Clarify campaign progress wording
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@@ -14064,9 +14064,9 @@ export class CampScene extends Phaser.Scene {
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this.track(this.add.text(x + 24, y + 56, '유비군의 장기 서사와 현재 위치를 확인합니다.', this.textStyle(14, '#d4dce6')));
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const statY = y + 82;
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this.renderProgressStatCard('완료 전투', `${progress.completedKnown}/${progress.totalKnown}`, x + 24, statY, 176);
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this.renderProgressStatCard('완료 전장', `${progress.completedKnown}/${progress.totalKnown}`, x + 24, statY, 176);
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this.renderProgressStatCard('현재 장', progress.activeChapter.title, x + 212, statY, 198);
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this.renderProgressStatCard('최근 전투', progress.latestBattleTitle, x + 422, statY, 176);
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this.renderProgressStatCard('최근 전장', progress.latestBattleTitle, x + 422, statY, 176);
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this.renderProgressStatCard('다음 전장', progress.nextBattleTitle, x + 610, statY, 190);
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const completedIds = this.completedBattleIds();
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@@ -14131,7 +14131,7 @@ export class CampScene extends Phaser.Scene {
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const completedCount = chapter.battleIds.filter((id) => completedIds.has(id)).length;
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const total = chapter.battleIds.length;
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const ratio = total > 0 ? completedCount / total : status === '다음' ? 0.08 : 0;
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this.track(this.add.text(x + 18, y + 136, total > 0 ? `전투 진행 ${completedCount}/${total}` : '아직 전투가 편성되지 않은 장입니다.', this.textStyle(13, '#f2e3bf', true)));
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this.track(this.add.text(x + 18, y + 136, total > 0 ? `전장 진행 ${completedCount}/${total}` : '아직 전장이 편성되지 않은 장입니다.', this.textStyle(13, '#f2e3bf', true)));
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this.drawBar(x + 18, y + 162, width - 36, 8, ratio, status === '완료' ? palette.green : palette.gold);
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if (chapter.battleIds.length > 0) {
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