diff --git a/src/game/scenes/CampScene.ts b/src/game/scenes/CampScene.ts index 93d02fb..bbf5463 100644 --- a/src/game/scenes/CampScene.ts +++ b/src/game/scenes/CampScene.ts @@ -14064,9 +14064,9 @@ export class CampScene extends Phaser.Scene { this.track(this.add.text(x + 24, y + 56, '유비군의 장기 서사와 현재 위치를 확인합니다.', this.textStyle(14, '#d4dce6'))); const statY = y + 82; - this.renderProgressStatCard('완료 전투', `${progress.completedKnown}/${progress.totalKnown}`, x + 24, statY, 176); + this.renderProgressStatCard('완료 전장', `${progress.completedKnown}/${progress.totalKnown}`, x + 24, statY, 176); this.renderProgressStatCard('현재 장', progress.activeChapter.title, x + 212, statY, 198); - this.renderProgressStatCard('최근 전투', progress.latestBattleTitle, x + 422, statY, 176); + this.renderProgressStatCard('최근 전장', progress.latestBattleTitle, x + 422, statY, 176); this.renderProgressStatCard('다음 전장', progress.nextBattleTitle, x + 610, statY, 190); const completedIds = this.completedBattleIds(); @@ -14131,7 +14131,7 @@ export class CampScene extends Phaser.Scene { const completedCount = chapter.battleIds.filter((id) => completedIds.has(id)).length; const total = chapter.battleIds.length; const ratio = total > 0 ? completedCount / total : status === '다음' ? 0.08 : 0; - this.track(this.add.text(x + 18, y + 136, total > 0 ? `전투 진행 ${completedCount}/${total}` : '아직 전투가 편성되지 않은 장입니다.', this.textStyle(13, '#f2e3bf', true))); + this.track(this.add.text(x + 18, y + 136, total > 0 ? `전장 진행 ${completedCount}/${total}` : '아직 전장이 편성되지 않은 장입니다.', this.textStyle(13, '#f2e3bf', true))); this.drawBar(x + 18, y + 162, width - 36, 8, ratio, status === '완료' ? palette.green : palette.gold); if (chapter.battleIds.length > 0) {