Summarize campaign saves on title screen

This commit is contained in:
2026-07-05 02:27:13 +09:00
parent d60ddfd6c2
commit d7c706852e

View File

@@ -1,5 +1,6 @@
import Phaser from 'phaser';
import { soundDirector } from '../audio/SoundDirector';
import { getBattleScenario } from '../data/battles';
import { battleIdForCampaignStep, isCampCampaignStep } from '../state/campaignRouting';
import { hasCampaignSave, loadCampaignState, startNewCampaign } from '../state/campaignState';
import { palette } from '../ui/palette';
@@ -202,7 +203,7 @@ export class TitleScene extends Phaser.Scene {
const canContinue = hasCampaignSave();
const campaign = canContinue ? loadCampaignState() : undefined;
const isEndingComplete = campaign?.step === 'ending-complete';
const plateHeight = isEndingComplete ? 324 : 252;
const plateHeight = campaign ? 324 : 252;
const plate = this.add.rectangle(menuX, menuY, 250, plateHeight, 0x111821, 0.66);
plate.setStrokeStyle(1, palette.gold, 0.45);
@@ -213,19 +214,22 @@ export class TitleScene extends Phaser.Scene {
this.createMenuButton(menuX, menuY, isEndingComplete ? '엔딩 보기' : '이어하기', canContinue, () => this.continueGame());
this.createMenuButton(menuX, menuY + 70, '설정', true, () => this.openSettingsPanel(menuX, menuY));
if (isEndingComplete && campaign) {
this.drawCampaignCompleteBadge(menuX, menuY + 132, campaign);
if (campaign) {
this.drawCampaignSaveBadge(menuX, menuY + 132, campaign, isEndingComplete);
}
}
private drawCampaignCompleteBadge(x: number, y: number, campaign: ReturnType<typeof loadCampaignState>) {
const completedBattles = Object.keys(campaign.battleHistory).length;
const rosterCount = campaign.roster.length;
private drawCampaignSaveBadge(
x: number,
y: number,
campaign: ReturnType<typeof loadCampaignState>,
isEndingComplete: boolean
) {
const badge = this.add.container(x, y);
const background = this.add.rectangle(0, 0, 210, 58, 0x21180f, 0.92);
background.setStrokeStyle(1, palette.gold, 0.52);
const title = this.add.text(0, -14, '완결 저장', {
const title = this.add.text(0, -14, isEndingComplete ? '완결 저장' : '진행 저장', {
fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
fontSize: '18px',
color: '#f6e6bd',
@@ -236,7 +240,7 @@ export class TitleScene extends Phaser.Scene {
});
title.setOrigin(0.5);
const detail = this.add.text(0, 14, `${completedBattles}전 완수 · ${rosterCount}명 합류`, {
const detail = this.add.text(0, 14, this.campaignSaveDetail(campaign, isEndingComplete), {
fontFamily: '"Malgun Gothic", "Noto Sans KR", sans-serif',
fontSize: '14px',
color: '#d8b15f',
@@ -248,6 +252,36 @@ export class TitleScene extends Phaser.Scene {
badge.add([background, title, detail]);
}
private campaignSaveDetail(campaign: ReturnType<typeof loadCampaignState>, isEndingComplete: boolean) {
if (isEndingComplete) {
return `${Object.keys(campaign.battleHistory).length}전 완수 · ${campaign.roster.length}명 합류`;
}
const nextBattleId = battleIdForCampaignStep(campaign.step);
if (nextBattleId) {
return this.compactSaveDetail(`다음 전장 · ${getBattleScenario(nextBattleId).title}`);
}
if (isCampCampaignStep(campaign.step)) {
const latestTitle = campaign.latestBattleId ? getBattleScenario(campaign.latestBattleId).title : '전투 이후';
return this.compactSaveDetail(`군영 정비 · ${latestTitle}`);
}
if (campaign.step === 'prologue') {
return '도원 결의 · 첫 출진 전';
}
if (campaign.step === 'first-victory-story') {
return '승리 후일담 · 군영 복귀';
}
return `군자금 ${campaign.gold} · ${campaign.roster.length}`;
}
private compactSaveDetail(label: string) {
return label.length > 19 ? `${label.slice(0, 18)}...` : label;
}
private createMenuButton(
x: number,
y: number,