isCampaignBattleSettlement(value: unknown): value is CampaignBattleSettlement {
if (!isPlainObject(value)) {
return false;
}
const settlement = value as Partial<CampaignBattleSettlement>;
return (
typeof settlement.battleId === 'string' &&
settlement.battleId.length > 0 &&
typeof settlement.battleTitle === 'string' &&
settlement.battleTitle.length > 0 &&
(settlement.outcome === 'victory' || settlement.outcome === 'defeat') &&
Array.isArray(settlement.itemRewards) &&
Array.isArray(settlement.objectives) &&
Array.isArray(settlement.units) &&
Array.isArray(settlement.bonds) &&
typeof settlement.completedAt === 'string' &&
settlement.completedAt.length > 0
);
}
function normalizeSortieItemAssignments(assignments?: CampaignSortieItemAssignments) {
return Object.entries(assignments ?? {}).reduce<CampaignSortieItemAssignments>((next, [unitId, stocks]) => {
const unitStocks = Object.entries(stocks ?? {}).reduce<Record<string, number>>((nextStocks, [itemId, amount]) => {
@@ -1104,13 +1151,26 @@ function cloneCampaignRewardSnapshot(rewards?: CampaignRewardSnapshot): Campaign
return undefined;
}
const rewardRecord = recordOrEmpty(rewards);
return {
supplies: [...(rewards.supplies ?? [])],
equipment: [...(rewards.equipment ?? [])],
reputation: [...(rewards.reputation ?? [])],
recruits: (rewards.recruits ?? []).map((recruit) => ({ ...recruit })),
unlocks: (rewards.unlocks ?? []).map((unlock) => ({ ...unlock })),
note: rewards.note
supplies: uniqueStrings(rewardRecord.supplies),
equipment: uniqueStrings(rewardRecord.equipment),
reputation: uniqueStrings(rewardRecord.reputation),
recruits: arrayOrEmpty<unknown>(rewardRecord.recruits)
.filter(isPlainObject)
.map((recruit) => ({
unitId: typeof recruit.unitId === 'string' ? recruit.unitId : '',
name: typeof recruit.name === 'string' ? recruit.name : ''
}))
.filter((recruit) => recruit.unitId && recruit.name),
unlocks: arrayOrEmpty<unknown>(rewardRecord.unlocks)
.filter(isPlainObject)
.map((unlock) => ({
battleId: typeof unlock.battleId === 'string' ? unlock.battleId : '',
title: typeof unlock.title === 'string' ? unlock.title : ''
}))
.filter((unlock) => unlock.battleId && unlock.title),
note: typeof rewardRecord.note === 'string' ? rewardRecord.note : undefined
};
}