Expose battle menu debug state
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@@ -17211,9 +17211,14 @@ export class BattleScene extends Phaser.Scene {
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mapTextureKey: battleScenario.mapTextureKey,
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mapTextureReady: this.textures.exists(battleScenario.mapTextureKey),
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mapBackgroundReady: this.mapBackground?.texture.key === battleScenario.mapTextureKey,
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commandMenuVisible: this.commandMenuObjects.length > 0,
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mapMenuVisible: this.mapMenuObjects.length > 0,
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saveSlotPanelVisible: this.saveSlotPanelObjects.length > 0,
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resultVisible: this.resultObjects.length > 0,
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turnPromptVisible: this.turnPromptObjects.length > 0,
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turnPromptMode: this.turnPromptMode ?? null,
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pointerFeedbackVisible: Boolean(this.pointerFeedbackMarker?.visible),
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pointerFeedbackTile: this.pointerFeedbackTile ? { ...this.pointerFeedbackTile } : null,
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markerCount: this.markers.length,
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threatMarkerCount: this.markers.filter((marker) => marker.getData('markerType') === 'threat').length,
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enemyMoveMarkerCount: this.markers.filter((marker) => marker.getData('markerType') === 'enemy-move').length,
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